Deutschland Atombombe Posted March 22, 2010 Share Posted March 22, 2010 Does anybody know if there is a certain amount of mods you can put into fallout before it would stop working? Link to comment Share on other sites More sharing options...
Rixirite Posted March 22, 2010 Share Posted March 22, 2010 The maximum is 255 I believe. Link to comment Share on other sites More sharing options...
Deutschland Atombombe Posted March 22, 2010 Author Share Posted March 22, 2010 The maximum is 255 I believe.[/quoteso if i surpass 255 mods my game would stop working? Link to comment Share on other sites More sharing options...
amcclell Posted March 22, 2010 Share Posted March 22, 2010 The maximum is 255 I believe.[/quoteso if i surpass 255 mods my game would stop working? I don't know what the game does in this situation exactly, it's possible it just doesn't allow it, but even if it does, you would probably have some extremely strange behavior and probably crash a lot. The point is, even if the game starts, it won't work correctly, so just don't go over 255 mods. Link to comment Share on other sites More sharing options...
Deutschland Atombombe Posted March 22, 2010 Author Share Posted March 22, 2010 The maximum is 255 I believe.[/quoteso if i surpass 255 mods my game would stop working? I don't know what the game does in this situation exactly, it's possible it just doesn't allow it, but even if it does, you would probably have some extremely strange behavior and probably crash a lot. The point is, even if the game starts, it won't work correctly, so just don't go over 255 mods.okay, i think i already have to many mods, the languages are changing to russian and objects start disapearing, ill have to remove some perhaps Link to comment Share on other sites More sharing options...
Burbinator Posted March 22, 2010 Share Posted March 22, 2010 notice how the first 2 characters of all formids are xx, where xx is the load order of the mod. It uses hexadecimal so with only 2 digits it's 16x6 or 254 combinations (+1 with 00 for 255). Pretty sure it'd be impossible for your game to run at all with more than 255 mods, though perhaps those after 255 simply wouldn't be loaded. okay, i think i already have to many mods, the languages are changing to russian and objects start disapearing, ill have to remove some perhaps this isn't directly due to number of mods but more likely because of incompatibilities. Are you using fo3masterupdate and fo3edit to create a merged patch for increased stability? Link to comment Share on other sites More sharing options...
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