MrWillis Posted July 12, 2014 Share Posted July 12, 2014 Right now I am trying to make the Woodcutter's Axe a two-handed weapon because, well, why not. However I have came a problem that I honestly cannot figure out how to fix. The problem is when the player draws the weapon out..it stays on the player.Animations play out as the should, it hurts people, but it is not in the actual hands of the player. Is there a reason for this? Link to comment Share on other sites More sharing options...
Novem99 Posted July 12, 2014 Share Posted July 12, 2014 (edited) To convert a 1h weapon in a two 2h weapon you have to edit the specific mesh and the entries in the Creation Kit. The linked images are a description by Ghosu...I think at least but I cannot remember absolutely. http://s14.directupload.net/images/140712/xyxjmsg7.jpg http://s1.directupload.net/images/140712/vrfhmygg.jpg http://s7.directupload.net/images/140712/s75hdpqa.jpg Edited July 12, 2014 by Novem99 Link to comment Share on other sites More sharing options...
MrWillis Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) Sweet. I was looking for this tutorial for using nifscop.And I know where the meshes are.EDIT:I was partially wrong; I cannot seem to find 1stPersonAxe mesh in the mesh bsa after unloading it via BSAopt. Edited July 13, 2014 by MrWillis Link to comment Share on other sites More sharing options...
Novem99 Posted July 13, 2014 Share Posted July 13, 2014 The path is:meshes\clutter\chopping block There's no separate 1stpersonAxe in the folder but it is not needed anyway. Link to comment Share on other sites More sharing options...
MrWillis Posted July 13, 2014 Author Share Posted July 13, 2014 Okay. I found the axe01, just though there was first-person axe mesh. Link to comment Share on other sites More sharing options...
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