dizzard Posted March 6, 2010 Share Posted March 6, 2010 Hey i was just wondering if sombody would change the rager pet blight worf to a werewolf with the abilities i would love to do i myself but i cant get the toolset to work for me its not very friendly with my pc. :$ LINK "Too werewolf info/abilities" : http://dragonage.wikia.com/wiki/Werewolf LINK "Too console commands" : http://dragonage.wikia.com/wiki/Console ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049; ( Was'nt really sure if thay help but just to be safe :whistling: ) :thanks: for reading hope somebody can help make this for me ! diz p.s sorry for any bad english or rule breaking in advance pp.s lol xD Link to comment Share on other sites More sharing options...
Jonnywah Posted March 6, 2010 Share Posted March 6, 2010 He is two ranger pet mods, if you didn't already know about them. http://www.dragonagenexus.com/downloads/file.php?id=82 http://www.dragonagenexus.com/downloads/file.php?id=274 Link to comment Share on other sites More sharing options...
dizzard Posted March 6, 2010 Author Share Posted March 6, 2010 Yeah i see it ( Ranger Summons revised ) :confused: it conflicts with a other mod i have going "All Spell Can Learn" so it dont come up on the talents screen the "author kurapica" gave a way around this but i dont understand it :( any help is appreciated with the mod and/or away around this problem All Spell Can Learn instructions ( i think :S ) HOW TO MAKE YOUR OWN ASCL FILE:First, you must know all abilities is stored in abi_base.gda file.You can take it as an excel file.In this file, there is a column named "abilitytype", if the value is 1, mean is can be shown when you use stamina(rogue or warrior), 2 mean is can be shown when you use mana(wizard).So, in my mod, I use a fake ability with different "abilitytype" to make a ability can be used by all classes, Let's see how it going: If you want make the abilities from other mod can be used by all classes, follow this steps: 1. Download GDApp from http://social.bioware.com/project/755/.2. Use GDApp open the ability gda file,just find it in the download mod(if is a dazip, find it in Documents\BioWare\Dragon Age\AddIns\), such name as ABI_base_XXXX.gda.3. NOTICE: Don't change the row that ID is 0.4. Look the first column, named "ID", for each cell, add 9000000.5. Look the "abilitytype" column, change 2 to 1, 1 to 2.6. Look the "prereqability" column, if the cell's value is 4012-4034, change it to 0, other none-zero cell add 9000000.7. Look the "Cost". "costupkeep", "fatigue" column, change every cell to 0.8. Look the "spellscript" column, clear all cell.9. Save As (not save) to a new file such as ABI_base_XXXX_ASCL.gda in the folder contains ABI_base_XXXX.gda. Meny :thanks: diz Link to comment Share on other sites More sharing options...
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