Shaidon7 Posted March 8, 2010 Share Posted March 8, 2010 I don't get it, the last plugin is suppose to override the ones above them, right? I made a container in a plugin. Then I made another plugin for DLC1 adding a item to this container.No matter what order I load this plugin in FOMM or by the game launcher, the item just don't appear.I tried to made another modification by changing a message of the other plugin and nothing! It is complete ignoring my DLC based plugin. Boths checked. If I load only the DLC plugin into GECK, I can see that it is using the same container reference of my original plugin. So, isn't suppose to work? Link to comment Share on other sites More sharing options...
Skotte Posted March 8, 2010 Share Posted March 8, 2010 I don't get it, the last plugin is suppose to override the ones above them, right? I made a container in a plugin. Then I made another plugin for DLC1 adding a item to this container.No matter what order I load this plugin in FOMM or by the game launcher, the item just don't appear.I tried to made another modification by changing a message of the other plugin and nothing! It is complete ignoring my DLC based plugin. Boths checked. If I load only the DLC plugin into GECK, I can see that it is using the same container reference of my original plugin. So, isn't suppose to work? that would work if the .ESP files were allowed to "work" together like that. but effectively you have to have the container in either an .ESM file or be in the same .ESP file as the item. Link to comment Share on other sites More sharing options...
jaysus Posted March 8, 2010 Share Posted March 8, 2010 right, an ESP can not access another ESP, ESPs can only access ESMsyou might wanna use TES4Gecko to convert your ESPs to ESMs ("convert to master file" option) Link to comment Share on other sites More sharing options...
Shaidon7 Posted March 8, 2010 Author Share Posted March 8, 2010 FOMM can convert to ESM, but when I tried to use it together with any of the official ESM, I get a message "Multiple master files selected for load. Load operation aborted". So how I'm suppose to add a DLC item if I need to open my ESM + DLC.esm + Fallout2.esm (by default)? The TES4Gecko didn't worked. I don't have Oblivion installed either. But how I see people creating esp files that work together? Like The Groovatron, that have separed files for DLCs. Like I said, the container exists in the other esp file, and have the same name (just different BaseID), with the same ContainerREF too. It got copied when I added the item and did a small change in the reference. ==== EDIT ====OK, solved! :biggrin: Thank you guys. I quick search about the master files not loading issue found the answer in another topic.http://thenexusforums.com/index.php?s=&...t&p=1002482Just tested and now is working as I wanted. Link to comment Share on other sites More sharing options...
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