thegreatgamecreator Posted March 27, 2010 Share Posted March 27, 2010 I am working on a mod in which an npc has a custom weapon. It has custom sounds for it. But for some reason whenever the npc fires the weapon there is no sound from the weapon, but when I picked up the weapon and shot it sounded fine. The weapon uses custom meshes and sounds. I would greatly appreciate some help. Link to comment Share on other sites More sharing options...
pkleiss Posted March 27, 2010 Share Posted March 27, 2010 There is both a 2D and a 3D sound. Did you setup both? Link to comment Share on other sites More sharing options...
thegreatgamecreator Posted April 7, 2010 Author Share Posted April 7, 2010 Yes I did. Link to comment Share on other sites More sharing options...
pkleiss Posted April 7, 2010 Share Posted April 7, 2010 Can you play the 3D sound from its sound object in the geck? have you possible set the attenuation such that the sound fades away at close range? Link to comment Share on other sites More sharing options...
acheesedanish Posted April 10, 2010 Share Posted April 10, 2010 yes I think so. I basicly copied the settings for the 10mm pistol to make the sound settings for my weapon. I just changed the settings to copy another weapon that worked and it still wont work right. I played the sound in geck fine. The 3d sound and 2d sound are both the same could that be the problem? Sorry accidently logged into my brothers account. Link to comment Share on other sites More sharing options...
pkleiss Posted April 10, 2010 Share Posted April 10, 2010 I don't think that both the 2D and 3D using the same sound file is an issue, but I'm not positive. The weapons in the geck don't use the same file for both sounds, so maybe make a copy your sound file to use with one of the sound objects. The 2D needs the 2D radius & 360 LFE flags set, and the 3D has no flags set, but I'll bet you have already done this. The only other thing I can think of is that the format for the 2D sound is not the same as the fromat for the 3D sound, but I don't know what that might be if that is the case. Link to comment Share on other sites More sharing options...
acheesedanish Posted April 11, 2010 Share Posted April 11, 2010 I don't think that both the 2D and 3D using the same sound file is an issue, but I'm not positive. The weapons in the geck don't use the same file for both sounds, so maybe make a copy your sound file to use with one of the sound objects. The 2D needs the 2D radius & 360 LFE flags set, and the 3D has no flags set, but I'll bet you have already done this. The only other thing I can think of is that the format for the 2D sound is not the same as the fromat for the 3D sound, but I don't know what that might be if that is the case.This is the settings for the sounds.http://i558.photobucket.com/albums/ss21/essential3dstudios/weaponsettings.pnghttp://i558.photobucket.com/albums/ss21/essential3dstudios/weaponsettings2.png Link to comment Share on other sites More sharing options...
pkleiss Posted April 11, 2010 Share Posted April 11, 2010 I don't know if this makes you feel any better, but those pics look like you have the correct settings to me. The only other thing I can think of, like I mentioned before, would be that the file formats for the 2D and 3D may be different - like 44100 Hz mono for one and some other format for the other, but I don't know what the other format might be, or if that is even the issue. Link to comment Share on other sites More sharing options...
Recommended Posts