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GECK Multiple master files selected errors


sirbloodking

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  • 6 months later...

In order to load multiple master files in the G.E.C.K. (to allow your mod to make use of multiple DLCs, for example), a simple change must be made to the GECKCustom.ini. That file is found in /(My) Documents/My Games/Fallout3 (Or FalloutNV). Simply open it up and change bAllowMultipleMasterLoads=0 to bAllowMultipleMasterLoads=1, then save.

 

http://galahaut.blogspot.com/2009/11/how-to-load-multiple-master-files-in.html

Edited by ghostsquadron
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  • 2 years later...

Know that you will NOT HAVE a GECKCustom.ini file until you run the GECK at least once and then close it. Upon closing the program for the first time the INI file will be created in your My Games/Fallout3 folder.

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  • 1 year later...
  • 6 months later...

Ok this is one of the most common mistakes that I've seen and used to encounter myself, using the default "Save" will just be changed by the GECK when you launch it next time, you need to "save as" and when it asks you if you want to save/copy over the existing "GECK Custom.ini, select yes, this essentially marks it as a new file so that the GECK cannot change any of the .ini's values, don't worry about screwing anything up, if you feel that you need to go back to the default setting simply change the bAllowMultipleMasterLoads=1 to =0 and save over the .ini file.

Edited by SkyrimFanatik
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  • 2 months later...

I'm sorry, but where is this GECKcustom supposed to be? I altered the one in My Games folder and this goddamn editor keeps throwing up the same error.

 

EDIT: I fixed the issue... I had to set the file as Read Only, because for some reason it was reverting back to zero.

Edited by Guest
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  • 1 year later...
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