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Everything posted by Deleted999565User
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On rare occasion, I can see the number of endorsements on one of my mods having gone down, which means that someone decided to remove their endorsement. And I have no way of knowing who did this and why, unless I were to go through the absurd effort of always manually writing down who endorsed my mod, so that I could then see who's missing. This bothers me because I have no way of knowing if the reason the person removed their endorsement is simply because they found it to be not up to their tastes upon closer inspection, or if there's perhaps something wrong with it that I could perhaps work on. If I knew who removed their endorsement, I could at least politely ask them why. Perhaps the solution here would be implementing some kind of prompt that shows up when someone decided to unendorse, asking them to provide an optional explanation for why they're doing it. It would help a lot in getting the necessary feedback, which is all too difficult to acquire if your mod isn't super popular.
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Hi, I exist.
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One two three four, testing testing.
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Nexus Mods Giveaway #15 - £35 (~$50) Steam Gift Card
Deleted999565User replied to Pickysaurus's topic in Site Updates
Klaatu barada nikto. -
Did anyone ever win any of those?
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Hello?
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Win a Copy of Kingdom Come: Deliverance + DLC
Deleted999565User replied to BigBizkit's topic in Site Updates
Let's give this a try. -
What are the chances of me actually winning this time?
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Boop.
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Imma try this.
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Let's see if anything will happen this time...
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Imma try my hand at this.
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Kingdom Come: Deliverance Giveaway
Deleted999565User replied to TerrorFox1234's topic in Site Updates
Is this sufficient as a comment? -
Another few issues I have with the new design: - Why is it that when I'm managing the files of my mods, I can no longer see their descriptions? - What happened to me being able to see what are the mods of the month on the main page? Now I have to specifically go to the mods of the month page in order to see that.
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Here's my constructive feedback: - Currently, the information on mod pages (like Endorsements, Downloads, Version, About This Mod etc.) is not being arranged in a visually pleasing way. For comparison, see this Stylish mod, which manages to completely fix the problem: https://userstyles.org/styles/150272/compact-nexusmods-2-1-0 - Why is it that now I am not able to see a description of a Hot File without opening it, unless it's one of the two that are shown in bigger squares? - What happened to being able to see the Views count when managing my files? It was a very handy information for newly uploaded files... - When managing my files, why are values that are in thousands being rounded up? I much prefer being able to see the exact values. And there are also a few features that I would like to be added: - Setting the default way of sorting my own files - Being able to sort my own files by the most recent change, including any endorsements - Being notified about someone endorsing my file
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While I definitely like the idea of a dedicated Bugs sections on mods, there is one considerable issue I have with it: namely, if someone responds to a bug report, then you won't know about it unless you open the mod's page, open the Bugs section and then look if the number of replies is higher than before. Is there any chance for notifications about responses in there?
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This is the site feedback/questions section
Deleted999565User replied to Dark0ne's topic in Site Support
I'm having a strange problem where, after I uploaded a 200+ MB file, the file doesn't have the Download With Manager button displayed. I don't know if it's something about the file still being processed or if it's a bug, but I've been waiting for several hours now and I'm starting to get worried. And no, downloading with NMM is not disabled on that file. EDIT: I just now realized I should have posted that in NMM's forum. Sorry about that. -
While not quite what you described, I did make a mod inspired by FNAF: http://www.nexusmods.com/newvegas/mods/60449/?
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- five nights at freddys
- horror
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To people who know how to work with 3D animations: please, for the love of everything holy, do something with how the player character constantly moves the PipBoy up and down slightly when I'm looking at it. It's genuinely making me dizzy and I can't stand it. If you can make it so that the PipBoy arm is completely immobile while I'm looking at the thing, then I will be eternally grateful.
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I like to play games in a window whenever given the chance. And the ONE thing that absolutely pisses me off is that, for whatever reason, many AAA companies neglect to program in a function that will automatically put the window in the center of the screen. I KNOW that GameBryo (or whatever is the engine they're using right now) can do this, because I somehow managed to get that to work back in Oblivion. So, can someone PLEASE tell me how to get that to work here as well?
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New Vegas Mod Detectives
Deleted999565User replied to myrmaad's topic in Fallout New Vegas's Discussion
Is there a mod that removes this annoying effect where sometimes, when you bring up PipBoy, the PipBoy's screen will randomly roll over? -
Okay, so I tried editing the existing worldspace as you suggested, but I kept encountering the same problem... so I just decided to make a new worldspace with fixed land/water values, and slap some random object in there. Now it seems to work. :) Thank you very much for the help, and for the explanation on why all of this happens!
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Wow, thank you for such an elaborate reply! However, I am left confused as to what am I supposed to do... trying to generate LOD for the worldspace didn't fix the problem. The weird part is that this problem occurred immediately after I created a new worldspace, before I even had a chance to alter the terrain in any way. Is the height of the water an issue? I initially set the values to be exactly the same as the main NV worldspace... What is it that I need to do? If anything else, I can just send over the ESP and hope that you can find out what is the problem: https://dl.dropboxusercontent.com/u/109892108/TowerDefenseSimulator.esp I don't remember having such problems in, say, Oblivion's Construction Set...