Svilen Posted March 22, 2010 Share Posted March 22, 2010 Day before yesterday installed DAO.Yesterday installed all DLC (not impressed, sorry)Downloaded and installed a few mods, some of them related to my character's look. And... met my first problems. Is it my ineptitude or hair mods (More Hairs 0.51(works just fine) or Ren's Hairs 103( I couldn't persuade ren's hairs to show ingame, part of my char's skull is missing) are incompatible with Pinneappletree's Vibrant Eye Colors 1.31.When I install both a hair mod and the eye mod, DAOModmanager shouts @Conflict!@ and content does not show in game.ATM I chose lovely bright green eyes for my heroine but she couldn't get the nice custom hair I chose earlier, because the hair negates the eyes... Is there a way to make them work together?Or it is too much to ask for cool hair and beautiful eyes...And while am on the subject of mods, I d/loaded top 25, are there other must-have mods I should know of? Any help is highly appreciated. Link to comment Share on other sites More sharing options...
Roana Posted March 22, 2010 Share Posted March 22, 2010 Hello, Is there a way to make them work together? Yes :) Or it is too much to ask for cool hair and beautiful eyes... And while am on the subject of mods, I d/loaded top 25, are there other must-have mods I should know of? Any help is highly appreciated. NO ;) please give me some time, to write a little tutorial based on my installation, how to merge 2 or more chargenmorphcfg.xml, including the code for copy&paste :) I will post it here, if it is ready. I guess, this will be good also for many other people, that have problems with this ;) Greetings Roana Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 22, 2010 Share Posted March 22, 2010 this issue is very common, and there are several threads posted on here about them, and the solutions. (most of them are on page two of this section of the forums, I think). just look for any thread that starts out Hair, Eyes, or whatever. essentially the problem is because the game will only read ONE chargenmorph file, instead of reading ALL of them, hence the conflict, and why the new mods won't show up. what you have to do is locate every single chargenmorphcfg.xml file that is in your override folder, and merge them all into one file. This will mean using windows search function to find them all. when you find them, you right click on them and tell windows to open it with notepad. otherwise it will open it in your browser. Which has the option to view source, which will then open it in notepad. but why go the extra mile? Once you've got them all found and opened, what you will need to do is go file by file, line by line and find the information that is missing from one, and copy and paste it into another.You may run into some issues like some of them ending with </whatever> tags. those slashes you need to delete from the copy n paste <whatever>have also seen some that have this "---->" or "<----" in them. no idea what that is, but I don't think that it needs to be there. after you have finished doing your edits, save your new file to your desktop. NOT in your override folder. The reason for this, is because you are going to DELETE every single instance of the chargenmorph file that is in your override folder. Once you have done that, you then copy and paste your custom chargen file into the override folder. if you need more info, search thru the bottom of this page and page 2. as I said, common problems and the answers are already out there :wink: Link to comment Share on other sites More sharing options...
Roana Posted March 23, 2010 Share Posted March 23, 2010 Hello (again) :), after some copy&paste for a file with declarations (and a little screenshot), here the promised little tutorial ;): The chargenmorphcfg.xml, created by the "More_Hair-Mod" is a valid XML-file. You can, if you want to know more about XML-files and their structure, read many informations here: http://en.wikipedia.org/wiki/XML For much more information, if you want to deal with it, here: http://www.w3.org/XML/ In general, a XML-file is not very different from HTML, so that you should understand these documents, if you have learned HTML some time, but more complex documents that are linked at the second site, will be more difficult to understand, because the W3C is writing mor for programmers, that want to programm a processor for these files and other XML-languages. Such a processor is integrated in the Game itself, the DAUpdater and DAModder, although I do not know, if they all have the same functions. I have searched for an easy way, to merge 2 or more XML-files together per script integrated in the XML-source, but there is no _easy_ way. I have found solutions, but I don't know, if the processor, integrated in the DAUpdater or DAModder would process these languages (e.g. XML-Forms provide functions to add or append partitions of one XML into another, but I don't know, if the available processors would deal