Bigpoppafluff1 Posted March 28, 2010 Share Posted March 28, 2010 I have a question about remoding mod. I use Hoarfrost Castle Mod as a home but I wanted to remod some of the NPC's that the original author uses (guards, priory, cook,etc). I wanted to change there race, armor and cloths. I used some other Mod races like (chocolate, night, moon, deep, and cute elves, also xenia, and AB humans). As for the cloths it was BridFetishGirl and DMRA armor and cloths. Well one I saved my Mod I loaded the game up; but every time I would get around the Hoarfrost castle It would kick me out of the game. I use GOTY oblivion the updated patchs, and OSBE script V18. In my load order the races load then cloths, then hoarfrost. What do I need to do to make these mods work together? Link to comment Share on other sites More sharing options...
Bigpoppafluff1 Posted March 29, 2010 Author Share Posted March 29, 2010 still need help Link to comment Share on other sites More sharing options...
LFact Posted March 29, 2010 Share Posted March 29, 2010 First, read this tutorial: De-Isolation Link to comment Share on other sites More sharing options...
Bigpoppafluff1 Posted March 30, 2010 Author Share Posted March 30, 2010 First, read this tutorial: De-IsolationThat helped a lot. I downloaded Tes.edit Did what it said to do. but It still want Change the race or cloths on the NPC's in hoarfrost castle. I'm setting the Patch as the active fill in TesCS. What am I doing wrong. :confused: Link to comment Share on other sites More sharing options...
Bigpoppafluff1 Posted March 30, 2010 Author Share Posted March 30, 2010 I think my problem lies in a " Non parent" error message I'm getting. How do Fix that?? Link to comment Share on other sites More sharing options...
Eiries Posted March 31, 2010 Share Posted March 31, 2010 Try turning each of the race mods you used into master files (using programs like Wrye Bash, Tes4Gecko, possibly TesEdit.) Now load up Hoarfrost with all those master files, do your stuff, save it and whatnot. See if that helps. If you don't want all those masters taking up space, you can use Tes4Gecko (not sure about anything else) to set those master dependencies to the original plugins. Be warned though: if you ever edit that mod again, you'll have to turn those dependencies back to the masters before loading it, otherwise it'll lose those dependencies and stop working properly. If you still encounter problems, it's probably because of the other things attached to those characters, like dialogue. Sometimes, especially with voice acting, it'll severely mess up after a race change. Best of luck to you. Link to comment Share on other sites More sharing options...
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