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NPCs are turning green after death


zwierz

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Hello, again I have small problem with my Oblivion xP

 

I've managed to install FCOM recently and it seems that its working fine so I have installed my other addons.

 

Thats full list, with actual load order:

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

cssBase.esm

CM Partners.esm

ShieldOnBack.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

Unofficial Shivering Isles Patch.esp

DLCShiveringIsles.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Quests-SI only.esp

Francesco's Optional Leveled Guards.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

cssSafana.esp

MIS.esp (More Immersive Sound)

MIS New Sounds Optional Part.esp

PCSoundValygar.esp

CM Partners.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

CM Partners Extra NPCs.esp

CM Partners Special NPCs.esp

DARaewyn.esp

ChaseCameraMod.esp

P1DkeyChain.esp

ShieldOnBack_1C.esp

All normal clothes buyable.esp

personality_idles4.esp

RenGuardOverhaul.esp

RenGuardOverhaulShiveringIsles.esp

Portable Campsite.esp

PTArtifacts.esp

Akaviri Imports.esp

New Frostmourne Sword by Jojjo v1_0.esp

Dread Knight Armor.esp

Silverlight Armor by Jojjo.esp

Tyrael Armor.esp

EVE_StockEquipmentReplacer.esp

EVE_KnightsoftheNine.esp

MidasSpells.esp

AncientTowers.esp

MountainShack.esp

DLCfrostcrag.esp (with Frostcrag Reborn)

DLCMehrunesRazor.esp

Cobl Glue.esp

Cobl Si.esp

FCOM_Cobl.esp

FrostcragRebornCobl.esp

Living Economy.esp

Living Economy - Items.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCFrostcrag - Unofficial Patch.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Map_Markers_Stock.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

Knights.esp

Knights - Unofficial Patch.esp

Lost Paladins of the Divines.esp

The Lost Spires.esp

FCOM_Knights.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Vindasel.esp

Mart's Monster Mod - Foxes.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCFrostcrag.esp

OOO-Level_Stock.esp

Francesco's day lenght rescale 1-16.esp

Mart's Monster Mod - City Defences.esp

OOO-WaterFish.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - More Wilderness Life.esp

xulAncientRedwoods.esp (xul - Unique Landscapes Compilation)

xulAncientYews.esp

xulArriusCreek.esp

xulAspenWood.esp

xulPatch_AY_AC.esp

xulBlackwoodForest.esp

xulBravilBarrowfields.esp

xulBrenaRiverRavine.esp

xulCheydinhalFalls.esp

xulChorrolHinterland.esp

xulCloudtopMountains.esp

xulColovianHighlands_EV.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulImperialIsle.esp

xulBeachesOfCyrodiilLostCoast.esp

xulLushWoodlands.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulStendarrValley.esp

xuldarkforest.esp

xulTheHeath.esp

xulRollingHills_EV_withoutWheat.esp

Real Lava 1.3.esp

X.Races.Comp.esp (Xenius Race Compilation)

Beautiful People.esp

Bashed Patch, 0.esp

DeadlyReflex 5 - Combat Moves.esp

 

plus some new textures and models mods, like:

 

Djangos Unique Facial Features

HG EyeCandy Body

Improved Facial Textures (IFT)

Landscape LOD Texture Replacement

Low Poly Grass + SI version

Real Lava 1.3

 

NPCs, after death, are turning green. Like this:

http://img294.imageshack.us/img294/9767/oblivion201003070312045.jpg

 

And I don't know which addon causes that. Is this some FCOM feature?

There was no similiar problem b4 FCOM installation.

How I can fix it?

Maybe there is something wrong with my load order?

 

I'll appreciate any help and advices :)

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Thanks for fast reply, Rabbit :)

 

But I have discovered one more serious problem.

 

When Im trying to finally leave sewers and start main game, my Oblivion suddenly crashes.

 

I don't know what's going on, I have installed FCOM correctly, game was just working fine and then crash at most important part >.>

I'm using latest Wrye Bash, OBSE and ofc OBMM.

 

Seriously, is there a problem with my load order? I've set it manually according to information provided on main FCOM website.

 

Damn, why it's so hard to make Oblivion working with the best mods... :(

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The green blood issue is an easy fix which is on the FCOM Official Forum page. I added it to the link Rabbit 51 posted above, but basically this is it:

You must have the MMM 3.7b3 BSA installed and rename it FCOM_Convergence_Mart'sMonsterMod.bsa in order for meshes, textures and sounds to work with FCOM properly.

 

That crash exiting the sewers happens a lot. I started a new character a couple of days ago and it happened when I decided to edit her face at the exit. It crashes when trying to exit not the face edit. After getting out of the sewers though everything is perfect.

 

I restarted the game and it worked fine. I know in the past I've updated my Bashed Patch again at that point, even though I'd already done it before starting the game, and that seemed to work.

 

There seems to be some debate lately in the Official FCOM threads about how much merging and how many options to choose when creating the patch. The minimum seems to be the way to go. Also try creating a new one altogether and saving it with your character's name within Wyre Bash....eg Bashed Patch, zwierz.esp.

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Thank you very much for all these explanations - they have helped me a lot, I've managed to get out from sewers and game now runs perfect with FCOM and my favourite mods :)

Thanks for help, mates ^.^

 

But I have ONE more question :D

I know that I'm annoying but I'm still a bit lame in modding Oblivion and Wrye Bash xP

 

If I'll choose to update my Bashed Patch right now, should I select ALL active mods from my list, Mark Megeables and then update my Bashed Patch with all these mods? Or should I choose particular mods?

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