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Exporting skeleton from Blender to Nifskope messes it up


KiCHo666

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Hello again! :P

I'm trying to use Blender to do some work on next Ragdoll Overhaul update, since it has some nice options I need.
Mainly I need MallableConstrains since there's an option to trasform all other constrains into it and it can pun correct inertia values for rigid bodies.

Well, it DOES transforms it to MallableConstraint, BUT Blender messes up all values for everything upon extracting...Joint bending limitation values, weight, friction, even the whole tree in nifskope is messed up, and those ragdolls in game go flying all around like they are boneless.

I'm sure I won't get the answer again, but is there an option to extract nif files from Blender that DO NOT mess up values for everything that I manually callibrated for so very long?

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