Deleted1205226User Posted July 10, 2014 Share Posted July 10, 2014 Hello there, I have an object with two states: On and Off.Two sequences of animations correspond to these: Backward and Forward.I can have the player activating alternatively both states fine, using AnimGroups.I would like to have the following setup: machine is Off (Forward) by default, when activated the Backward sequence is playing and once finished it will return to its Forward state.I think I can do that with a timed script, but I would like to know if there is another approach with simple commands.Thank you. Link to comment Share on other sites More sharing options...
TrickyVein Posted July 11, 2014 Share Posted July 11, 2014 The easiest way is to modify the backward animation sequence so that it returns to its starting position. See my sig for a link to a tutorial for beginning how to understand how to do this. Link to comment Share on other sites More sharing options...
Deleted1205226User Posted July 12, 2014 Author Share Posted July 12, 2014 But I like to keep two separate states, so the player has to activate the object each time to trigger the backward sequence. Maybe I'm overthinking this, I need to make tests first before asking questions, much more efficient. Thanks for pointing to your tutorial, although I know it and it was a major inspiration to make the Texture Animations Tutorial, it's good to go to basics, you're are right. Thank you. :) Link to comment Share on other sites More sharing options...
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