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sarx8172

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Everything posted by sarx8172

  1. I had this same problem, the reason for me was that I installed the mod that adds quest markers to the locations of all 24 stones. The only workaround that I know of is to use the console command "tcl" to get through the wall.
  2. Could you be a little more specific? For instance, can you get a screenshot of what exactly you're talking about, or at least the exact name? If you can't do that, maybe you could try describing what the weapons looked like? i.e. did it look similar to a barrett .50 cal or something?
  3. You were right, I messaged him, and it was indeed a personal retex. Thanks for the help :) I don't know if your question has been answered yet, but I'll do it anyways. I believe what you're looking for is the Manifold Holster, which allows you to unequip unused rifles and similar weapons onto your back with a third being held in your hands or holstered. http://www.fallout3nexus.com/downloads/file.php?id=7531
  4. It's the Excella dress from the Resident Evil mod at the Underground. It's not uploaded on the Nexus, so you're going to have to register onto the Underground and follow their rules to download.
  5. I recognize that left-handed sword stroke from Seph's dual wielding mod in Oblivion...looks like this person ported over some of the animation from that game and created a new model for a "second sword", which is really just an apparel that looks like a sword held in the left hand. In Oblivion, the left hand would be a shield. From what I could tell from the video, the left handed attacks are all power attacks, seeing as how his character made a grunting noise whenever it happened. It also didn't happen very often, only like two or three times. With guns, you can't do a power attack animation, so you don't have 5 extra animations to work with.
  6. Can somebody point me to the hair and armor mods for this screen: Thanks in advance.
  7. Darn! Oh well, thanks for the reply.
  8. Well for Deadly Reflex, I was under the impression that the numerous attack keys were just scripted to perform variations of a normal attack (adding a knockdown effect, etc.) As for dual weapons, while you will definitely need to make a new animation, pose, model, etc. to show the double weapons. However, I wonder if you can't just edit the firing animation to look like the muzzle flashes on both weapons? That way, you could make the dual weapons into one equippable one, and make the gun fire two shots at a time (which I know can be done, it's in the vanilla game), giving the appearance of both having dual weapons and using both. Although, it might look weird to fire both at the same time, but this is just a theory I'm putting out there. I have no experience modding, so if I'm way off...you get the idea. :)
  9. If no one can do it, if someone could teach a newbie how, that would be great as well. (With regards to converting a mod from FO3 to NV for personal usage only)
  10. I believe this does what you're asking for: http://www.newvegasnexus.com/downloads/file.php?id=34811
  11. I think this is what you're looking for: http://www.newvegasnexus.com/downloads/file.php?id=35839
  12. Could someone make a mod that adds standalone gloves from the leather armor? I'm wearing armor that has no gloves and it bothers me. If they could be retextured black, that would be great, but it's not completely necessary. Thanks in advance! Edit: I found a Fallout 3 mod that does what I'm asking for in a roundabout way, so if someone could port this, it would work as well: http://www.fallout3nexus.com/downloads/file.php?id=1206
  13. The clothes are from DawnWraith there is a better bouncing boob version here The ax is from the Apachii Goddess Store. I don't know what the amulet is from. I seen the tool belt in JB_Catsuit_Variants_15EC but it may be in other mods. Thanks for the quick reply! :D
  14. What mod is this armor from: http://tesnexus.com/downloads/images/22226-1-1236134102.jpg It's in the images of Sentient Weapon II mod. Thanks in advance.
  15. Woah...he's always had a unique hairstyle? I NEVER noticed that...but then again, I never used the little guy. Very interesting.
  16. Do you mean something like this?: http://www.dragonagenexus.com/downloads/file.php?id=1138
  17. Well when you make a request, it'd be easier if you posted a picture of what you're asking for. For reference, I think this is what the OP meant: http://www.trueswords.com/images/prod/c/TS-RIDDICK1_540.jpg As for the feasibility...I can see it happening, but the style in which they're held is different from what the game has animations for. So either your character would look really awkward swinging them, or someone would have to create a new fighting style (which I'm positive will happen with time, it happened multiple times with Oblivion's equally horrid vanilla combat animations). Doesn't mean I don't think it would be badass, though.
  18. I think the camera perspective had a lot to do with Fallout and Oblivion's success in that matter...whether you played in 1st person or 3rd person (1st 24/7 for me), you were always within close proximity to your character, and hence saw things in a relatively close distance to the actual character's vision (wow horrible sentence structure...hopefully still understandable). In other words, if something pops out of no where, it's much scarier than in Dragon Age's isometric camera angles. Oh, and the other two games didn't have Tactics, so everything you did in them, you did on your own. The AI never took over or helped out to a large extent. So the knowledge that if you didn't do something, you're screwed probably helped also.
  19. Based on the reference to Oblivion & Fallout, I'm going to venture a guess and say that the OP is referring to how the shoulders of the characters tend to be uncomfortably detached (or is that only me?). I believe that's what the problem was in the aforementioned games, however. It's more obvious on the female skeleton, to me, but it's not quite as obvious as it was in the other games.
  20. Hey I was just thinking that too while playing a HNM for the 15th time >_> I was thinking something along the lines of fohawk...like so: http://men-haircuts.com/wp-content/uploads/2009/10/men_hairstyles_07.jpg The hairstyle that's default on Alistair is the one I end up using the most at this point in time though...so I almost never use Alistair anymore, unless I'm playing a female char, but even then >_>
  21. It would also be nice if you could add some more skill and talent books to the inventory. http://www.dragonagenexus.com/downloads/file.php?id=67 Adds a single copy of every tome to your inventory every time you load a save, and you can do it repeatedly by saving and loading over and over. Alternatively, if you're lazy like me and find that method incredibly tedious, you can just add those same points via the console with this: http://www.dragonagenexus.com/downloads/file.php?id=347
  22. I personally am an avid user of the console, and I've encountered no bugs with making a companion a different class...I made Leliana a mage once. Just make sure you use the "runscript magex" command, and not "runscript mage", because the latter will cause your inventory to disappear. It's a good idea to download the respecialization mod also, since using the console command gives you a bunch of random nonsensical skills and talents.
  23. This has already been suggested a number of times (I suggested it once, too) It can't be done at this point in time, AFAIK, because Awakening resources have not been released for the Toolset yet. When (if?) they are, I'm certain that people will jump right on this.
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