Javalin Posted April 1, 2010 Author Share Posted April 1, 2010 After some digging around, I found that Bethesda have used Actors in all their races. Thus being completely impossible to recreate, so I'll have to stop this project, or i'll be wasting my time. It'll never be close to the proper thing. I'm actually proper disheartened by this finding. I didn't think they would've got voice actors for everything. /sigh Male Actors: Patrick Stewart: Uriel SeptimSean Bean (Lord Boromir in LotR): Martin SeptimJeff Baker (Star Trek): HaskillTerence Stamp (Star Wars Ep1): Mankar CamoranJonathan Bryce (Star Trek): Argonian, Khajiit, Nord, and Orc MalesRalph Cosham (Pirates of the Carribean): Breton malesWes Johnson (Star Trek): Imperial males, Dremora, the Arena announcer, Pelinal Whitestrake and SheogorathCraig Sechler (Star Trek): Altmer, Bosmer and Dark Elf malesMichael Mack: Redguard Males Female: Lynda Carter (Wonder Woman): Orc and Nord FemalesCatherine Flye: Breton and Imperial females: Gayle Jessup: Redguard females:Linda Kenyon (Star Trek): Altmer, Bosmer and Dark Elf femalesElisabeth Noone: Argonian and Khajiit females Link to comment Share on other sites More sharing options...
BlackerrR Posted April 2, 2010 Share Posted April 2, 2010 It's understanable. This is realy impossible, but at least (if Bethesda staff are reading) we gave them idea, right? :biggrin: Link to comment Share on other sites More sharing options...
Javalin Posted April 2, 2010 Author Share Posted April 2, 2010 It's understanable. This is realy impossible, but at least (if Bethesda staff are reading) we gave them idea, right? :biggrin: I don't know even if it would be possible to do either way. They'd need voice actors, or we'd be back in the dialogue days like in morrowind :P Link to comment Share on other sites More sharing options...
Pronam Posted April 2, 2010 Share Posted April 2, 2010 Tsk, so they actually used half of the voices using the start trek crew that they probably contracted via that star-trek game they worked on? They better do some different next time lol. (Something tells me the Fallout3 and BRINK voices won't be that different either.) ==And that person from Pirates of the Caribbean is probably for the same named game as well arg!Well, I don't blame them..but they should at least add some more different people next time. Link to comment Share on other sites More sharing options...
BlackerrR Posted April 2, 2010 Share Posted April 2, 2010 Probably, but truth to be told, they are not bad, they work for Oblivion just fine. I realy like Breton's ( Ralph Cosham ) voice, don't know why. :biggrin: Link to comment Share on other sites More sharing options...
Pronam Posted April 2, 2010 Share Posted April 2, 2010 The voices aren't that bad indeed, it's just that there were to few of them. Those other games probably didn't require that much voices, but another game shouldn't be the reason to use the 'same' amount of people for a game that could've enjoyed a few more. Who hasn't noticed that the old beggars talk like old people (or smoking ones) when you walk past them, but when you ask for rumors they sound like average middle aged people :biggrin:. But they do tend to listen at bethy, I bet it'll a lot better next time. But yes...in what way eh? That'll be the surprise...or the disappointment. Link to comment Share on other sites More sharing options...
Javalin Posted April 2, 2010 Author Share Posted April 2, 2010 Tsk, so they actually used half of the voices using the start trek crew that they probably contracted via that star-trek game they worked on? They better do some different next time lol. (Something tells me the Fallout3 and BRINK voices won't be that different either.) ==And that person from Pirates of the Caribbean is probably for the same named game as well arg!Well, I don't blame them..but they should at least add some more different people next time. The voice from Pirates of the Carribean is a nobody :P Someone in the background I think. I believe the names i listed for the voice actors, most are in FO3 aswell. Wes Johnson is AWESOME as Sheogorath. Its much more welcoming from the statue of sheogorath in Morrowind under Vivec City. Actually does sound like a Mad God. Instead of the calm "Sheh-gor-rarth" voice. Speaking of which, I wonder who did the voices for the other daedric gods? - and I wonder why they used the Voices of EVERYONE on star trek? - I'm sure I could think of better Actors. Link to comment Share on other sites More sharing options...
BlackerrR Posted April 2, 2010 Share Posted April 2, 2010 Tsk, so they actually used half of the voices using the start trek crew that they probably contracted via that star-trek game they worked on? They better do some different next time lol. (Something tells me the Fallout3 and BRINK voices won't be that different either.) ==And that person from Pirates of the Caribbean is probably for the same named game as well arg!Well, I don't blame them..but they should at least add some more different people next time. The voice from Pirates of the Carribean is a nobody :P Someone in the background I think. I believe the names i listed for the voice actors, most are in FO3 aswell. Wes Johnson is AWESOME as Sheogorath. Its much more welcoming from the statue of sheogorath in Morrowind under Vivec City. Actually does sound like a Mad God. Instead of the calm "Sheh-gor-rarth" voice. Speaking of which, I wonder who did the voices for the other daedric gods? - and I wonder why they used the Voices of EVERYONE on star trek? - I'm sure I could think of better Actors. Yeah, Wes Johnson did a great job acting as Sheogorath. I haven't played Morrowind that much, so I can't compare. :confused: As for other Deadric Gods, i think that all of them participated in creating DGs' voices. A bit of programming here and there and *puff*, voices for the Daedras. :biggrin: For example, if you listen to male Golden Saints little closely (i'm not 100% percent sure), you'll hear that this is the same guy who gives voices for Elves. Link to comment Share on other sites More sharing options...
Povuholo Posted April 4, 2010 Share Posted April 4, 2010 Oh thanks for this information. Looks like i missed it in readme file. Your mod is cool and it was hard for me to disable it just for rumors (now I understand Hollywood stars' pain which is caused by rumors :tongue: ). I hope you don't feel offended by my posts.No problem, it's why I made it so easy to disable it in the first place. As for the modded voice acting thing... I don't actually think that the linking of the voiced lines to a line is the biggest issue. It's the voice acting itself. Everyone can speak a few lines, but fewer people can do it well, and have a good quality microphone for it too. And if you have multiple NPCs you don't want all of them to sound exactly the same either so you'd need to be very good at voice acting or get more people to do it. I think I prefer no voice acting over bad voice acting with the sound quality of someone blowing in a microphone while talking in multiplayer games. Link to comment Share on other sites More sharing options...
Javalin Posted April 4, 2010 Author Share Posted April 4, 2010 I think I prefer no voice acting over bad voice acting with the sound quality of someone blowing in a microphone while talking in multiplayer games. I can deal with bad voice acting. I just can't deal with the following:- I. Terrible microphones, lots of feedback, or crap quality playback.II. The type who almost quite litterally have it in their nose when they try to speakIII. Do alot of breathing into the microphone. I fully understand not everyone is cut out for voice acting - I'm not either, however my mic never gets close to my nose, zero feedback and the quality is good. I wonder what Bethesda decide to do in the longrun though, Perhaps they can get voices that don't sound too robotic, and bring back N'WAH! Link to comment Share on other sites More sharing options...
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