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Something Is Missing In Oblivion


icesin

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For some reason I feel like I'm for getting something on Oblivion, theres got to be something more to the story??? But I don't know what it is. Does anyone else have the same feeling? I've held off the main quest at the point where they are all awaiting the attack on Bruna, purely because the whole thing has been so quick. It took me about 20 months to complete MW first time around, I think I could have done this MQ in about a week or so. :unsure:
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One of the things that does not work atm in Oblivion is the levelling system. In MW you could not advance in the Blades without a certain level of attibute that was gained from adventuring. There were main quests hard to do at low levels. In Oblivion there is nothing to stop you doing it all at level one. You can raise your attributes to maximum without raising level and yet almost all enemies are dependent on level only. If you go into the Oblivion gates at low levels you get only stunted scamps and dremora churls. I completed it at level 8 and had added clanfear runts and a couple of dremora caitiffs.

 

My opinion - and I don't know that it is widely shared - is that the foes you encounter in the main quest should be at levels which mean you cannot deal with them at level 8 (maybe level 40). I don't think it would be difficult to fix.

 

I have played a game where I levelled higher and got more difficult foes. Unfortunately when exploring the countryside the level process substantially increases the number of foes you fight not simply their level and it becomes pure hack and slash which bores me.

 

That is my major criticism of the game and the reason why overall I still prefer Morrowind. It seems however that most others disagree. I wonder however whether once finished there is the replayability factor of Morrowind?

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That is my major criticism of the game and the reason why overall I still prefer Morrowind. It seems however that most others disagree. I wonder however whether once finished there is the replayability factor of Morrowind?

 

 

Definitely I would say. For me, the following add to the replay value:

 

Face Customiser, it really opens the door to creating characters who's personalities shine through on their physical appearance. I know some people battle with it, but I've never had a problem at all. Perhaps my art background helps.

 

Respawning chests and dungeons: Sure, some may say it takes away from the roleplayability, but I think it's great that if I am the mood to whip some bandit ass, I can trek over to a cave and kill joyfully without having to start a new game to mess about with all the criminals that I offed.

 

Improved AI: While not as improved as some imagined or hoped, it still adds a lot more possibilities to wreaking havoc on hapless citizens. Plus the amount of things people do in the dead of night or when they think that nobody is looking is just amazing. (Thank you players guide.)

 

and of course, plugins and a construction kit.

 

Sooo yeah, those are a few reasons as to why I will be playing this game for quite some time still.

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In the form of quests, I think the Oblivion MQ is better than the one from MW. In MW you had tons of fetch quests, which often didn't seem to have any good reason. In Oblivion the things you do in the main quest make sense. In morrowind you had to get books and info here and there, which often bored me. Ofcourse it's the fast travel thing as well...

 

I really get the feeling I will be bored faster with Oblivion than i was with MW. My mage character is getting less interesting. Luckily there are many other characters to make, i'll probably make one who is a normal citizen, who just messes around with the A.I.

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I think the main thing why i get bored so quickly with Oblivion, is that it is not much different from morrowind. Sure there are some nice new features and the graphics are a whole lot better. But what is really new?.... not much i think
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I think the main thing why i get bored so quickly with Oblivion, is that it is not much different from morrowind. Sure there are some nice new features and the graphics are a whole lot better. But what is really new?.... not much i think

 

I agree... Oblivion may be a "totally different game" made from scratch seeing as it is in Cyrodiil now instead of Vvardenfel but essentially as an Elder Scrolls game it's fundamentally the same. Now in this, I have to say the game seems to be oversimplified (which leads to boredom). Even though Morrowind had some major flaws, it really was great for what it was at the time. Between some of the retexturing and enhanced model mods in some regards it appeared better than Oblivion save for more fluent character animation, trees/flora, battle system intricacy, etc...

 

First of all, everything is only accessible through the main window (which may be for 'streamlining' purposes but I find it takes longer to have to go back and forth between the tabs), There are no longer pauldrons and gauntlets - it's all included in the curiass. You cannot wear clothing in conjunction with armor (odd) which causes one to miss out on enchantments (probably to streamline). Unarmored has been done away with. (probably becuase they wanted 3 skills to every attribute only (for 'streamlining purposes'?) but that's still pretty bogus.

 

The new combat system is great at first, but gets very old after awhile when you need to fight a pointlessly large number of enemies for basically nothing. Battling becomes more arduous than intense (especially when you factor in their spell requirements which seem to be rather askew, which I won't get into)

 

Another thing about Oblivion is that although it's expansive it's all nearly the same. Morrowind had different environments to explore - bitter coast/red mountain/ etc. Here there is basically only one 'outside' environment, and all of the caves and ayleid ruins and forts are pretty much the same. Oblivion gates aren't all THAT fun, and even though cities have different... ways of construction in a sense, it's not quite like Morrowind with the Imperial architecture as well as the different architexture of the 3 main houses.

 

The A.I Is nowhere near as splendid as they made it seem.. unfortunately. 95% of the time 'rumors' is just repeating garbage. It should only be there if they REALLY have a rumor that involves something interesting. Only very few times have I heard npc's vocalizing about something that I was able to partake in. The Npc's walk off, not always to do anything in particular.. just to walk.. which can be frustrating if you're trying to find one person in particular... or you have to wait. So this tiresome repetition can make things boring fast as well. I blew through most of these 'town' quests early on in the game - although I must admit some were rather fun.