with these functions and process them). So there is no other sure way, to get them together in one by editing them in a text-editor with copy&paste by hand. If you have "More_Hairstyles" installed and install other mods, that bring with them an own chargenmorphcfg.xml, you have to deal with editing an XML. The XML-files have a fixed, nested structure, that MUST leave, as is. A simple example is: <hairs> <elf_male> <resource name="em_har_ward_0" cut="1"/> </elf_male> <elf_female> <resource name="EF_HAR_RENS17" cut="1"/> </elf_female></hairs>[/Code] Here you can think of [Code]<hairs></hairs>[/Code] as a "folder" and: [Code]<elf_male></elf_male>[/Code] and [Code]<elf_female></elf_female>[/Code] as "subfolders" and: [Code]<resource name="em_har_ward_0" cut="1"/>[/Code] and [Code]<resource name="EF_HAR_RENS17" cut="1"/>[/Code] as "files" similar to the folders in your OS. Although it is more complex in XML, this should declare to those, not fmiliar with XML, what they are doing here. All you see in a XML-file like this: [Code]<!-- Files from the Original game -->[/Code] is a comment, that will not be processed. You don't need to copy them, as I have written them only to declare you, which lines comes from which mod in my below posted file ;). To get 2 or more chargenmorphcfg.xml-files together, you will have to chose 1 as "base"-XML and copy from all other files (1 or more) with the same name all information, that is not in the 1 you have chosen to edit. It is important, that you copy them in exact the same "folder" in the "base"-XML, you have chosen, so it may take some time. These informations, you have to copy are the lines, that looks like this: [Code]<resource name="EF_HAR_RENS17" cut="1"/>[/Code] They may also have this look: [Code]<resource> name="EF_HAR_RENS17" cut="1"</resource>[/Code] It is equal, which way you chose, because this [Code]<resource></resource>[/Code] and this[Code]<resource />[/Code] is the same in XML and processed in the same way (such as also e.g. "colour" and "color" has the same meaning and all English speaking people will understand this right). (in the more complex XML it is not always the same, but in the chargenmorphcfg.xml here it is). I have had to merge 4 such files together, so I have also compared the copied informations with the file-names in my folders, to be sure, to not forget something. But now, the effort may serve others an easier way in only copy from the file, I post here ;). You might want to get these mods also together in one folder, as I did, for more oversight in your core-override-folder (I have moved all folders for the other mods as subfolders under "More_Hairstyles"): but I suppose the mods will also work properly, if you don't do it, as long, as all these subfolders are anywhere in your core-override-folder and ther is ONLY 1 chargenmorphcfg.xml anywhere in it. (Don't force the game, to chose from more - it can't ;) ). In the following posted file, some mixed resources between one mod and original files are ther in. It is, because in the chargeneration, the game reads this file from the first through the last line, and this is the appeareance order in the scroll-line, they will appear to be chosen from. So this way e.g. the Mod-"white" will appear after or in front of the original "white", to see differences better :) My commented chargenmorphcfg.xml to copy from: [Code]<?xml version="1.0" encoding="utf-8"?><morph_config> <heads> <human_male> <resource name="HM_CPS_P01.mop"/> <resource name="HM_CPS_P02.mop"/> <resource name="HM_CPS_P03.mop"/> <resource name="HM_CPS_P04.mop"/> <resource name="HM_CPS_P05.mop"/> <resource name="HM_CPS_P06.mop"/> <resource name="HM_CPS_P07.mop"/> <resource name="HM_CPS_P08.mop"/> <resource name="HM_PCC_B01.mop"/> </human_male> <human_female> <resource name="HF_CPS_P01.mop"/> <resource name="HF_CPS_P02.mop"/> <resource name="HF_CPS_P03.mop"/> <resource name="HF_CPS_P04.mop"/> <resource name="HF_CPS_P05.mop"/> <resource name="HF_CPS_P06.mop"/> <resource name="HF_CPS_P07.mop"/> <resource name="HF_CPS_P08.mop"/> <resource name="HF_PCC_B01.mop"/> </human_female> <dwarf_male> <resource name="DM_CPS_P01.mop"/> <resource name="DM_CPS_P02.mop"/> <resource name="DM_CPS_P03.mop"/> <resource name="DM_CPS_P04.mop"/> <resource name="DM_CPS_P05.mop"/> <resource name="DM_CPS_P06.mop"/> <resource name="DM_CPS_P07.mop"/> <resource name="DM_CPS_P08.mop"/> <resource name="DM_PCC_B01.mop"/> </dwarf_male> <dwarf_female> <resource name="DF_CPS_P01.mop"/> <resource name="DF_CPS_P02.mop"/> <resource name="DF_CPS_P03.mop"/> <resource name="DF_CPS_P04.mop"/> <resource name="DF_CPS_P05.mop"/> <resource name="DF_CPS_P06.mop"/> <resource name="DF_CPS_P07.mop"/> <resource name="DF_CPS_P08.mop"/> <resource name="DF_PCC_B01.mop"/> </dwarf_female> <elf_male> <resource name="EM_CPS_P01.mop"/> <resource name="EM_CPS_P02.mop"/> <resource name="EM_CPS_P03.mop"/> <resource name="EM_CPS_P04.mop"/> <resource name="EM_CPS_P05.mop"/> <resource name="EM_CPS_P06.mop"/> <resource name="EM_CPS_P07.mop"/> <resource name="EM_CPS_P08.mop"/> <resource name="EM_PCC_B01.mop"/> </elf_male> <elf_female> <resource name="EF_CPS_P01.mop"/> <resource name="EF_CPS_P02.mop"/> <resource name="EF_CPS_P03.mop"/> <resource name="EF_CPS_P04.mop"/> <resource name="EF_CPS_P05.mop"/> <resource name="EF_CPS_P06.mop"/> <resource name="EF_CPS_P07.mop"/> <resource name="EF_CPS_P08.mop"/> <resource name="EF_PCC_B01.mop"/> </elf_female> </heads> <!