Tertisentar Posted March 20, 2010 Share Posted March 20, 2010 http://img144.imageshack.us/img144/315/metrotunnels.jpg Basically, in my game it looks like the metro tunnel statics have somehow shifted, making them look like in the picture and because of that, I can't use half the metro's :/ The problem only occurs in the metro halls, the tunnels themselves are fine. Is this a common problem or something? My load order is below, but I really don't have a clue which mod would screw with the tunnel statics like that. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CALIBR.esm[X] CRAFT.esm[X] Destruction.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] RI_Core.esm[X] DCInteriors_ComboEdition.esm[X] CRAFT - Activation Perk.esp[X] Project Beauty.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] FOOK2 - Main.esp[X] PB FOOK2 - Main.esp[X] PB FOOK2 [DIK].esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - [DESTRUCTION] Main.esp[X] FOOK2 - [DESTRUCTION] Main - Statics.esp[X] FOOK2 - [DESTRUCTION] DIK.esp[X] FOOK2 - [DESTRUCTION] DIK - Statics.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] WeaponModKits.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - FOOK.esp[X] GalaxyNewsRadio100[M].esp[X] RI_Base3.esp[X] RI_PNeeds2S.esp[X] RI_Alcohol.esp[X] RI_FOSE.esp[X] RI_PNAnchorage.esp[X] RI_CrippledEffects.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Original Perks.esp[X] UPP - Beverage Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] UndergroundHideout.esp[X] perksforcapsv2BrokenSteel.esp[X] MaxLevelWorkaround-BS.esp[X] WastelandMastery.esp[X] 3EFhelmlessstealthsuit.esp[X] sunglassescollection.esp[X] kikaiEquipment.esp[X] Attentater's Wasteland Economy.esp[X] Fellout-Full.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Mart's Mutant Mod.esp[X] PB MMM.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - No Corpse Flies.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Project Beauty- Point Lookout MMM.esp[X] RI_PNMMM.esp[X] RI_LootTablePN.esp[X] ShellRain.esp[X] ExperienceControl.esp[X] Combat Enhanced-Tactics.esp[X] CombatEnhanced-Package v02.esp[X] P94-95.esp[X] Sally Fix 2.1.esp[X] Vault 87 [script Reversion].esp[X] TL Freeze.esp[X] [DIK] DLC Transition Hotfix.esp[X] NVG Activator Crash Fix [Experimental].esp[X] Merged_Patch.esp Link to comment Share on other sites More sharing options...
Tertisentar Posted March 22, 2010 Author Share Posted March 22, 2010 Is there some sort of bump topic on this forum by the way? Link to comment Share on other sites More sharing options...
Tertisentar Posted April 2, 2010 Author Share Posted April 2, 2010 Problem is persistent :unsure: Link to comment Share on other sites More sharing options...
pkleiss Posted April 2, 2010 Share Posted April 2, 2010 Do you get any warnings when loading the cell in the geck? This might be the time not not select 'Yes to All'. I have seen cases where statics are placed all on top of each other if you exceed the cell unit liimt, but I have not seen ot where the objects where mearly shifted. Link to comment Share on other sites More sharing options...
Tertisentar Posted April 3, 2010 Author Share Posted April 3, 2010 I don't have the Geck, unfortunately :/ Will download it the next time I'll have access to my little brothers pc, until then I don't think he will be able to do that for me Link to comment Share on other sites More sharing options...
FirrenoOo Posted April 3, 2010 Share Posted April 3, 2010 I got another problem to my FO3 :confused: when i start the launcher it come up, but thena fter i click play it is a window that pops up and it stands, somethinjg about 5360 in the DLL-file "xlive.dll". but i have downloaded it and put it in my system32 folder on my comp, still it dosent work :( anyone other got this and maybe can help me :)? Link to comment Share on other sites More sharing options...
csgators Posted April 3, 2010 Share Posted April 3, 2010 @ Uncl T All I can say is that I have seen something like when I first get to Canterbury Commons on occasion, spangly enough if I save after the fight and reload its fixed. If I try that before the fight it never works. Not sure if that can help you or not. I hope you can figure it out. Link to comment Share on other sites More sharing options...
Tertisentar Posted April 6, 2010 Author Share Posted April 6, 2010 Tried that of course, but doesn't really help. It's not just a single metro station either :confused: Link to comment Share on other sites More sharing options...
pkleiss Posted April 6, 2010 Share Posted April 6, 2010 I got another problem to my FO3 :confused: when i start the launcher it come up, but thena fter i click play it is a window that pops up and it stands, somethinjg about 5360 in the DLL-file "xlive.dll". but i have downloaded it and put it in my system32 folder on my comp, still it dosent work :( anyone other got this and maybe can help me :)? Ordinal 5360 Error: Download the latest GFWL client here: Uncl T - Try removing Destruction. I have heard of weird problems with that mod. Otherwise, I would start removing mods one at a time until the problem went away. Then you'd know which mod was the culprit - or at least which mod causes the problem in conjunction with other mods. Link to comment Share on other sites More sharing options...
Tertisentar Posted April 7, 2010 Author Share Posted April 7, 2010 Will do next week, will let ya know if it works :P Link to comment Share on other sites More sharing options...
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