WetDogSquad Posted February 9, 2011 Share Posted February 9, 2011 you´ll find the bAllowMultipleMasterLoads=0 in the GECKcustom in.Is that in the Fallout 3 Directory? (If it helps, I'm using the GOTY Edition on Steam, but I run it with FOMM and FOSE). Link to comment Share on other sites More sharing options...
WetDogSquad Posted February 9, 2011 Share Posted February 9, 2011 you´ll find the bAllowMultipleMasterLoads=0 in the GECKcustom in.Is that in the Fallout 3 Directory? (If it helps, I'm using the GOTY Edition on Steam, but I run it with FOMM and FOSE). Link to comment Share on other sites More sharing options...
ghostsquadron Posted September 7, 2011 Share Posted September 7, 2011 (edited) In order to load multiple master files in the G.E.C.K. (to allow your mod to make use of multiple DLCs, for example), a simple change must be made to the GECKCustom.ini. That file is found in /(My) Documents/My Games/Fallout3 (Or FalloutNV). Simply open it up and change bAllowMultipleMasterLoads=0 to bAllowMultipleMasterLoads=1, then save. http://galahaut.blogspot.com/2009/11/how-to-load-multiple-master-files-in.html Edited September 7, 2011 by ghostsquadron Link to comment Share on other sites More sharing options...
shiholude Posted September 11, 2013 Share Posted September 11, 2013 Know that you will NOT HAVE a GECKCustom.ini file until you run the GECK at least once and then close it. Upon closing the program for the first time the INI file will be created in your My Games/Fallout3 folder. Link to comment Share on other sites More sharing options...
Tristancourter1995 Posted November 13, 2014 Share Posted November 13, 2014 when i change the geck's .ini file it changes back automatically even if I save. Link to comment Share on other sites More sharing options...
Tristancourter1995 Posted November 13, 2014 Share Posted November 13, 2014 If you cant find the correvt file its under myDocs-mygames-fallout Link to comment Share on other sites More sharing options...
SkyrimFanatik Posted June 13, 2015 Share Posted June 13, 2015 (edited) Ok this is one of the most common mistakes that I've seen and used to encounter myself, using the default "Save" will just be changed by the GECK when you launch it next time, you need to "save as" and when it asks you if you want to save/copy over the existing "GECK Custom.ini, select yes, this essentially marks it as a new file so that the GECK cannot change any of the .ini's values, don't worry about screwing anything up, if you feel that you need to go back to the default setting simply change the bAllowMultipleMasterLoads=1 to =0 and save over the .ini file. Edited June 13, 2015 by SkyrimFanatik Link to comment Share on other sites More sharing options...
Deleted999565User Posted August 23, 2015 Share Posted August 23, 2015 (edited) I'm sorry, but where is this GECKcustom supposed to be? I altered the one in My Games folder and this goddamn editor keeps throwing up the same error. EDIT: I fixed the issue... I had to set the file as Read Only, because for some reason it was reverting back to zero. Edited August 23, 2015 by Guest Link to comment Share on other sites More sharing options...
Gamergirl88 Posted September 8, 2016 Share Posted September 8, 2016 DONT SAVE AS WITH THE GECK OPEN OR IT will not WORK... FOUND OUT THE HARD WAY getting pissed off that this s#*! didnt work Link to comment Share on other sites More sharing options...
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