Aspari Posted July 12, 2014 Share Posted July 12, 2014 (edited) So I looked through forum topics from 2011 and saw that even in the vanilla game red triangles were showing up. They were showing up even on the console version of the game. Well, I'm experiencing them. I haven't always, but when I upgraded my computer to have an actual graphics card I could start running ENBs in my games. It wasn't until I got ENBs installed that I started getting them, and they always start appearing after five minutes of gameplay. Electro City light posts that are not in my immediate vicinity are replaced with red triangles. Same thing happens to pretty much every loose prop like toxic barrels, cars, fire hydrants, trash cans, etc. So I was wondering if there was an issue of too many things to render at once and not enough memory to render them any more. Of course, those triangles go away when I restart the game but new ones always pop up after five minutes of gameplay. I never got them when I wasn't using ENBs and I never got them when I was using my old integrated graphics chip. I also installed the ENB memory patch too. Same result occurs but frame rates are better. My specs: NVIDIA GeForce GT 755M (2 gig VRAM) 6 gigs RAM Windows 8 Intel Core i5 (dual core) Note: I've enabled Archive Invalidation and my Fallout_default.ini and fallout.ini are not set to read only. When they are set to read only my Breeze body replacer acts all funny. Edited July 12, 2014 by Aspari Link to comment Share on other sites More sharing options...
yungskiz Posted July 15, 2014 Share Posted July 15, 2014 "Electro City light posts that are not in my immediate vicinity are replaced with red triangles. Same thing happens to pretty much every loose prop like toxic barrels, cars, fire hydrants, trash cans, etc." that sounds like an LOD issue. realistically an ENB can be a huge stress on the gfx card, idk if your familiar with photoshop, but i imagine you've used paint before. when you apply a special effect to your image it can take time to render, an ENB alters the visuals rendered, everything on screen, and while the process isnt exactly the same and its streamlined it can still be very taxing. use the 4 gig enabler, your 6gb of ram means nothing otherwise, FNV default is capped at 2g of ram so thats not helping your issue i have found enbs to be needlessly complex for a game this old, as cool as they are - if you want something beautiful graphics wise, use the OJO bueno texture pack and project reality, thats impressive! Link to comment Share on other sites More sharing options...
Gambit77 Posted July 16, 2014 Share Posted July 16, 2014 it sounds like you're running too many plugins, get to merging. Link to comment Share on other sites More sharing options...
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