-- x.mmh and x.msh files are referenced here --> <hairs> <human_male> <!-- Files from the Original game --> <resource name="hm_har_blda_0" cut="0234"/> <resource name="hm_har_ha1a_0" cut="1"/> <resource name="hm_har_ha2a_0" cut="1"/> <resource name="hm_har_ha3a_0" cut="1"/> <resource name="hm_har_hb1a_0" cut="1"/> <resource name="hm_har_hb2a_0" cut="1"/> <resource name="hm_har_hb3a_0" cut="1"/> <resource name="hm_har_hb4a_0" cut="1"/> <resource name="hm_har_hc1a_0" cut="1"/> <resource name="hm_har_hc2a_0" cut="1"/> <resource name="hm_har_hc3a_0" cut="1"/> <resource name="hm_har_hc4a_0" cut="1"/> <resource name="hm_har_hd1a_0" cut="1"/> <resource name="hm_har_hd2a_0" cut="1"/> <resource name="hm_har_hd3a_0" cut="1"/> <resource name="hm_har_hd4a_0" cut="0"/> <!-- Files from the More_Hairstyles-Mod --> <resource name="hm_har_ducb_0" cut="1"/> <resource name="hm_har_lofb_0" cut="1"/> <resource name="hm_har_lofc_0" cut="1"/> <resource name="hm_har_ren01_0" cut="1"/> <resource name="hm_har_ren02_0" cut="1"/> <resource name="hm_har_ren03_0" cut="1"/> <resource name="hm_har_ren03a_0" cut="1"/> <resource name="hm_har_ren05_0" cut="1"/> <resource name="hm_har_ren06_0" cut="1"/> <resource name="hm_har_ren07_0" cut="1"/> <resource name="hm_har_ren08_0" cut="1"/> <resource name="hm_har_idk01_0" cut="1"/> <resource name="hm_har_ren10_0" cut="1"/> <resource name="hm_har_ren11_0" cut="1"/> <resource name="hm_har_lell_0" cut="1"/> <resource name="hm_har_ren12_0" cut="1"/> <resource name="hm_har_ren18_0" cut="1"/> <resource name="hm_har_idk20_0" cut="1"/> <resource name="hm_har_dsch01a_0" cut="1"/> <resource name="hm_har_ward_0" cut="1"/> </human_male> <human_female> <!-- Files from the Original game --> <resource name="hf_har_blda_0" cut="02"/> <resource name="hf_har_ha1a_0" cut="1"/> <resource name="hf_har_ha2a_0" cut="1"/> <resource name="hf_har_ha3a_0" cut="1"/> <resource name="hf_har_ha4a_0" cut="1"/> <resource name="hf_har_hb1a_0" cut="1"/> <resource name="hf_har_hb2a_0" cut="1"/> <resource name="hf_har_hb3a_0" cut="1"/> <resource name="hf_har_hb4a_0" cut="1"/> <resource name="hf_har_hc1a_0" cut="1"/> <resource name="hf_har_hc2a_0" cut="1"/> <resource name="hf_har_hc3a_0" cut="1"/> <resource name="hf_har_hc4a_0" cut="1"/> <resource name="hf_har_hd1a_0" cut="1"/> <resource name="hf_har_hd2a_0" cut="1"/> <resource name="hf_har_hd3a_0" cut="1"/> <resource name="hf_har_hd4a_0" cut="1"/> <!-- Files from the More_Hairstyles-Mod --> <!-- <resource name="hf_har_anca_0" cut="1"/> - commented out by the original Mod, cause it is bugged --> <resource name="hf_har_lofa_0" cut="1"/> <resource name="hf_har_lofb_0" cut="1"/> <resource name="hf_har_lofc_0" cut="1"/> <resource name="hf_har_ren01_0" cut="1"/> <resource name="hf_har_ren02_0" cut="1"/> <resource name="hf_har_ren03_0" cut="1"/> <resource name="hf_har_ren03a_0" cut="1"/> <resource name="hf_har_ren05_0" cut="1"/> <resource name="hf_har_ren06_0" cut="1"/> <resource name="hf_har_ren07_0" cut="1"/> <resource name="hf_har_ren08_0" cut="1"/> <resource name="hf_har_ren09_0" cut="1"/> <resource name="hf_har_ren10_0" cut="1"/> <resource name="hf_har_ren11_0" cut="1"/> <resource name="hf_har_lell_0" cut="1"/> <resource name="hf_har_ren12_0" cut="1"/> <resource name="hf_har_ren18_0" cut="1"/> <resource name="hf_har_idk03_0" cut="1"/> <resource name="hf_har_idk05_0" cut="1"/> <resource name="hf_har_idk09_0" cut="1"/> <resource name="hf_har_idk10_0" cut="1"/> <resource name="hf_har_idk12_0" cut="1"/> <resource name="hf_har_idk20_0" cut="1"/> <resource name="hf_har_dsch01_0" cut="1"/> <resource name="hf_har_dsch01a_0" cut="1"/> <resource name="hf_har_jx001_0" cut="1"/> <resource name="hf_har_jx002_0" cut="1"/> <resource name="HF_HAR_RENS6" cut="1"/> <resource name="HF_HAR_RENS7" cut="1"/> <resource name="HF_HAR_RENS8" cut="1"/> <resource name="HF_HAR_RENS9" cut="1"/> <resource name="HF_HAR_RENS11" cut="1"/> <resource name="HF_HAR_RENS12" cut="1"/> <resource name="HF_HAR_RENS14" cut="1"/> <resource name="HF_HAR_RENS17" cut="1"/> </human_female> <dwarf_male> <!-- Files from the Original game --> <resource name="dm_har_blda_0" cut="0234"/> <resource name="dm_har_ha1a_0" cut="1"/> <resource name="dm_har_ha2a_0" cut="1"/> <resource name="dm_har_ha3a_0" cut="1"/> <resource name="dm_har_hb1a_0" cut="1"/> <resource name="dm_har_hb2a_0" cut="1"/> <resource name="dm_har_hb3a_0" cut="1"/> <resource name="dm_har_hb4a_0" cut="1"/> <resource name="dm_har_hc1a_0" cut="1"/> <resource name="dm_har_hc2a_0" cut="1"/> <resource name="dm_har_hc3a_0" cut="1"/> <resource name="dm_har_hc4a_0" cut="1"/> <resource name="dm_har_hd1a_0" cut="1"/> <resource name="dm_har_hd2a_0" cut="1"/> <resource name="dm_har_hd3a_0" cut="1"/> <resource name="dm_har_hd4a_0" cut="0"/> <resource name="dm_har_ogra_0" cut="0"/> <!