Tearsintherain1985 Posted July 15, 2014 Share Posted July 15, 2014 Hey I' tryin to make a hardcore load order build and I wanted to get it functional before I start adding more mods, I' having trouble with FWE and MMM getting along, I have the inoperability patch but when they load together, it never brings up the main menu, I'm stuck lookin at the bos guy. when I disable mmm it loads right up, and mmm is staying on, so thats my problem. I've tried creating a merged patch and it lets me get all the way to the end before it comes up with several unspecified errors and won't actually save the newly created merged patch. Lame. Link to comment Share on other sites More sharing options...
Tearsintherain1985 Posted July 15, 2014 Author Share Posted July 15, 2014 Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esm20th Century Weapons.esmSShop.esmFO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Alternate Travel.espMart's Mutant Mod.esm20th Century v5 ALIVE (NPC_Settler).esp20th Century v5 ALIVE (Vault 101).esp20th Century v5 ALIVE (RivetCity).esp20th Century v5 ALIVE (Raider).esp20th Century v5 ALIVE (Slaver).esp20th Century v5 ALIVE (Chinese Ghoul).esp20th Century v5 ALIVE (SuperMutant).esp20th Century v5 ALIVE (Talon_Regulator).esp20th Century v5 ALIVE (Brotherhood_Outcast).espT6M Jeans Outfit FO3.espType6 Combat Uniform.espSRA.espTriage.espOutFits.espSteinerCombatGear.espSShopItems.espTG Armor Collection.espjotoughgirlFO3.espDragonskin Tactical Outfit.espDragonskinBonusPack.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Master Menu Module.espPhalanx-OPTIONAL-WeaponChange.espPhalanx-DogmeatEnemyTweaks.espPhalanx-MainFollowerModule.espPhalanx-BrokenSteel-Integration.espTotal active plugins: 62Total plugins: 62 Link to comment Share on other sites More sharing options...
M48A5 Posted July 15, 2014 Share Posted July 15, 2014 You do not need MMM-Tougher Traders, Natural Selection or Zones Respawn, they are part of FWE. You are missing compatibility patches. See:http://www.nexusmods.com/fallout3/mods/18173/? Link to comment Share on other sites More sharing options...
Tearsintherain1985 Posted July 15, 2014 Author Share Posted July 15, 2014 You do not need MMM-Tougher Traders, Natural Selection or Zones Respawn, they are part of FWE. You are missing compatibility patches. See:http://www.nexusmods.com/fallout3/mods/18173/?awesome, thank you very much I'll go fight with it some more. I bet thats the problem but I'll get back to you. again thank you, I was worried no one would show up Link to comment Share on other sites More sharing options...
Tearsintherain1985 Posted July 15, 2014 Author Share Posted July 15, 2014 hey where would you suggest I put this patch? I have it at the bottom but it doesn't work, same problem Link to comment Share on other sites More sharing options...
Tearsintherain1985 Posted July 15, 2014 Author Share Posted July 15, 2014 yeah I moved it all over on my list, its still happening. I got all the most up to date versions, and I've never had this problem with MMM Link to comment Share on other sites More sharing options...
Tearsintherain1985 Posted July 15, 2014 Author Share Posted July 15, 2014 (edited) Still need help, installed the blackened mods instead of the foip mods, reinstalled darnified ui case others were talking about it being a culprit. it loads fine until the MMM esps are activated, it doesn't even have a problem with the esm. just checked again it's my MMM esp file, the main esp, none of the others are having this problem Edited July 15, 2014 by tears_in_the_rain Link to comment Share on other sites More sharing options...
Tearsintherain1985 Posted July 16, 2014 Author Share Posted July 16, 2014 In case anyone is wondering I have NOT found a functioning soution yet and could still use help if anyone is willing and able. thanks in advance. Link to comment Share on other sites More sharing options...
Tearsintherain1985 Posted July 16, 2014 Author Share Posted July 16, 2014 Screw it, I just installed an older version of MMM, did the job, but with some errors in foedit, guess I'm rollin the dice again Link to comment Share on other sites More sharing options...
AKcelsior Posted July 24, 2014 Share Posted July 24, 2014 (edited) Download the appropriate Blackened patch and remove "Mart's Mutant Mod - FWE Master Release + DLCs.esp". That file alone is probably outdated and referencing objects that are no longer used causing your game to freeze on load. Place the Blackened patches after every mod they change and preferably after your merge patch (should you choose to use one). I don't even use merged patches anymore, I rely solely on Blackened. Edited July 24, 2014 by akkalat85 Link to comment Share on other sites More sharing options...
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