StarWart Posted July 8, 2014 Share Posted July 8, 2014 Hey, well i have a number of mods on my game and i dont know which one could be the source of the problem. Every weapon is semi-automatic (including flamers, miniguns, etc) ive downloaded teh JIP selective fire and normal selective fire, but it didnt help the problem at all. I NEED HELP finding the source of the problem, because using semi auto for EVERY GUN is completely horrible!List of installed mods (may be source of the problem):EVECALIBRALTON, ILUCO (Urban Combat Overhaul)RH_IronsightsFO3 Wanderers EditionCRAFTEnclave Commander Marine EditionA World of PainDCInteriorsPoint Lookout RebornSydney FollowerJasmineSharing and Caring2PerksSprint ModWeapon Mod KitsClaw CompanionTies that BindDragonskin Tactical OutfitRealistic Interior LightingColtM4CarbinesDistributed NecklacesClassic Fallout WeaponsUnderground HideoutMaxLevel 100No Karma Check To Buy CloverKarma EditorSunglasses CollectionFollwer AmataSlaveraider AngelSarah Lyons CompanionSydney FollowerBittercup companionmika the snipermalika the gypsyoutcast nitro companionLucy west companionkelsey companionJIP selective fireFeng ShuiJIP companions commanderSelective Fire Link to comment Share on other sites More sharing options...
shadowfx78 Posted July 8, 2014 Share Posted July 8, 2014 (edited) what is your load order? in nmm (nexus mod manager) and fomm (fallout mod manager) you can export your load order post it here for more help. and if you really dont need the selective fire i would remove it. i have never had this problem with weapons being semi auto so cant help you there. Edited July 8, 2014 by shadowfx78 Link to comment Share on other sites More sharing options...
StarWart Posted July 8, 2014 Author Share Posted July 8, 2014 Load order:EVECRAFTCALIBRFO3 WEUCORH_IronsightsAlton, ILEnclave CommanderAworldofpainDCinteriorsPoint lookout rebornSydney FollowerJasmineSharing and Caring2PerksMore Fo3 WESprint ModWeaponModKitsClawCompanionTiesThatBindDragonskinTacticalMoreRH_Ironsight espsrealistic interiorsaltonaddonmore weapon mod kits (for DLCs)ColtM4 CarbinesClassic Fallout WeaponsUnderground HideoutMaxLEvel 100No Karma check to buy cloverKarma editorsunglasses collectionfollower amataslaveraider angelsarah lyons companionbittercup companionMika the snipermalika the gypsyoutcast companionlucy west companionkelsey companionJIP selective fire (im getting rid of it)feng shui (crazy mod i recommend it)JIP companions thats the load order :Dplease can someone help? i hate this whole semi auto miniguns and plasma throwers :blink: Link to comment Share on other sites More sharing options...
StarWart Posted July 9, 2014 Author Share Posted July 9, 2014 :( Link to comment Share on other sites More sharing options...
StarWart Posted July 10, 2014 Author Share Posted July 10, 2014 Does nobody know what is wrong? May be a conflict with the mods, but I'm completely un-tech savvy Link to comment Share on other sites More sharing options...
Purr4me Posted July 10, 2014 Share Posted July 10, 2014 EVECRAFTCALIBRFO3 WERH_IronsightsAworldofpainWeaponModKitsMoreRH_Ironsight espsmore weapon mod kits (for DLCs)ColtM4 CarbinesClassic Fallout WeaponsJIP selective fire (im getting rid of it)JIP companionsFWE too all effect weapon behavior. you have other mods too that also effect them but these are most heavey weapon orianted.Dunp the, run with FWE only and test, see if you have auto weapon capability backinstall >Not enable " but re-install one mod at a time, and in between installs, test each one, that means to need to go to the testiing room, this is built into fallout 3. all weapons that appear on the games grid will be placed into tht room, or should be. I'll track down the code to coc in to that room. Link to comment Share on other sites More sharing options...
Purr4me Posted July 10, 2014 Share Posted July 10, 2014 Ok, in game hard save just encase you crash. the tidle ky is next to #1 obove the keys, this is a in game mode access command prompt, once you hit that key, you will notice the game has paused, type the following commands:coc testqaitemsNow hit the enter key, it will take you to tyhe ames main testing room. there are mail boxes that contain all game items as they are loaded.This will include any overwritten items you have intsalled int ot the game at preasent time. pick the weapons from the first left mail box and of course the ammo nexut to it, also in a mail box. in here you can do any thing, spawn any thing, shoot any thing. but there is nothing in there but walls. there is no way to walk out either once you have tested an automatic weapon, and it works, you can again, use th econsole command to teleport out.coc megaotontownthat will place you inside megaton or outside megaton. Note: any weapons you take from that room will be a cheat so if you want XP, Ihighly suggest you abondon them where they are. all you need to do this for is to test things you are installing. Vanilla weapns, ther eis a machine gun there and it is Fully automatic, not semi. and if it does not work as full automatic, then you have a mod problem still. you can hard save while in there and exit thegame, when you reenable the game you will start off in there. so it makes this convienent for testing your own mods.I hope this helps you out. making breakfast now for the kids, their getting up. see ya.kitty. Link to comment Share on other sites More sharing options...
StarWart Posted July 11, 2014 Author Share Posted July 11, 2014 thanks, man ill try it Link to comment Share on other sites More sharing options...
StarWart Posted July 11, 2014 Author Share Posted July 11, 2014 I tried, but when I uninstall one my game wont run Link to comment Share on other sites More sharing options...
StarWart Posted July 11, 2014 Author Share Posted July 11, 2014 got it. turns out it was sharing and caring companions Link to comment Share on other sites More sharing options...
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