-- Files from the More_Hairstyles-Mod --> <resource name="dm_har_ren01_0" cut="1"/> <resource name="dm_har_ward_0" cut="1"/> </dwarf_male> <dwarf_female> <!-- Files from the Original game --> <resource name="df_har_blda_0" cut="02"/> <resource name="df_har_ha1a_0" cut="1"/> <resource name="df_har_ha2a_0" cut="1"/> <resource name="df_har_ha3a_0" cut="1"/> <resource name="df_har_ha4a_0" cut="1"/> <resource name="df_har_hb1a_0" cut="1"/> <resource name="df_har_hb2a_0" cut="1"/> <resource name="df_har_hb3a_0" cut="1"/> <resource name="df_har_hb4a_0" cut="1"/> <resource name="df_har_hc1a_0" cut="1"/> <resource name="df_har_hc2a_0" cut="1"/> <resource name="df_har_hc3a_0" cut="1"/> <resource name="df_har_hc4a_0" cut="1"/> <resource name="df_har_hd1a_0" cut="1"/> <resource name="df_har_hd2a_0" cut="1"/> <resource name="df_har_hd3a_0" cut="1"/> <resource name="df_har_hd4a_0" cut="1"/> <!-- Files from the More_Hairstyles-Mod --> <resource name="df_har_mora_0" cut="1"/> <resource name="df_har_lofc_0" cut="1"/> <resource name="df_har_ren01_0" cut="1"/> <resource name="df_har_ren02_0" cut="1"/> <resource name="df_har_ren03_0" cut="1"/> <resource name="df_har_ren03a_0" cut="1"/> <resource name="df_har_ren05_0" cut="1"/> <resource name="df_har_ren06_0" cut="1"/> <resource name="df_har_ren07_0" cut="1"/> <resource name="df_har_ren08_0" cut="1"/> <resource name="df_har_ren09_0" cut="1"/> <resource name="df_har_ren10_0" cut="1"/> <resource name="df_har_ren11_0" cut="1"/> <resource name="df_har_ren18_0" cut="1"/> <resource name="df_har_lell_0" cut="1"/> <resource name="df_har_dsch01a_0" cut="1"/> <resource name="df_har_idk03_0" cut="1"/> <resource name="df_har_idk04_0" cut="1"/> <resource name="df_har_idk05_0" cut="1"/> <resource name="df_har_idk09_0" cut="1"/> <resource name="df_har_idk10_0" cut="1"/> <resource name="df_har_idk12_0" cut="1"/> <resource name="df_har_idk20_0" cut="1"/> </dwarf_female> <elf_male> <!-- Files from the Original game --> <resource name="em_har_blda_0" cut="0234"/> <resource name="em_har_ha1a_0" cut="1"/> <resource name="em_har_ha2a_0" cut="1"/> <resource name="em_har_ha3a_0" cut="1"/> <resource name="em_har_hb1a_0" cut="1"/> <resource name="em_har_hb2a_0" cut="1"/> <resource name="em_har_hb3a_0" cut="1"/> <resource name="em_har_hb4a_0" cut="1"/> <resource name="em_har_hc1a_0" cut="1"/> <resource name="em_har_hc2a_0" cut="1"/> <resource name="em_har_hc3a_0" cut="1"/> <resource name="em_har_hc4a_0" cut="1"/> <resource name="em_har_hd1a_0" cut="1"/> <resource name="em_har_hd2a_0" cut="1"/> <resource name="em_har_hd3a_0" cut="1"/> <resource name="em_har_hd4a_0" cut="0"/> <!-- Files from the More_Hairstyles-Mod --> <resource name="em_har_ducb_0" cut="1"/> <resource name="em_har_ren01_0" cut="1"/> <resource name="em_har_ren02_0" cut="1"/> <resource name="em_har_ren03_0" cut="1"/> <resource name="em_har_ren03a_0" cut="1"/> <resource name="em_har_ren05_0" cut="1"/> <resource name="em_har_ren06_0" cut="1"/> <resource name="em_har_ren07_0" cut="1"/> <resource name="em_har_ren08_0" cut="1"/> <resource name="em_har_ren09_0" cut="1"/> <resource name="em_har_ren10_0" cut="1"/> <resource name="em_har_ren11_0" cut="1"/> <resource name="em_har_ren12_0" cut="1"/> <resource name="em_har_ren18_0" cut="1"/> <resource name="em_har_idk03_0" cut="1"/> <resource name="em_har_idk04_0" cut="1"/> <resource name="em_har_idk05_0" cut="1"/> <resource name="em_har_idk09_0" cut="1"/> <resource name="em_har_idk10_0" cut="1"/> <resource name="em_har_idk12_0" cut="1"/> <resource name="em_har_idk20_0" cut="1"/> <resource name="em_har_ward_0" cut="1"/> </elf_male> <elf_female> <!-- Files from the Original game --> <resource name="ef_har_blda_0" cut="02"/> <resource name="ef_har_ha1a_0" cut="1"/> <resource name="ef_har_ha2a_0" cut="1"/> <resource name="ef_har_ha3a_0" cut="1"/> <resource name="ef_har_ha4a_0" cut="1"/> <resource name="ef_har_hb1a_0" cut="1"/> <resource name="ef_har_hb2a_0" cut="1"/> <resource name="ef_har_hb3a_0" cut="1"/> <resource name="ef_har_hb4a_0" cut="1"/> <resource name="ef_har_hc1a_0" cut="1"/> <resource name="ef_har_hc2a_0" cut="1"/> <resource name="ef_har_hc3a_0" cut="1"/> <resource name="ef_har_hc4a_0" cut="1"/> <resource name="ef_har_hd1a_0" cut="1"/> <resource name="ef_har_hd2a_0" cut="1"/> <resource name="ef_har_hd3a_0" cut="1"/> <resource name="ef_har_hd4a_0" cut="1"/> <!