PenguinMD Posted April 15, 2006 Share Posted April 15, 2006 I'm asking if it's possible to create a capture-the-flag style mini-game for Oblivion where there are two teams trying to capture the opposing teams flag. There could be a small castle to house a flag for each team. This "castle war" could include walls for archers and mages. I guess some problems that would have to be worked out includes having the player and npcs respawn, etc. Link to comment Share on other sites More sharing options...
loveme4whoiam Posted April 16, 2006 Share Posted April 16, 2006 Er... I doubt this could happen. You could probably set up a battle between two groups, with each group having a castle to their backs or something. But gaining an item and then bringing it back might be a bit beyond the AI (you could have it as a PC quest of course - "in the midst of this battle, bring to me the Flag of Oneness etc"). But in short - go play some UT2004 mate :D Link to comment Share on other sites More sharing options...
SoulBlazer_87 Posted April 16, 2006 Share Posted April 16, 2006 Er... I doubt this could happen. You could probably set up a battle between two groups, with each group having a castle to their backs or something. But gaining an item and then bringing it back might be a bit beyond the AI (you could have it as a PC quest of course - "in the midst of this battle, bring to me the Flag of Oneness etc"). But in short - go play some UT2004 mate :D this would be impossible. Besides things like thisbelong to action games NOT RPGs or even action RPGs Link to comment Share on other sites More sharing options...
PenguinMD Posted April 17, 2006 Author Share Posted April 17, 2006 If the current goblin war thing uses a script where the goblins try to retreive their respective totems, why wouldn't it be possible to make a script that does the same thing here? Link to comment Share on other sites More sharing options...
timboe Posted April 17, 2006 Share Posted April 17, 2006 That's actually quite a cool idea. Resurrection (I.E Re-Spawn) is no problem for NPC's but is a little hit-or-miss with the player. As for hunting an item then returning with it, that is all in the AI but they would probably end up too busy killing each other to hunt for the flag :/ Link to comment Share on other sites More sharing options...
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