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Kaerar

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  1. What complaint? Just because they aren't capable of making something without handouts doesn't mean others can't capitalise on the situation. End of the day, these days it seems to be 'if one can't do, just whine and invoke some 'ism to get clout points'.
  2. Normally I'd look into doing this myself, however I don't have enough time or experience with Gamebryo. The module system for ships is awesome, but there's some weird arbitrary parts limitation. Some parts are duplicated for a fore or aft part. Some can flip on the Z axis, others on the X axis, but rarely are any parts actually available to flip properly on X, Y and Z axes. Basically the request is to have items be able to mount in more directions like some of the horizontal engines being switched to vertical and allowance of half height or half width slots. Would really improve the building aspect of Starfield.
  3. Find an abandoned planet. There's a few and they are barren enough to have no wildlife.
  4. Very interesting mod. I've been away from XCOM for a while, good to see some active and good quality mods still going, especially when Warspace isn't your cup of tea :D Currently running YAXO (which for all intents and purposes is very similar to this, minus the long bit!). Will give this a go asap ;)
  5. Ok 1.02 is out time for a check to see if this still works...
  6. Meshes are nearly always going to be different length. Swapping a larger for a smaller mesh maybe possible if you were lucky and have angels sleep with you at night, other than that good luck...
  7. Yeah that's pretty easy. I've unshackled all of them, though the more advanced patrols are only present from Classic and above. Would point out how, but my modpatcher is only partially working atm...
  8. Would be nice in reverse to give squadsight to the enemy Ethereal's and Sectoid Commanders...
  9. Hi guys, just trying to make Ethereal's and Sectoid Commanders a bit more of an interesting fight. Currently their Psi powers are wasted due to LoS restrictions. So I'm trying to apply squadsight to them, however it's not quite going to plan. A test by changing a Sectoid's stats for "=eAbility_NONE,ABILITIES[3]" to "=eAbility_SquadSight,ABILITIES[3]" resulted in no written or documented change in the game as to their actual abilities (post autopsy), however sectoid squads were activating off screen once the first group had been seen. This got me thinking that it's possibly working but I can't be sure (new game test on Impossible). Can someone else confirm what I'm seeing and whether it's actually working or not?
  10. Well Elite Soldier pack is confirmed as DLC now, with an upcoming DLC also confirmed. I bet there's another one by Jan and then possibly one more before they get around to helping out more...
  11. It's using the 3 layers for different (or the same) things. They can all contain data separately used but reduce file space by having it all in one file...
  12. The problem I've seen is that the stock fighter can't cope with the large UFO's well. Other than that beating Mutons with Ballistic weapons and later Beserker's/Elite's with Laser weapons (as you haven't managed to unlock Plasma fully by then usually) is a real feat and at the same time very satisfying that you managed it. More control over the enemy progression and appearance rate would be helpful though. Maybe alter it so small scouts still appear with Sectoids in them instead of Sectopods, so new soldiers get a chance to develop.
  13. Yes I had the same problem hence I mentioned the two variables causing the shadows to screw up. The other settings have minor changes for the most part (except for increased texture detail on certain textures) and would be more apparent in an FPS than a 3rd person Tactical Strategy game. Find in the files: bAllowHardwareShadowFiltering=True bEnableBranchingPCFShadows=True and change =True to =False to fix the shadows if you have the mod enabled. I don't know how else I can say this ;) P.S. It's not my mod, I just had the same issue with shadows becoming broken with those two variables set to True. P.P.S. Use Imgur or something similar to upload pics as I don't want to download unknown files ;)
  14. The shadows are default set to XBOX level of detail and sharpness. You'll see an improvement if you use the above mod mostly on the shadows but a few textures are improved too. The two variables I linked in my previous post fix the grainy and heavy shadows you see in the barracks with the above mod as it turns on features of the Engine that are not used/disabled for XCOM.
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