-- Files from the More_Hairstyles-Mod --> <resource name="ef_har_mora_0" cut="1"/> <resource name="ef_har_lofa_0" cut="1"/> <resource name="ef_har_lofb_0" cut="1"/> <resource name="ef_har_lofc_0" cut="1"/> <resource name="ef_har_ren01_0" cut="1"/> <resource name="ef_har_ren02_0" cut="1"/> <resource name="ef_har_ren03_0" cut="1"/> <resource name="ef_har_ren03a_0" cut="1"/> <resource name="ef_har_ren05_0" cut="1"/> <resource name="ef_har_lell_0" cut="1"/> <resource name="ef_har_ren06_0" cut="1"/> <resource name="ef_har_ren07_0" cut="1"/> <resource name="ef_har_ren08_0" cut="1"/> <resource name="ef_har_ren09_0" cut="1"/> <resource name="ef_har_ren10_0" cut="1"/> <resource name="ef_har_ren11_0" cut="1"/> <resource name="ef_har_ren12_0" cut="1"/> <resource name="ef_har_ren18_0" cut="1"/> <resource name="ef_har_idk03_0" cut="1"/> <resource name="ef_har_idk04_0" cut="1"/> <resource name="ef_har_idk05_0" cut="1"/> <resource name="ef_har_idk20_0" cut="1"/> <resource name="ef_har_dsch01_0" cut="1"/> <resource name="ef_har_dsch01a_0" cut="1"/> <resource name="ef_har_dsch02_0" cut="1"/> <resource name="ef_har_dsch03_0" cut="1"/> <resource name="ef_har_ren19_0" cut="1"/> <resource name="EF_HAR_RENS6" cut="1"/> <resource name="EF_HAR_RENS7" cut="1"/> <resource name="EF_HAR_RENS8" cut="1"/> <resource name="EF_HAR_RENS9" cut="1"/> <resource name="EF_HAR_RENS11" cut="1"/> <resource name="EF_HAR_RENS12" cut="1"/> <resource name="EF_HAR_RENS14" cut="1"/> <resource name="EF_HAR_RENS17" cut="1"/> </elf_female> </hairs> <beards> <human_male> <resource name=""/> <!-- Files from the Original game --> <resource name="hm_brd_b1a_0"/> <resource name="hm_brd_b2a_0"/> <resource name="hm_brd_b3a_0"/> <resource name="hm_brd_b4a_0"/> <resource name="hm_brd_b5a_0"/> <resource name="hm_brd_b6a_0"/> </human_male> <dwarf_male> <!-- Files from the Original game --> <resource name=""/> <resource name="dm_brd_b1a_0"/> <resource name="dm_brd_b2a_0"/> <resource name="dm_brd_b3a_0"/> <resource name="dm_brd_b4a_0"/> <resource name="dm_brd_b5a_0"/> <resource name="dm_brd_b6a_0"/> </dwarf_male> </beards> <!-- x.tnt files are referenced here --> <hair_colors> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name ="cc_har_wht"/> <!-- Files from the Original game --> <resource name ="t3_har_wht"/> <resource name ="t3_har_gry"/> <resource name ="t3_har_bln"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name ="cc_har_bn3"/> <resource name ="cc_har_bn2"/> <resource name ="cc_har_bln"/> <resource name ="cc_har_pnk"/> <resource name ="cc_har_blu"/> <resource name ="cc_har_red"/> <resource name ="cc_har_grn"/> <resource name ="cc_har_pur"/> <resource name ="cc_har_blk"/> <!-- Files from the Original game --> <resource name ="t3_har_dbl"/> <resource name ="t3_har_org"/> <resource name ="t3_har_red"/> <resource name ="t3_har_lbr"/> <resource name ="t3_har_rbr"/> <resource name ="t3_har_dbr"/> <!-- Files from the Pineappletree's Vibrant Colors 1_31-Mod --> <resource name="pt_har_wh1"/> <resource name="pt_har_wh2"/> <resource name="pt_har_wh3"/> <resource name="pt_har_wh4"/> <resource name="pt_har_wh5"/> <resource name="pt_har_gy1"/> <resource name="pt_har_gy2"/> <resource name="pt_har_gy3"/> <resource name="pt_har_gy4"/> <resource name="pt_har_gy5"/> <resource name="pt_har_bk1"/> <resource name="pt_har_bk2"/> <!-- Files from the Original game --> <resource name ="t3_har_blk"/> <!-- Files from the Pineappletree's Vibrant Colors 1_31-Mod --> <resource name="pt_har_bn1"/> <resource name="pt_har_bn2"/> <resource name="pt_har_bn3"/> <resource name="pt_har_bn4"/> <resource name="pt_har_bn5"/> <resource name="pt_har_br1"/> <resource name="pt_har_br2"/> <resource name="pt_har_br3"/> <resource name="pt_har_br4"/> <resource name="pt_har_br5"/> <resource name="pt_har_bk3"/> <resource name="pt_har_bk4"/> <resource name="pt_har_or1"/> <resource name="pt_har_or2"/> <resource name="pt_har_or3"/> <resource name="pt_har_re1"/> <resource name="pt_har_re2"/> <resource name="pt_har_re3"/> <resource name="pt_har_re4"/> <resource name="pt_har_bk5"/> <resource name="pt_har_re5"/> <resource name="pt_har_re6"/> <resource name="pt_har_re7"/> <resource name="pt_har_bk6"/> <resource name="pt_har_pv1"/> <resource name="pt_har_pv2"/> <resource name="pt_har_pv3"/> <resource name="pt_har_pv4"/> <resource name="pt_har_pv5"/> <resource name="pt_har_bk7"/> <resource name="pt_har_bl1"/> <resource name="pt_har_bl2"/> <resource name="pt_har_bl3"/> <resource name="pt_har_bl4"/> <resource name="pt_har_bl5"/> <resource name="pt_har_bk8"/> <!-- Files from the CS - NEW tints for hairs-Mod --> <resource name="cs_har_bl2"/> <resource name="cs_har_pnk"/> <resource name="cs_har_lil"/> <resource name="cs_har_gre"/> <resource name="cs_har_blu"/> </hair_colors> <skin_colors> <!