 

Also, there seems to be less of a need to utilize certain spells such as water walking/breathing. There's no levitation....

 

Morrowind seemed to have a level of surreality that was quite memorable as well. The sky, the lighting, the architecture... Oblivion in many ways is beautiful but since it's not much unlike what we are so farmiliar with - and that there's just so much of it - it can seem to get redundant fast. In a way it seems sort of like a conventional 'fantasy' movie more than a game (like in the opening video) We know bears and deer and boars and horses... not Nix-hounds, Kagoutis, Winged twilights, and Golden saints(Yeah, some of those good ol' daedra are missing too, hrmph) By default the night sky in Oblivion is quite bland however some of those sunrises/sets are rather exquisite. (Should I feel stupid saying that about a game?)

 

Oblivion is still "Elder Scrolls" and 'fun' Though. I also agree that there is replay value and something to be said in the different ways of playing and character customization (which I love to do).. so. For some reason many things just seem to be dissapointing me lately - perhaps I expect too much.

 

Theres more, but I'm going to just call it quits now. And then again plugins might really turn this whole thing around.

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Don't get me wrong. I agree with Switch (posted elsewhere) that there is much about the game I like and certainly at lower levels it is fun to play. I agree that plug ins could fix most of the problems I have. But I still feel it does not have the replayability factor of MW because there are no selections to be made in the quests. You do not choose between great houses or who to support in Ravenrock or whether to finish the game as a werewolf. And as you have to close 8 Oblivion gates in game (if you choose to get full support for Bruma) the need to close unlimited randomly generated others quickly palls - basically after you've done three the layout is repeated.

 

But perhaps we should not be comparing them after all. For anyone who has never played MW many of the criticisms would not surface.

 

I just hope that in some of the expansions we get some exclusions. (E.g. if you join the Dark Brotherhood you cannot join something else.). And please make it impossible to finish any of the main or faction quests at level 1!

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I think it's a great resource for modders, and can't wait to see some really extensive mods - but how do they cope with the voices? Do they do them again or just use text?

 

What is missing is life!! Where are the kids?! Where are the life goals of the townspeople? I think if they had a life's goal they'd be more realistic, even if it was "collecting vases" or "battling rouges" so they could buy stuff, go out n explore, talk more realistically and have actual relationships (ie, they hate so n so, like this other, etc).

 

And what's missing is MY DAMNED RESPECT! How come you can get up to demigod status but nobody seems to care? Oh sure sometimes the guards say "This IS an honor" but like someone mentioned before they'll still bust your ass if you steal so much as a grape.

 

I'd really like to see an expansion where you get a bit of worship - not because I have a big head ... well okay maybe I do ... but mainly because it's fun XD I want a shrine dammit! .... hehehe...

 

I also think what is missing is Tactics on teh part of the Daedra. You'd THINK that those towers would have slightly better organisation and defense than just "Stand around waiting to be killed" now wouldn't you?

 

Surely once one of them or a few die, and a few levels are breached - there'd be all out alarms going off, people running about trying to find the intruder and so on... or did someone eat the daedra's brains?

 

I guess these things are for future games, can't do everything at once. I'd also like to see more reaction to things - like if you start acting crazy, or knock something over, or make a mess ANYTHING!

 

And my ultimate game want that will happen one day I'm sure is language. Where not only are things scripted on the fly but you can really communicate with the world, say example, you type in something and it understands what you type (not just like the old text based games which only waited for certain inputs) and they react to you ... you know... as though they were other players ... so we can recreate the world of online games as much as possible. And they could have personalities!

 

*sigh*

 

I'll take what I get though, and have fun with it.

 

Oh... but you know, after one of the important peeps died (not the start, during a battle later in the game) you'd think the survivors would morn a bit and carry the body away but no they just wandered off.... o0;

 

I am still having fun though, I think having dreams of how games can be will encourage us to create them - so it's a good thing, I hope I don't come across as too whiny... I like Obliv, it's fun.

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Don't get me wrong. I agree with Switch (posted elsewhere) that there is much about the game I like and certainly at lower levels it is fun to play. I agree that plug ins could fix most of the problems I have. But I still feel it does not have the replayability factor of MW because there are no selections to be made in the quests. You do not choose between great houses or who to support in Ravenrock or whether to finish the game as a werewolf. And as you have to close 8 Oblivion gates in game (if you choose to get full support for Bruma) the need to close unlimited randomly generated others quickly palls - basically after you've done three the layout is repeated.

 

But perhaps we should not be comparing them after all. For anyone who has never played MW many of the criticisms would not surface.

 

I just hope that in some of the expansions we get some exclusions. (E.g. if you join the Dark Brotherhood you cannot join something else.). And please make it impossible to finish any of the main or faction quests at level 1!

 

I disagree with the exclusion part; I see no reason to make it impossible to play all the guilds if one would wish so.

 

The level thingie, I agree with. I kind of miss the stats-requirements from Morrowind, when I realised that my character became an arch-mage knowing only basic magics. It made no sense at all to me.

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