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Rager pet change


dizzard

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Hey i was just wondering if sombody would change the rager pet blight worf to a werewolf with the abilities i would love to do i myself but i cant get the toolset to work for me its not very friendly with my pc. :$

 

 

LINK "Too werewolf info/abilities" : http://dragonage.wikia.com/wiki/Werewolf

 

LINK "Too console commands" : http://dragonage.wikia.com/wiki/Console

 

ABILITY_TALENT_MONSTER_SHRIEK_LEAP = 90040;

ABILITY_TALENT_MONSTER_SHRIEK_SHRIEK = 90041;

ABILITY_TALENT_MONSTER_SHRIEK_FRENZY = 90128;

ABILITY_TALENT_MONSTER_SHRIEK_OVERWHLEM = 90129;

ABILITY_TALENT_MONSTER_DOG_NEMESIS = 90051;

ABILITY_TALENT_MONSTER_DOG_COMBAT_TRAINING = 90049;

 

( Was'nt really sure if thay help but just to be safe :whistling: )

 

:thanks: for reading hope somebody can help make this for me !

 

diz

 

p.s sorry for any bad english or rule breaking in advance

 

pp.s lol xD

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Yeah i see it ( Ranger Summons revised )

:confused: it conflicts with a other mod i have going "All Spell Can Learn" so it dont come up on the talents screen the "author kurapica" gave a way around this but i dont understand it :(

 

any help is appreciated with the mod and/or away around this problem

 

All Spell Can Learn instructions ( i think :S )

 

HOW TO MAKE YOUR OWN ASCL FILE:

First, you must know all abilities is stored in abi_base.gda file.You can take it as an excel file.In this file, there is a column named "abilitytype", if the value is 1, mean is can be shown when you use stamina(rogue or warrior), 2 mean is can be shown when you use mana(wizard).So, in my mod, I use a fake ability with different "abilitytype" to make a ability can be used by all classes, Let's see how it going:

 

If you want make the abilities from other mod can be used by all classes, follow this steps:

 

1. Download GDApp from http://social.bioware.com/project/755/.

2. Use GDApp open the ability gda file,just find it in the download mod(if is a dazip, find it in Documents\BioWare\Dragon Age\AddIns\), such name as ABI_base_XXXX.gda.

3. NOTICE: Don't change the row that ID is 0.

4. Look the first column, named "ID", for each cell, add 9000000.

5. Look the "abilitytype" column, change 2 to 1, 1 to 2.

6. Look the "prereqability" column, if the cell's value is 4012-4034, change it to 0, other none-zero cell add 9000000.

7. Look the "Cost". "costupkeep", "fatigue" column, change every cell to 0.

8. Look the "spellscript" column, clear all cell.

9. Save As (not save) to a new file such as ABI_base_XXXX_ASCL.gda in the folder contains ABI_base_XXXX.gda.

 

 

 

Meny :thanks: diz

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