Matt6sic6 Posted July 16, 2014 Share Posted July 16, 2014 Alright, so I've been THIS close for months now trying to convert Clothesminded's Army of Two Ballistic Masks mod to New Vegas. Everything is copied over, the masks are distrubuted among all the raiders etc. My ONLY problem has been the demomaskgo.nif file, which is the World Object nif. If I insert it like it is in the GECK, the preview displays a big red "!", and reads "marker_error:0" I have tried fixing it myself by importing it into Blender and then exporting it back to New Vegas - and this DOES get the mesh to show up in game, but there is zero collision, the object floats in the air when dropped, I can't pick it back up, and I walk right through it. I know just about nothing when it comes to blender. I've sat and watched countless YouTube videos on the subject, and it all sounds Greek to me. The mesh is finished, it just needs the correct collision added to it to make it able to be kicked around and picked up. Any takers? PLEASE? Link to comment Share on other sites More sharing options...
KiCHo666 Posted July 16, 2014 Share Posted July 16, 2014 (edited) I can do it! :smile: Edited July 16, 2014 by KiCHo666 Link to comment Share on other sites More sharing options...
Matt6sic6 Posted July 16, 2014 Author Share Posted July 16, 2014 Dude, I could KISS you! Thank you SO much for responding so FAST! I'm going to give you partial credit when I upload it. right now I'm working on some retextures for it to give an even bigger variety than the original mod. Link to comment Share on other sites More sharing options...
Matt6sic6 Posted July 17, 2014 Author Share Posted July 17, 2014 http://www.nexusmods.com/newvegas/mods/56405/? Link to comment Share on other sites More sharing options...
KiCHo666 Posted July 17, 2014 Share Posted July 17, 2014 No problem! Really, the only thing I did was right clicked the mesh > Havok > create convex shape and pressed OK. Everything was already there, including correct inertia numbers. :) Link to comment Share on other sites More sharing options...
Matt6sic6 Posted July 17, 2014 Author Share Posted July 17, 2014 Well, I really appreciate it. I know nothing about this kind of stuff, I'm as green as green can be when it comes to modelling and creating meshes, I'm not even a beginner, I'm a never have. YouTube tutorials were no help to me, everyone went so fast and didn't explain what they were doing. I can sit and texture meshes and edit UV's all day long and write scripts until the cows come home. Why no one bothered to fix this mesh for NV until now baffles the hell out of me. It was pretty popular on Fo3, no idea why no one tried. The original creator bailed, and I was confident I could do it myself, but lack of knowledge is what kept me from getting it ported over this long. It's not something I diligently worked on for 5 years straight like some people are mocking me for. Instead of being glad that there's another great mod to enjoy, people would rather be obnoxious... Anyways... thank you again, I appreciate it, even if no one else on this site does... Link to comment Share on other sites More sharing options...
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