unknownhero2827 Posted July 6, 2014 Share Posted July 6, 2014 I'm using PlaceAtMe. And I just want to remove the NPC completely when it's dead to prevent save-game bloat. (Sorry if I'm posting too many topics. I felt as though they were all different enough to have their own.) Link to comment Share on other sites More sharing options...
Maskar Posted July 6, 2014 Share Posted July 6, 2014 I wouldn't worry about it. As long as the npc isn't a quest item he/she will be removed when the cell is reset. Even the game itself, when Oblivion gates spawn Daedra and Dremora uses PlaceAtMe. Link to comment Share on other sites More sharing options...
unknownhero2827 Posted July 6, 2014 Author Share Posted July 6, 2014 (edited) Unfortunately the NPC(s) I want to use are quest items. I don't think I have the option to uncheck the quest item box, since they are used in quest scripts, and have scripts attached to them. Is there a way, perhaps through obse, to script toggle the quest item box? Edit: Someone just replied to my other topic on script toggling the quest item box. Thanks for your reply. Edited July 6, 2014 by unknownhero2827 Link to comment Share on other sites More sharing options...
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