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Something messed up


Tertisentar

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http://img144.imageshack.us/img144/315/metrotunnels.jpg

 

Basically, in my game it looks like the metro tunnel statics have somehow shifted, making them look like in the picture and because of that, I can't use half the metro's :/ The problem only occurs in the metro halls, the tunnels themselves are fine. Is this a common problem or something? My load order is below, but I really don't have a clue which mod would screw with the tunnel statics like that.

 

 

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CALIBR.esm

[X] CRAFT.esm

[X] Destruction.esm

[X] FOOK2 - Main.esm

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] RI_Core.esm

[X] DCInteriors_ComboEdition.esm

[X] CRAFT - Activation Perk.esp

[X] Project Beauty.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] FOOK2 - Main.esp

[X] PB FOOK2 - Main.esp

[X] PB FOOK2 [DIK].esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - [DESTRUCTION] Main.esp

[X] FOOK2 - [DESTRUCTION] Main - Statics.esp

[X] FOOK2 - [DESTRUCTION] DIK.esp

[X] FOOK2 - [DESTRUCTION] DIK - Statics.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [DESTRUCTION] Mothership Zeta.esp

[X] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] MyFOOK2 - Black & White Tranquility Lane.esp

[X] WeaponModKits.esp

[X] WeaponModKits - Zeta.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - FOOK.esp

[X] GalaxyNewsRadio100[M].esp

[X] RI_Base3.esp

[X] RI_PNeeds2S.esp

[X] RI_Alcohol.esp

[X] RI_FOSE.esp

[X] RI_PNAnchorage.esp

[X] RI_CrippledEffects.esp

[X] UPP - Pack 1.esp

[X] UPP - Pack 2.esp

[X] UPP - Original Perks.esp

[X] UPP - Beverage Perks.esp

[X] UPP - Quest Perks.esp

[X] UPP - Experience Perks.esp

[X] UndergroundHideout.esp

[X] perksforcapsv2BrokenSteel.esp

[X] MaxLevelWorkaround-BS.esp

[X] WastelandMastery.esp

[X] 3EFhelmlessstealthsuit.esp

[X] sunglassescollection.esp

[X] kikaiEquipment.esp

[X] Attentater's Wasteland Economy.esp

[X] Fellout-Full.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Mart's Mutant Mod.esp

[X] PB MMM.esp

[X] Mart's Mutant Mod - Hunting & Looting.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - No Corpse Flies.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Project Beauty- Point Lookout MMM.esp

[X] RI_PNMMM.esp

[X] RI_LootTablePN.esp

[X] ShellRain.esp

[X] ExperienceControl.esp

[X] Combat Enhanced-Tactics.esp

[X] CombatEnhanced-Package v02.esp

[X] P94-95.esp

[X] Sally Fix 2.1.esp

[X] Vault 87 [script Reversion].esp

[X] TL Freeze.esp

[X] [DIK] DLC Transition Hotfix.esp

[X] NVG Activator Crash Fix [Experimental].esp

[X] Merged_Patch.esp

 

 

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  • 2 weeks later...
Do you get any warnings when loading the cell in the geck? This might be the time not not select 'Yes to All'. I have seen cases where statics are placed all on top of each other if you exceed the cell unit liimt, but I have not seen ot where the objects where mearly shifted.
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I got another problem to my FO3 :confused: when i start the launcher it come up, but thena fter i click play it is a window that pops up and it stands, somethinjg about 5360 in the DLL-file "xlive.dll". but i have downloaded it and put it in my system32 folder on my comp, still it dosent work :( anyone other got this and maybe can help me :)?
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@ Uncl T

 

All I can say is that I have seen something like when I first get to Canterbury Commons on occasion, spangly enough if I save after the fight and reload its fixed. If I try that before the fight it never works. Not sure if that can help you or not. I hope you can figure it out.

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I got another problem to my FO3 :confused: when i start the launcher it come up, but thena fter i click play it is a window that pops up and it stands, somethinjg about 5360 in the DLL-file "xlive.dll". but i have downloaded it and put it in my system32 folder on my comp, still it dosent work :( anyone other got this and maybe can help me :)?

 

Ordinal 5360 Error: Download the latest GFWL client here:

 

Uncl T - Try removing Destruction. I have heard of weird problems with that mod. Otherwise, I would start removing mods one at a time until the problem went away. Then you'd know which mod was the culprit - or at least which mod causes the problem in conjunction with other mods.

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