-- Files from the Pineappletree's Vibrant Colors 1_31-Mod --> <resource name="pt_skn_p01"/> <resource name="pt_skn_p02"/> <resource name="pt_skn_p03"/> <resource name="pt_skn_p04"/> <resource name="pt_skn_p05"/> <resource name="pt_skn_c01"/> <resource name="pt_skn_c02"/> <resource name="pt_skn_c03"/> <resource name="pt_skn_c04"/> <resource name="pt_skn_c05"/> <resource name="pt_skn_t01"/> <resource name="pt_skn_t02"/> <resource name="pt_skn_t03"/> <resource name="pt_skn_t04"/> <resource name="pt_skn_t05"/> <resource name="pt_skn_d01"/> <resource name="pt_skn_d02"/> <resource name="pt_skn_d03"/> <resource name="pt_skn_d04"/> <resource name="pt_skn_d05"/> <resource name="pt_skn_b01"/> <resource name="pt_skn_b02"/> <resource name="pt_skn_b03"/> <resource name="pt_skn_b04"/> <resource name="pt_skn_b05"/> <resource name="pt_skn_a01"/> <resource name="pt_skn_a02"/> <resource name="pt_skn_a03"/> <resource name="pt_skn_a04"/> <resource name="pt_skn_a05"/> <resource name="pt_skn_i01"/> <resource name="pt_skn_i02"/> <resource name="pt_skn_i03"/> <resource name="pt_skn_i04"/> <resource name="pt_skn_i05"/> <resource name="pt_skn_w01"/> <resource name="pt_skn_w02"/> <resource name="pt_skn_w03"/> <resource name="pt_skn_w04"/> <resource name="pt_skn_w05"/> <!-- Files from the Original game --> <resource name="t1_skn_001"/> <resource name="t1_skn_002"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_skn_001"/> <resource name="cc_skn_002"/> <!-- Files from the Original game --> <resource name="t1_skn_003"/> <resource name="t1_skn_004"/> <resource name="t1_skn_006"/> <resource name="t1_skn_005"/> <resource name="t1_skn_007"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_skn_003"/> <resource name="cc_skn_004"/> <resource name="cc_skn_005"/> <resource name="cc_skn_006"/> <resource name="cc_skn_007"/> <resource name="cc_skn_008"/> <resource name="cc_skn_009"/> <resource name="cc_skn_010"/> <resource name="cc_skn_011"/> </skin_colors> <eyes_colors> <!-- Files from the Original game --> <resource name="t3_eye_ice"/> <resource name="t3_eye_lbl"/> <resource name="t3_eye_dbl"/> <resource name="t3_eye_grn"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_eye_blu"/> <resource name="cc_eye_lbl"/> <!-- Files from the Original game --> <resource name="t3_eye_tea"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_eye_tea"/> <resource name="cc_eye_grn"/> <resource name="cc_eye_lgr"/> <!-- Files from the Original game --> <resource name="t3_eye_hzl"/> <resource name="t3_eye_lbr"/> <resource name="t3_eye_amb"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_eye_lor"/> <!-- Files from the Original game --> <resource name="t3_eye_dbr"/> <!-- Files from the Pineappletree's Vibrant Colors 1_31-Mod --> <resource name="pt_eye_xcr"/> <resource name="pt_eye_wht"/> <resource name="pt_eye_lcr"/> <resource name="pt_eye_crs"/> <!-- Files from the Original game --> <resource name="t3_eye_gry"/> <!-- Files from the Pineappletree's Vibrant Colors 1_31-Mod --> <resource name="pt_eye_dcr"/> <resource name="pt_eye_xbl"/> <resource name="pt_eye_cbl"/> <resource name="pt_eye_vbl"/> <resource name="pt_eye_dvb"/> <resource name="pt_eye_kvb"/> <resource name="pt_eye_xgr"/> <resource name="pt_eye_cgr"/> <resource name="pt_eye_vgr"/> <resource name="pt_eye_dvg"/> <resource name="pt_eye_kvg"/> <resource name="pt_eye_xam"/> <resource name="pt_eye_cam"/> <resource name="pt_eye_vam"/> <resource name="pt_eye_dva"/> <resource name="pt_eye_kva"/> <resource name="pt_eye_xre"/> <resource name="pt_eye_cre"/> <resource name="pt_eye_vre"/> <resource name="pt_eye_dvr"/> <resource name="pt_eye_kvr"/> <resource name="pt_eye_xvi"/> <resource name="pt_eye_cvi"/> <resource name="pt_eye_vvi"/> <resource name="pt_eye_dvv"/> <resource name="pt_eye_kvv"/> <!-- Files from the Original game --> <resource name="t3_eye_blk"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_eye_pnk"/> <resource name="cc_eye_pur"/> <resource name="cc_eye_red"/> <resource name="cc_eye_yel"/> <resource name="cc_eye_cre"/> <resource name="cc_eye_wht"/> <resource name="cc_eye_gbl"/> <resource name="cc_eye_gye"/> </eyes_colors> <eyes_makeup_colors> <!-- Files from the Original game --> <resource name=""/> <resource name="t1_mue_bk1"/> <resource name="t1_mue_bk2"/> <resource name="t1_mue_bk3"/> <resource name="t1_mue_bl1"/> <resource name="t1_mue_bl2"/> <resource name="t1_mue_bl3"/> <resource name="t1_mue_gn1"/> <resource name="t1_mue_gn2"/> <resource name="t1_mue_gn3"/> <resource name="t1_mue_gr1"/> <resource name="t1_mue_gr2"/> <resource name="t1_mue_gr3"/> <resource name="t1_mue_or1"/> <resource name="t1_mue_or2"/> <resource name="t1_mue_or3"/> <resource name="t1_mue_pi1"/> <resource name="t1_mue_pi2"/> <resource name="t1_mue_pi3"/> <resource name="t1_mue_pu1"/> <resource name="t1_mue_pu2"/> <resource name="t1_mue_pu3"/> <resource name="t1_mue_re1"/> <resource name="t1_mue_re2"/> <resource name="t1_mue_re3"/> <resource name="t1_mue_ro1"/> <resource name="t1_mue_ro2"/> <resource name="t1_mue_ro3"/> <resource name="t1_mue_te1"/> <resource name="t1_mue_te2"/> <resource name="t1_mue_te3"/> <resource name="t1_mue_ye1"/> <resource name="t1_mue_ye2"/> <resource name="t1_mue_ye3"/> </eyes_makeup_colors> <blush_makeup_colors> <!