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Getting stuck on fade to whites.......


senior520

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Hey all, second biggie ive had now........

 

Right... basically im on another playthrough but with a much larger number of mods installed, now including all the big ones MMM, FOOK2 ect, But i seem to keep having problems with fade to white cutscenes, the first one i had was when i tried to use the cart to travel to the Pitt, but i sorted that, found it to be the FOOK2 DLC improvement kit causing some problems, so i disabled it untill id travelled to the pitt, then re-enabled it, problem sorted.

 

But now as ive come to finish off Scientific Pursuits in vault 112, every time i get in the simulator pod and everything fades to white as the simulatioin loads, nothing happens........ it just fades back into the pod, leaving the game running, but me just stuck there unable to get out.

 

Ive tried disabling all my mods in varying combinations, and it seems to be the main FOOK2 files that are causing the problem. Id do the same as before and disable them untill ive finished the quest but that causes me to lose any items that were mod specific..... the one that bothers me most is the tribal power armour (which i quite like), with FOOK2 you get a helmet with the armour, but doing the above causes me to lose it, permanently.

 

Any ideas on how to resolve this???? OR does anyone know where to get a list of the FOOK2 item ID's so i can just console them back into my inventory, as i guess this will keep happening, like when i activate the purifier.

 

Heres a list of my mods / load order, its mostly set by the auto sort on FOMM, exept for the FOOK2 and MMM files.......

 

Fallout3.esm

Anchorage.esm

Brokensteel.esm

thepitt.esm

pointlookout.esm

unoffficial FO3 patch.esm

CALIBR.esm

FOOK2main.esm

FOOK2 wamk.esm

FOOK2 DLC kit.esm

FOOKmain.esp

FOOK2 DLC.esp

MMM.esm

UFO3patch.OA.esp

UFO3patch thepitt.esp

UFO3patch point lookout.esp

Purewater.esp

Movinonup3.0.esp

Fellout-broken steel.esp

Feellout pipboy light.esp

MMM.esp

MMM OA.esp

MMM broken steel.esp

MMM the pitt.esp

MMM point lookout.esp

MMM hunting nd looting.esp

MMM increased spawns.esp

MMM naturaal selection.esp

MMM toughher traders.esp

MMM zones.esp

Plasma rifle Awsomified.esp

Flesh burning plasma .esp

DC interiors combo.esp

SShop.esp

Junkshop.esp

Submarine wreck.esp

Slofs Alsatian dogmeat.esp

Gauss Rifle fix.esp

Project Beauty HD version.esm

Tailor Maid.esp

TM broken steel.esp

TM the pitt.esp

 

 

Any help is gretly appreciated.

james

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Tried that, ive disabled everything exept the fook2 files and the DLC esm's, still leaves me stuck in the pod, but if i disable the fook main esp and esm it fades out and loads tranquility lane as normal....... but leaves me without any of the fook2 items. :(
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Try moving all files with esm extensions above all the esp extensions, I believe esm extensions are all supposed to be at the top in Fomm and then esp extensions below them!..

 

Also I had troubles with the unofficial FO3 patch in that it makes rivet City's whole front ramp entrance disappear and it also causes Rothchild not to let you stand in front of the map in the citadel lab for Death From Above mission, I stopped using the unofficial FO3 patch because it caused more problems for me then it solved!..

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Yeah i found that was trhe Broken steel part of the unofficial patch, took me a while to find it though.

 

Ive reorganised my load order... no luck. This is how it looks now for reference:

 

(There may be a couple more mods, as ive found how to copy the order to clipboard, only included the big ones before due to typing them all. lol)

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Unofficial Fallout 3 Patch.esm

Mart's Mutant Mod.esm

DCInteriors_ComboEdition.esm

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Project Beauty.esp

Fellout-pipboylight.esp

SShop.esp

JunkShop.esp

Submarine Wreck.esp

GaussRifleRepairFix.esp

Tailor Maid.esp

Tailor Maid PITT.esp

Tailor Maid Brokensteel.esp

Slof's Alsatian Dogmeat.esp

KelseyCompanion.esp

PlasmaRifleAwesomefied.esp

Level 1 Smallest More Color.esp

FleshBurningPlasma.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

teddybear_brothers.esp

Rawlings_Deagle.esp

VulturesRest.esp

Aliens Pulse Rifle.esp

StreetLights.esp

PureWater-LittleRad-.esp

MovinOnUp3.0.esp

Fellout-BrokenSteel.esp

COL Enclave VER2.esp

COL Enclave Hell.esp

Col Enclave Recon.esp

EssentialFollowers+Caravans.esp

 

Total active plugins: 53

Total plugins: 85

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While since I don't use FOOK2 at all, I really couldn't help you, I did notice around 6 different fook fixes and patches here at nexus download section, you may want to check them out!..

 

And the only MMM I use is Mart's Mutant Mod - Increased Spawns.esp and Mart's Mutant Mod - Zones Respawn.esp

 

and tailor maid I'm not to keen on!..

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