Ayzial Posted July 14, 2014 Share Posted July 14, 2014 (edited) HelloI know similar questions to this have been asked before but i'm beginning to wonder if my problem is something different i have one mod that adds a house and about 8 npcs, all of them have the grey face problemwhen i use familiar faces, i also get this issue when i place my characters into the world, however only for male characters, when i tried importing my female character into the world her face color was fine! every other npc seems fine, even the ones who got their faces redone with my npc overhaul mod or complete physical change with another mod etc i had both of these mods before i had reinstalled my mods a couple nights ago and they both worked just fine, no gray faces or anything, but now for some reason everything is all buggy is the only solution to this setting the esm and using the ck and the ctrl + f4 etc? because it would be rather tedious to do that for each npc with this problem :sad:, not to mention i hate everything involving that horrid creation kit Edited July 14, 2014 by Ayzial Link to comment Share on other sites More sharing options...
AaronOfMpls Posted July 14, 2014 Share Posted July 14, 2014 You can fix them in-game with the setnpcweight ## console command (where ## is a number from 0 to 100). There are two problems with this, though: * You'll have to do this in every new game, and * If the weight you set is too different from the existing one, the NPC will have a gap at the neck seam. Personally, I always fix them via the Creation Kit. I select every gray-faced NPC in the affected mod by Ctrl-clicking each of them in the Actors list. Once I have them all selected, I hit Ctrl-F4 once. It's a bit less tedious than doing them one at a time, though it may take longer for the Creation Kit to process them all. Link to comment Share on other sites More sharing options...
Ayzial Posted July 14, 2014 Author Share Posted July 14, 2014 On 7/14/2014 at 11:24 AM, AaronOfMpls said: You can fix them in-game with the setnpcweight ## console command (where ## is a number from 0 to 100). There are two problems with this, though: * You'll have to do this in every new game, and* If the weight you set is too different from the existing one, the NPC will have a gap at the neck seam. Personally, I always fix them via the Creation Kit. I select every gray-faced NPC in the affected mod by Ctrl-clicking each of them in the Actors list. Once I have them all selected, I hit Ctrl-F4 once. It's a bit less tedious than doing them one at a time, though it may take longer for the Creation Kit to process them all.well, I tried the setnpcweight thing and it did change the color a tiny bit, it's still grey though if i use the ck all i have to do is highlight the npc and hit ctrl f4? I don't have to do any of that esp to esm convert nonsense? Link to comment Share on other sites More sharing options...
AaronOfMpls Posted July 18, 2014 Share Posted July 18, 2014 On 7/14/2014 at 6:43 PM, Ayzial said: if i use the ck all i have to do is highlight the npc and hit ctrl f4? I don't have to do any of that esp to esm convert nonsense?Nope! I think you used to, in the early days of the Creation Kit, but that was before I started modding (late 2012). Link to comment Share on other sites More sharing options...
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