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Max Amount of mods


Deutschland Atombombe

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The maximum is 255 I believe.

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so if i surpass 255 mods my game would stop working?

 

I don't know what the game does in this situation exactly, it's possible it just doesn't allow it, but even if it does, you would probably have some extremely strange behavior and probably crash a lot. The point is, even if the game starts, it won't work correctly, so just don't go over 255 mods.

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The maximum is 255 I believe.

[/quote

so if i surpass 255 mods my game would stop working?

 

I don't know what the game does in this situation exactly, it's possible it just doesn't allow it, but even if it does, you would probably have some extremely strange behavior and probably crash a lot. The point is, even if the game starts, it won't work correctly, so just don't go over 255 mods.

okay, i think i already have to many mods, the languages are changing to russian and objects start disapearing, ill have to remove some perhaps

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notice how the first 2 characters of all formids are xx, where xx is the load order of the mod. It uses hexadecimal so with only 2 digits it's 16x6 or 254 combinations (+1 with 00 for 255). Pretty sure it'd be impossible for your game to run at all with more than 255 mods, though perhaps those after 255 simply wouldn't be loaded.

 

okay, i think i already have to many mods, the languages are changing to russian and objects start disapearing, ill have to remove some perhaps

 

this isn't directly due to number of mods but more likely because of incompatibilities. Are you using fo3masterupdate and fo3edit to create a merged patch for increased stability?

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