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heat sensor goggles/ thermal mods?


dissentuk

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There are several night vision mods. Not exactly thermal/infrared, but light amplification. Infrared would be a neat trick indeed, probably impossible with the game engine.
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I am currently trying to get shader effects to play on random references but have run into some scripting problems. If I can work them out, I will have a way to create thermal gogles and the like. I think its possible at this point, but I'm not 100% sure. And my version would not require DarnUI, just FOSE.
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Here are some pic of what I have so far. As you can see, my artistic talents leave a bit to be desired. I did get the scripting to work though. Now if someone would offer to make the Effect Shader and the Image Space Modifier, it would be ready to go. Anyway, here are the pics:

 

Normal Mole Rat

Mole Rat with IR Effects Shader

Mole Rat with Shader at a Distnace

Normal at a Distance

Distant with Shader and ISM

 

As you can see I tried to get a sort of green night vision look with the ISM, but it also had the side effect of making the IR shader sort of pinkish orange. Such is my graphic talent.

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The last pic is how it really looks when wearing the IR Helmet. Its just that the effect that makes the suroundings green has the side effect of making red enemies pinkish orange. What I really want is to have the enemies color be that of what you see in pics 2 & 3 with the backgound being greenish. It is a painstaking process becasue I can't see how it will look when making changes until I go into the game. Basically I have to guess which color to make the shader (the enemies color) such that when the Imaeg spage (the green) is applied, the ememies look more red. Does anyone know what color you need to add green to to get red?
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