-- Files from the Original game --> <resource name=""/> <resource name="t1_mub_br1"/> <resource name="t1_mub_br2"/> <resource name="t1_mub_br3"/> <resource name="t1_mub_or1"/> <resource name="t1_mub_or2"/> <resource name="t1_mub_or3"/> <resource name="t1_mub_pi1"/> <resource name="t1_mub_pi2"/> <resource name="t1_mub_pi3"/> <resource name="t1_mub_pu1"/> <resource name="t1_mub_pu2"/> <resource name="t1_mub_pu3"/> <resource name="t1_mub_re1"/> <resource name="t1_mub_re2"/> <resource name="t1_mub_re3"/> <resource name="t1_mub_ro1"/> <resource name="t1_mub_ro2"/> <resource name="t1_mub_ro3"/> <resource name="t1_mub_ta1"/> <resource name="t1_mub_ta2"/> <resource name="t1_mub_ta3"/> <resource name="t1_mub_te1"/> <resource name="t1_mub_te2"/> <resource name="t1_mub_te3"/> </blush_makeup_colors> <lip_makeup_colors> <!-- Files from the Original game --> <resource name=""/> <resource name="t1_mul_bk1"/> <resource name="t1_mul_bk2"/> <resource name="t1_mul_bk3"/> <resource name="t1_mul_br1"/> <resource name="t1_mul_br2"/> <resource name="t1_mul_br3"/> <resource name="t1_mul_pi1"/> <resource name="t1_mul_pi2"/> <resource name="t1_mul_pi3"/> <resource name="t1_mul_pu1"/> <resource name="t1_mul_pu2"/> <resource name="t1_mul_pu3"/> <resource name="t1_mul_re1"/> <resource name="t1_mul_re2"/> <resource name="t1_mul_re3"/> <resource name="t1_mul_ro1"/> <resource name="t1_mul_ro2"/> <resource name="t1_mul_ro3"/> <resource name="t1_mul_ta1"/> <resource name="t1_mul_ta2"/> <resource name="t1_mul_ta3"/> <resource name="t1_mul_te1"/> <resource name="t1_mul_te2"/> <resource name="t1_mul_te3"/> </lip_makeup_colors> <brow_stubble_colors> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_stb_wht"/> <!-- Files from the Original game --> <resource name="t1_stb_wht"/> <resource name="t1_stb_gry"/> <resource name="t1_stb_bln"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_stb_bn3"/> <resource name="cc_stb_bn2"/> <resource name="cc_stb_bln"/> <resource name="cc_stb_pnk"/> <resource name="cc_stb_blu"/> <!-- Files from the Original game --> <resource name="t1_stb_dbl"/> <resource name="t1_stb_org"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_stb_red"/> <!-- Files from the Original game --> <resource name="t1_stb_red"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_stb_grn"/> <resource name="cc_stb_pur"/> <!-- Files from the Original game --> <resource name="t1_stb_lbr"/> <resource name="t1_stb_rbr"/> <resource name="t1_stb_dbr"/> <!-- Files from the Pineappletree's Vibrant Colors 1_31-Mod --> <resource name="pt_stb_wh1"/> <resource name="pt_stb_wh2"/> <resource name="pt_stb_wh3"/> <resource name="pt_stb_wh4"/> <resource name="pt_stb_wh5"/> <resource name="pt_stb_gy1"/> <resource name="pt_stb_gy2"/> <resource name="pt_stb_gy3"/> <resource name="pt_stb_gy4"/> <resource name="pt_stb_gy5"/> <resource name="pt_stb_bk1"/> <resource name="pt_stb_bk2"/> <!-- Files from the Original game --> <resource name="t1_stb_blk"/> <!-- Files from the Pineappletree's Vibrant Colors 1_31-Mod --> <resource name="pt_stb_bn1"/> <resource name="pt_stb_bn2"/> <resource name="pt_stb_bn3"/> <resource name="pt_stb_bn4"/> <resource name="pt_stb_bn5"/> <resource name="pt_stb_br1"/> <resource name="pt_stb_br2"/> <resource name="pt_stb_br3"/> <resource name="pt_stb_br4"/> <resource name="pt_stb_br5"/> <resource name="pt_stb_bk3"/> <resource name="pt_stb_bk4"/> <resource name="pt_stb_or1"/> <resource name="pt_stb_or2"/> <resource name="pt_stb_or3"/> <resource name="pt_stb_re1"/> <resource name="pt_stb_re2"/> <resource name="pt_stb_re3"/> <resource name="pt_stb_re4"/> <resource name="pt_stb_bk5"/> <resource name="pt_stb_re5"/> <resource name="pt_stb_re6"/> <resource name="pt_stb_re7"/> <resource name="pt_stb_bk6"/> <resource name="pt_stb_pv1"/> <resource name="pt_stb_pv2"/> <resource name="pt_stb_pv3"/> <resource name="pt_stb_pv4"/> <resource name="pt_stb_pv5"/> <resource name="pt_stb_bk7"/> <resource name="pt_stb_bl1"/> <resource name="pt_stb_bl2"/> <resource name="pt_stb_bl3"/> <resource name="pt_stb_bl4"/> <resource name="pt_stb_bl5"/> <resource name="pt_stb_bk8"/> <!-- Files from the CS - NEW tints for hairs-Mod --> <resource name="cs_stb_bl2"/> <resource name="cs_stb_pnk"/> <resource name="cs_stb_lil"/> <resource name="cs_stb_gre"/> <resource name="cs_stb_blu"/> </brow_stubble_colors> <crew_cut_colors> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_stb_wht"/> <!-- Files from the Original game --> <resource name="t1_stb_wht"/> <resource name="t1_stb_gry"/> <resource name="t1_stb_bln"/> <resource name="t1_stb_dbl"/> <resource name="t1_stb_org"/> <resource name="t1_stb_red"/> <resource name="t1_stb_lbr"/> <resource name="t1_stb_rbr"/> <resource name="t1_stb_dbr"/> <!-- Files from the Pineappletree's Vibrant Colors 1_31-Mod --> <resource name="pt_stb_wh1"/> <resource name="pt_stb_wh2"/> <resource name="pt_stb_wh3"/> <resource name="pt_stb_wh4"/> <resource name="pt_stb_wh5"/> <resource name="pt_stb_gy1"/> <resource name="pt_stb_gy2"/> <resource name="pt_stb_gy3"/> <resource name="pt_stb_gy4"/> <resource name="pt_stb_gy5"/> <resource name="pt_stb_bk1"/> <resource name="pt_stb_bk2"/> <!-- Files from the Original game --> <resource name="t1_stb_blk"/> <!