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Oblivion Vision


The Extreme TES

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@TodaY, don't worry, we can always turn them into other bosses/change their equipment afterwards. First the base, then the other stuff.

Ulfur, Thank you for your offer. The Extreme TES was busy with the exterior already, I don't know how that'll end up. But I think only the pathgrid would be left to do :sweat: .

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I could help too. None of my mods are on the nexus (private use, I always end up thinking there not good enugh and start over :| ) and ive had little experience with the CS, although, I've messed 'round with the geck(fo3) quite a bit, and they're almost identical. Forgive me if I end up calling the path-grid a navmesh :sweat:

 

Id like to do the part after the main door, I have a fair idea of what it'd look like, ive made something similar in the CS , but without the NPC's. Im not entirely sure which part this is, is it the zombies of the spiders?

Its a dungeon-y feel you want isnt it?

:teehee:

 

Also, how do you plan to merge the seperate Esp's together? you couldnt have them apart, 'cos they wouldnt be able to link...

Sorry if theres an obvious answer, Ive never actually tried to do this before :huh:

 

~ Buddha

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PM The Extreme TES. He has the file. It contains the entrance and first room.

You use mod tools like tes4gecko to merge mod-parts.

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