zwierz Posted March 7, 2010 Share Posted March 7, 2010 Hello, again I have small problem with my Oblivion xP I've managed to install FCOM recently and it seems that its working fine so I have installed my other addons. Thats full list, with actual load order: Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmcssBase.esmCM Partners.esmShieldOnBack.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espDLCShiveringIsles.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Quests-SI only.espFrancesco's Optional Leveled Guards.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espcssSafana.espMIS.esp (More Immersive Sound)MIS New Sounds Optional Part.espPCSoundValygar.espCM Partners.espCM Partners NPC.espCM Partners More NPCs.espCM Partners Extra NPCs.espCM Partners Special NPCs.espDARaewyn.espChaseCameraMod.espP1DkeyChain.espShieldOnBack_1C.espAll normal clothes buyable.esppersonality_idles4.espRenGuardOverhaul.espRenGuardOverhaulShiveringIsles.espPortable Campsite.espPTArtifacts.espAkaviri Imports.espNew Frostmourne Sword by Jojjo v1_0.espDread Knight Armor.espSilverlight Armor by Jojjo.espTyrael Armor.espEVE_StockEquipmentReplacer.espEVE_KnightsoftheNine.espMidasSpells.espAncientTowers.espMountainShack.espDLCfrostcrag.esp (with Frostcrag Reborn)DLCMehrunesRazor.espCobl Glue.espCobl Si.espFCOM_Cobl.espFrostcragRebornCobl.espLiving Economy.espLiving Economy - Items.espDLCMehrunesRazor - Unofficial Patch.espDLCFrostcrag - Unofficial Patch.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOOO-Map_Markers_Stock.espFCOM_Convergence.espFCOM_RealSwords.espKnights.espKnights - Unofficial Patch.espLost Paladins of the Divines.espThe Lost Spires.espFCOM_Knights.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Foxes.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Friendlier Factions OOO+FCOM.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCFrostcrag.espOOO-Level_Stock.espFrancesco's day lenght rescale 1-16.espMart's Monster Mod - City Defences.espOOO-WaterFish.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - More Wilderness Life.espxulAncientRedwoods.esp (xul - Unique Landscapes Compilation)xulAncientYews.espxulArriusCreek.espxulAspenWood.espxulPatch_AY_AC.espxulBlackwoodForest.espxulBravilBarrowfields.espxulBrenaRiverRavine.espxulCheydinhalFalls.espxulChorrolHinterland.espxulCloudtopMountains.espxulColovianHighlands_EV.espXulEntiusGorge.espxulFallenleafEverglade.espxulImperialIsle.espxulBeachesOfCyrodiilLostCoast.espxulLushWoodlands.espxulPantherRiver.espxulRiverEthe.espxulStendarrValley.espxuldarkforest.espxulTheHeath.espxulRollingHills_EV_withoutWheat.espReal Lava 1.3.espX.Races.Comp.esp (Xenius Race Compilation)Beautiful People.espBashed Patch, 0.espDeadlyReflex 5 - Combat Moves.esp plus some new textures and models mods, like: Djangos Unique Facial FeaturesHG EyeCandy BodyImproved Facial Textures (IFT)Landscape LOD Texture ReplacementLow Poly Grass + SI versionReal Lava 1.3 NPCs, after death, are turning green. Like this:http://img294.imageshack.us/img294/9767/oblivion201003070312045.jpg And I don't know which addon causes that. Is this some FCOM feature?There was no similiar problem b4 FCOM installation.How I can fix it?Maybe there is something wrong with my load order? I'll appreciate any help and advices :) Link to comment Share on other sites More sharing options...
Rabbit1251 Posted March 7, 2010 Share Posted March 7, 2010 I just read of this being discussed elsewhere. I will pass along the article link: here Rabbit Link to comment Share on other sites More sharing options...
zwierz Posted March 7, 2010 Author Share Posted March 7, 2010 Thanks for fast reply, Rabbit :) But I have discovered one more serious problem. When Im trying to finally leave sewers and start main game, my Oblivion suddenly crashes. I don't know what's going on, I have installed FCOM correctly, game was just working fine and then crash at most important part >.>I'm using latest Wrye Bash, OBSE and ofc OBMM. Seriously, is there a problem with my load order? I've set it manually according to information provided on main FCOM website. Damn, why it's so hard to make Oblivion working with the best mods... :( Link to comment Share on other sites More sharing options...
GOOGLEPOX Posted March 7, 2010 Share Posted March 7, 2010 I read a title about green blood. Maybe that problem is related? But I don't know if that was even solved. Perhaps a search on the forums? Link to comment Share on other sites More sharing options...
Maigrets Posted March 7, 2010 Share Posted March 7, 2010 The green blood issue is an easy fix which is on the FCOM Official Forum page. I added it to the link Rabbit 51 posted above, but basically this is it:You must have the MMM 3.7b3 BSA installed and rename it FCOM_Convergence_Mart'sMonsterMod.bsa in order for meshes, textures and sounds to work with FCOM properly. That crash exiting the sewers happens a lot. I started a new character a couple of days ago and it happened when I decided to edit her face at the exit. It crashes when trying to exit not the face edit. After getting out of the sewers though everything is perfect. I restarted the game and it worked fine. I know in the past I've updated my Bashed Patch again at that point, even though I'd already done it before starting the game, and that seemed to work. There seems to be some debate lately in the Official FCOM threads about how much merging and how many options to choose when creating the patch. The minimum seems to be the way to go. Also try creating a new one altogether and saving it with your character's name within Wyre Bash....eg Bashed Patch, zwierz.esp. Link to comment Share on other sites More sharing options...
zwierz Posted March 7, 2010 Author Share Posted March 7, 2010 Thank you very much for all these explanations - they have helped me a lot, I've managed to get out from sewers and game now runs perfect with FCOM and my favourite mods :)Thanks for help, mates ^.^ But I have ONE more question :DI know that I'm annoying but I'm still a bit lame in modding Oblivion and Wrye Bash xP If I'll choose to update my Bashed Patch right now, should I select ALL active mods from my list, Mark Megeables and then update my Bashed Patch with all these mods? Or should I choose particular mods? Link to comment Share on other sites More sharing options...
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