LunisSpellweaver Posted July 6, 2014 Share Posted July 6, 2014 Hello guys.I want to make a request for a special magic mod. To start of, the mod I was thinking of, which I'll just call "Oblivocast", is a gameplay overhaul that changes how magic can be cast in Skyrim. Here is some points I want to bring up: Manual Operation: This mod would function much like the popular Smartcast on the Nexus, with a few changes. First, there would be no auto-cast for spells. Instead, the mod would revolve around manual activation, using the spell via a hot-key. Hence, the spells in question can be used much like a power instead of using a hand.Dual-Casting: The spell will always follow the guidelines of dual-casting, always consuming more magicka than if single-casting. This will greatly affect the need for the dual-cast perk, no matter the spell being used.Freeing Up a Hand: Let's say I want to play a Two-Handed-warrior-type character who is also proficient in magic. I want to quickly change between using a Two-Handed Sword and shocking enemies into oblivion without having to eat up a quick-slot. Pressing the hot-key, I immediately cast sparks on the enemy, and continue casting it until I hit the hot-key again. Without any additional labor, I re-draw my Greatsword. I switch my selected spell in my favorites menu to Thunderbolt later on, and pressing the hot-key uses the cast time, launching the bolt after charging, and I immediately switch back to my Greatsword without any additional hot-key action.Leveling and Magicka Overhaul: To compensate for the lack of spell usage in your active hands, the leveling process is slightly increased. Also, to compensate for the always-dual-cast problem, Magicka regen is increased by 60% passively.Usage Beside Normal Powers/Shouts: Since the spells use a separate hot-key to activate, you can use these spells alongside shouts without having to choose one or the other.How it Could Work: To be realistic, this mod is really just a work-around to the whole process of switching equipment, just like switching between a bow and a sword-and-shield. All it really does is briefly dual-equip the selected spell, then load up the previous weapon. Somewhat simple modding, but it can go a long ways.Of course, this is just a concept. I tried to keep this request as balanced as possible, because, as you guys already probably know, Smartcast is quite overpowered. Link to comment Share on other sites More sharing options...
LunisSpellweaver Posted July 30, 2014 Author Share Posted July 30, 2014 I wonder... how much scripting would this take? Link to comment Share on other sites More sharing options...
deltajackal77 Posted July 31, 2014 Share Posted July 31, 2014 I agree with you, it seems a little stupid and "un - Dragonborn" like to pause battle and pull out something else. You might aswell just say " time out guys, lemme pull out my spells to i can fry you". Link to comment Share on other sites More sharing options...
notmyhome Posted July 31, 2014 Share Posted July 31, 2014 Some of that is covered by the Witchhunter Spell Package. Link to comment Share on other sites More sharing options...
LunisSpellweaver Posted July 31, 2014 Author Share Posted July 31, 2014 Some of that is covered by the Witchhunter Spell Package. I took a look at the mod. I was highly unimpressed.The mod I was intending was to add and/or replace spells that can be used alongside weapons that have a sort of Projectile. Many of the Witchhunter spells listed in the are weapon augmentations, what I was intending was that you could throw fireballs at an enemy like you did in Oblivion and/or TESO. I was slightly inspired by Smart Cast for this, but not in a sense that it would be overpowered (and the animations for spell casting are not-existent in the mod). It's more of an immersion thing. Link to comment Share on other sites More sharing options...
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