-- Files from the Pineappletree's Vibrant Colors 1_31-Mod --> <resource name="pt_stb_bn1"/> <resource name="pt_stb_bn2"/> <resource name="pt_stb_bn3"/> <resource name="pt_stb_bn4"/> <resource name="pt_stb_bn5"/> <resource name="pt_stb_br1"/> <resource name="pt_stb_br2"/> <resource name="pt_stb_br3"/> <resource name="pt_stb_br4"/> <resource name="pt_stb_br5"/> <resource name="pt_stb_bk3"/> <resource name="pt_stb_bk4"/> <resource name="pt_stb_or1"/> <resource name="pt_stb_or2"/> <resource name="pt_stb_or3"/> <resource name="pt_stb_re1"/> <resource name="pt_stb_re2"/> <resource name="pt_stb_re3"/> <resource name="pt_stb_re4"/> <resource name="pt_stb_bk5"/> <resource name="pt_stb_re5"/> <resource name="pt_stb_re6"/> <resource name="pt_stb_re7"/> <resource name="pt_stb_bk6"/> <resource name="pt_stb_pv1"/> <resource name="pt_stb_pv2"/> <resource name="pt_stb_pv3"/> <resource name="pt_stb_pv4"/> <resource name="pt_stb_pv5"/> <resource name="pt_stb_bk7"/> <resource name="pt_stb_bl1"/> <resource name="pt_stb_bl2"/> <resource name="pt_stb_bl3"/> <resource name="pt_stb_bl4"/> <resource name="pt_stb_bl5"/> <resource name="pt_stb_bk8"/> </crew_cut_colors> <tattoo_colors> <!-- Files from the Original game --> <resource name="T1_TAT_BLK"/> <resource name="T1_TAT_GRY"/> <resource name="T1_TAT_BRN"/> <resource name="T1_TAT_DBR"/> <resource name="T1_TAT_GRN"/> <resource name="T1_TAT_DGN"/> <resource name="T1_TAT_BLU"/> <resource name="T1_TAT_DBL"/> <resource name="T1_TAT_PUR"/> <resource name="T1_TAT_DPU"/> <resource name="T1_TAT_RED"/> <resource name="T1_TAT_DRD"/> <resource name="T1_TAT_ORG"/> <resource name="T1_TAT_YEL"/> <resource name="T1_TAT_PNK"/> <!-- Files from the CC Extra Tints & Tones-Mod --> <resource name="cc_TAT_wht"/> </tattoo_colors> <tattoos> <resource name="uh_tat_av1_0t"/> <resource name="uh_tat_av2_0t"/> <resource name="uh_tat_av3_0t"/> <resource name="uh_tat_da1_0t"/> <resource name="uh_tat_da2_0t"/> <resource name="uh_tat_da3_0t"/> <resource name="uh_tat_dw1_0t"/> <resource name="uh_tat_dw2_0t"/> <resource name="uh_tat_p01_0t"/> </tattoos> <skins> <resource name="uh_hed_fema_0d"/> <resource name="uh_hed_elfa_0d"/> <resource name="uh_hed_kida_0d"/> <resource name="uh_hed_masa_0d"/> <resource name="uh_hed_dwfa_0d"/> <resource name="uh_hed_quna_0d"/> </skins></morph_config>[/Code] I hope, this help you a little to get these mods run properly with your game and enjoy them :) Greetings Roana Link to comment Share on other sites More sharing options...
mysaga Posted March 26, 2010 Share Posted March 26, 2010 This is very helpful, thank you Roana. You are the best! Link to comment Share on other sites More sharing options...
Roana Posted March 26, 2010 Share Posted March 26, 2010 This is very helpful, thank you Roana. You are the best! You are welcome ;) Link to comment Share on other sites More sharing options...
vegeta0585 Posted March 26, 2010 Share Posted March 26, 2010 This is very helpful, thank you Roana. You are the best! You are welcome ;) thanks much! this wont fix the more hair mods not working with 1.03 tho will it? :( Link to comment Share on other sites More sharing options...
DarkeWolf Posted March 28, 2010 Share Posted March 28, 2010 the community is still working on 1.03 unfortunately :sad:which hair mod Is it, that doesnt work with 1.03 btw? Link to comment Share on other sites More sharing options...
TerraEx Posted March 31, 2010 Share Posted March 31, 2010 Hello (again) :), I have searched for an easy way, to merge 2 or more XML-files together per script integrated in the XML-source, but there is no _easy_ way. I have found solutions, but I don't know, if the processor, integrated in the DAUpdater or DAModder would process these languages (e.g. XML-Forms provide functions to add or append partitions of one XML into another, but I don't know, if the available processors would deal with these functions and process them). So there is no other sure way, to get them together in one by editing them in a text-editor with copy&paste by hand. I've just finished work on an application for dragon age that performs that very function - might want to check it out: CharGenMorph Compiler Designed to completely automate the process of merging chargenmorphcfg.xml files by searching through the Dragon Age & My Documents override directories and constructing a single master xml file. I'm hoping if there is enough support all future char gen related mods will include a chargenmorphcfg.xml for this app to process, allowing the community to bypass the process of manual editing that has plagued the scene for too long now. Link to comment Share on other sites More sharing options...
Kaerar Posted April 4, 2010 Share Posted April 4, 2010 I was just wondering that seeing as not all mods have a chargenmorph.xml whether you could tell it to compile one based on files contained within a folder? There are the main 5 but another 4 or 5 that aren't in that list. It's a bit hard to get them all working when some haven't got an xml and it needs to be manually edited with another 50 odd files names :( Link to comment Share on other sites More sharing options...
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