wesleydeman Posted July 5, 2014 Share Posted July 5, 2014 Hey guys, I need some help to find a good tutorial, that explains how to create a Companion with voiced dialogue.I tried three tutorials, but eveytime I coulden't get the dialogue to work. I created a Actor fine, made a NPC of it spawned it in the Bannered Mare and used a character I created in the racemenu that I have exported.The companion works fine, you had the option to do; "Follow me, I need your help" etc. But when I add dialogue according how to do it by the tutorials.Either activitating my companion ingame does nothing, or the custom dialogue won't show up ingame and will just use the default companion stuff.I have honestly no idea what I am doing wrong as I followed the tutorials to the point. Can anybody help me or link me a good tutorial? Regards,wesleydeman Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 5, 2014 Share Posted July 5, 2014 There's a great tutorial on Deck16. Link to comment Share on other sites More sharing options...
Lyrahel Posted July 5, 2014 Share Posted July 5, 2014 (edited) This is a tricky thing. So far I've only found 1 tutorial, that wasn't that much in depth, but it helped me out a lot. You basically need to make duplicates of the DialogueFollower and DialogueFavorGeneric Quests in the CK. And then re-create everything within the dialogue views. You will need your own voicetype and add it to also duplicated Formlists for your voice type. The best tutorial I had that at least got me till that part was this one: It is a 10 part series and he goes through a lot of mundane stuff that you gotta go through. Don't be worried by the dislikes and stuff. It IS a very important tutorial. Something everyone misses out on. I wish someone would create a better tutorial or something like a BASIC CUSTOM FOLLOWER SETUP. So that you'd only have to edit everything like you want it to. :wink: s*** I should write this in the request Mod topic. There's a great tutorial on Deck16. This was the first I found, but I came across lots of issues. This tutorial should be your second step after doing the 10 part series I linked above. So you won't come across any issues. :smile: Edited July 5, 2014 by Lyrahel Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 5, 2014 Share Posted July 5, 2014 This is a tricky thing. So far I've only found 1 tutorial, that wasn't that much in depth, but it helped me out a lot. You basically need to make duplicates of the DialogueFollower and DialogueFavorGeneric Quests in the CK. And then re-create everything within the dialogue views. You will need your own voicetype and add it to also duplicated Formlists for your voice type. The best tutorial I had that at least got me till that part was this one: It is a 10 part series and he goes through a lot of mundane stuff that you gotta go through. Don't be worried by the dislikes and stuff. It IS a very important tutorial. Something everyone misses out on. I wish someone would create a better tutorial or something like a BASIC CUSTOM FOLLOWER SETUP. So that you'd only have to edit everything like you want it to. :wink: s*** I should write this in the request Mod topic. There's a great tutorial on Deck16. This was the first I found, but I came across lots of issues. This tutorial should be your second step after doing the 10 part series I linked above. So you won't come across any issues. :smile:That's strange. I followed the Deck16 tutorial recently and created a working custom voiced follower without any problems. I think you just gotta look in the comments. Plus I learned a bunch of new things... Link to comment Share on other sites More sharing options...
wesleydeman Posted July 5, 2014 Author Share Posted July 5, 2014 Thanks for the info guys, I will try your tutorials out! Link to comment Share on other sites More sharing options...
DDProductions83 Posted July 6, 2014 Share Posted July 6, 2014 And this right here is why I build ALL my followers custom. So much F'ing easier to just do 2 stages on a quest 10, 20And at 20 they are following at 10 they stay wherever the hell their normal package is.Then just make dialogue to suit for the follow me go home open inventory etc..Easy peasySure they dont comment on every bloody dungeon type you come across with vanilla voices but I get them all custom voiced anyway so meh :P75% of the capabilitys 10% of the time to make, win win .. I should probably just whip up a tutorial video at some point for custom voiced followers, also with my method you can have 600 of them following you at once no UFO ATF etc needed Link to comment Share on other sites More sharing options...
wesleydeman Posted July 6, 2014 Author Share Posted July 6, 2014 This is a tricky thing. So far I've only found 1 tutorial, that wasn't that much in depth, but it helped me out a lot. You basically need to make duplicates of the DialogueFollower and DialogueFavorGeneric Quests in the CK. And then re-create everything within the dialogue views. You will need your own voicetype and add it to also duplicated Formlists for your voice type. The best tutorial I had that at least got me till that part was this one: It is a 10 part series and he goes through a lot of mundane stuff that you gotta go through. Don't be worried by the dislikes and stuff. It IS a very important tutorial. Something everyone misses out on. I wish someone would create a better tutorial or something like a BASIC CUSTOM FOLLOWER SETUP. So that you'd only have to edit everything like you want it to. :wink: s*** I should write this in the request Mod topic. There's a great tutorial on Deck16. This was the first I found, but I came across lots of issues. This tutorial should be your second step after doing the 10 part series I linked above. So you won't come across any issues. :smile:That's strange. I followed the Deck16 tutorial recently and created a working custom voiced follower without any problems. I think you just gotta look in the comments. Plus I learned a bunch of new things... I tried the Deck16 tutorial and so far I like it and it is working, it's verry detailed in easy steps to follow. Thanks for the link! Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 6, 2014 Share Posted July 6, 2014 I tried the Deck16 tutorial and so far I like it and it is working, it's verry detailed in easy steps to follow. Thanks for the link! I'm glad it's been helpful. If you need any more help ask me and I'll see if I can help. Link to comment Share on other sites More sharing options...
wesleydeman Posted July 6, 2014 Author Share Posted July 6, 2014 I tried the Deck16 tutorial and so far I like it and it is working, it's verry detailed in easy steps to follow. Thanks for the link! I'm glad it's been helpful. If you need any more help ask me and I'll see if I can help. So far so good, tomorrow I will start with part 7 of the tutorial, thank you for the great link! Link to comment Share on other sites More sharing options...
Jurgenthewarlok Posted July 6, 2014 Share Posted July 6, 2014 I don't mean to derail this topic too badly, but I thought i'd ask since we're talking about custom followers here. I've made one follower already, they use a custom head from a previous save. In order to get it to the Creation Kit I saved it in ECE (Enhanced Character Edit) as Slot 24 so the CK will read it as NoseType32. I want to make another follower now with another custom head from a save game, can I overwrite that data in slot 24 without it ruining the other character (who is already their own packaged/saved .esp)? Link to comment Share on other sites More sharing options...
Recommended Posts