cthompsonguy Posted March 20, 2010 Share Posted March 20, 2010 I just bought Awakening via Steam, and I seem to have encountered a glitch. The first hint was when I walked right through the closed gate after the first battle on the road approaching Vigil's Keep. As a note, Im playing on Normal difficulty with a fresh character, and that was the only fight that occurred outside of the keep itself. Is there supposed to be more on Normal? Once I got inside, everything seemed to be fine. The only fight was occurred was after the dwarf's bomb by the first gate. The only other fight was upon entering the first large room, where several Hurlocks and an Emissary attack. All seemed fine and dandy. Then I got to the room with the dwarf, where no fight occurred. I went to speak with him and all he said was an audio of "Talk later, it's Darkspawn killin time". The door near him was unable to be picked. I went and freed the last survivor, but the dwarf still isn't responding. I looked up a video of this segment and noticed that a fight occurred in that room (on Hard difficulty), after which the dwarf automatically entered dialogue. I'm thinking that this may be caused by mods I'm using in the base game. Therefore, are there any known problems in Awakening with the following DA:O mods?: Family HeirloomsInnodils Pocket PlaneMore HairstylesNatural ModelNatural BodiesPersonal Castle and HaremSkip the Fade If there are no known issues with those mods in Awakening, what else may be causing this game-destroying glitch? Link to comment Share on other sites More sharing options...
cthompsonguy Posted March 20, 2010 Author Share Posted March 20, 2010 I just read comments on some of the listed mods, and noticed that people have complained about the Pocket Plane mod conflicting with the Vigil's Keep segment somehow. However, someone said that the incompatibility prevents the player from opening the door to get to the dwarf... Not the same issue. I'll try disabling that mod and trying again. In the mean time, any other ideas? Link to comment Share on other sites More sharing options...
sarx8172 Posted March 20, 2010 Share Posted March 20, 2010 It has to be either the Pocket Plane or Personal Castle and Harem mod, since those are the only two I didn't use on my playthrough, and it worked perfectly for me (on Nightmare difficulty). So try disabling both those mods and running through the segment, and the dwarf should automatically engage in conversation after combat. Link to comment Share on other sites More sharing options...
cthompsonguy Posted March 20, 2010 Author Share Posted March 20, 2010 I disabled the Pocket Plane and it worked correctly after that. It seems to have prevented a few Darkspawn combat occurrences, including the combat in the dwarf's room, which is important to the plot. Link to comment Share on other sites More sharing options...
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