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Long War for Mac OS/X - pointers / advice?


thither

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Hi guys. I was hoping someone could help me with something really basic. I'm stumped by number 4 in the install instructions. "Open a terminal and cd into the disk image, you'll need to run commands from here". Not sure what the terminal is or what I should be using to open it. I've opened the dmg, then the zip inside that and I have a file called app, but there doesn't seem to be anything executable in there. Can someone point me in the right direction?

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  On 9/6/2014 at 1:08 PM, Smurfkicker said:

Hi guys. I was hoping someone could help me with something really basic. I'm stumped by number 4 in the install instructions. "Open a terminal and cd into the disk image, you'll need to run commands from here". Not sure what the terminal is or what I should be using to open it. I've opened the dmg, then the zip inside that and I have a file called app, but there doesn't seem to be anything executable in there. Can someone point me in the right direction?

 

Sure, first you need to open the Terminal application, which should be in the "Utilities" folder of your Applications. You can also just hit command-space, and then type in the word "terminal" in the little search box in order to open it. You'll wind up with a small white window, this is the command line and it's where you need to type in the commands to launch the installer.

 

The first thing you'll want to do is type "cd /Volumes/Long-War-Mac-Installer/" to get to the disk image that you just mounted. After that, follow the install instructions from this page.

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Ah. Sadly, the installer doesn't currently work with non-Steam installs of the game, but I would like to get it working for them. (I personally only own it on Steam, which is why it only supports that right now.)

Do you have the Apple app store version of the game? In principle there shouldn't be any reason the app store version would not work, but the directories the game is installed in would be different and that's probably why it refuses to install itself.

I also have no idea what the phone home situation is like for the app store version of the game. I would be somewhat surprised if the same hosts weren't used there, but Apple does love its walled garden ecosystem, so maybe everything is routed through the app store?

About the Enemy Within DLC, currently the mod files that are bundled with the installer are only applicable for Enemy Within (to be precise, with the Steam version of Enemy Within, but again there's no reason they couldn't work with a different distribution of the base game, as far as I know). Also, the installer installs the game in folder which are specific to Enemy Within, distinct from the vanilla game. If I hear enough public outcry for an Enemy Unknown installer I'll look into adapting it, but so far nobody has told me they want it.

 

Thank you for your quick response!
I didn't realise the install was for Steam only, my bad.
The version of EU and EW that I have are both from gamersgate.co.uk and are downloaded directly from there.
The directories are "/Applications/XCOM Enemy Unknown - Elite Edition/Contents/Resources/Data/XEW" (which has the following files 'Binaries/Engine/XComGame) and ".../Library/Application Support/Feral Interactive/XCOM Enemy Unknown - Elite Edition/XEW" (which has the following files 'FeralTemp/Logs/MacInit/Profiling/SaveData/Volumes' and 'shader_log.txt' file)"
.
The phone home situation maybe a little muddled as I'm not sure that the installer is looking in the right place. When I try and install it says it is blocked but when I try and unblock it it says that it is already unblocked and that I'm ready to go. Is this a result of it not actually seeing what isn't there as it is looking in the wrong place? (Does that make any sense at all?)
I don't know if this is relevant at all to the phone home thing but in the front end panel you get before the game's loading screens start proper (the window with the "Activation/About/DLC/Video/Extras/Support/Advanced" tabs across the top) I have unchecked the "Automatically check for updates". Is this the same as blocking the phone home function or have I got the wrong end of the stick?
Thanks again for your help :)
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Interesting. I haven't read anything about the GamersGate distribution of the game. Chances are pretty good that the existing mac installer could be made to work with it just by tweaking some of the paths in the script, but it would probably take a little hacking.

 

I don't have time to look at it at the moment, but when I get a little time the thing that would be most helpful would be dtrace output showing what specific files the program opens when it launches - eg via opensnoop, producing output similar to this.

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Interesting. I haven't read anything about the GamersGate distribution of the game. Chances are pretty good that the existing mac installer could be made to work with it just by tweaking some of the paths in the script, but it would probably take a little hacking.

I don't have time to look at it at the moment, but when I get a little time the thing that would be most helpful would be dtrace output showing what specific files the program opens when it launches - eg via opensnoop, producing output similar to this.

 

Hi,

 

Sorry for my late reply, I've been without internet for the past few days.

 

I've re-installed EU and EW and run opensnoop with it.

 

Here it is. Hope it helps. Thanks again :smile:

 

  Reveal hidden contents

 

Edited by jellyrollsoul
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Hmm, the weird thing is that I don't see any .upk files in there (which are some of the game files that need to get modified in order to apply the patch). Did you actually launch the game and get to the main XCom menu, or did you quit from the little launcher application?

 

Also, if you go to pastebin.com you can upload a big blob of text there and then just post a link to it back here (you don't need to create an account or anything). We wouldn't want the forums to run out of electrons!

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  On 9/11/2014 at 12:04 AM, jellyrollsoul said:

My word that was a lot of output! I'm so sorry for clogging up the board!

You (and only you) can easily fix it. Just edit that post and put that output inside "spoiler" tags. As shown here (which is inside "code" tags so the actual code isn't interpreted):

 [spoiler]
 text
 [/spoiler]

-Dubious-

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  On 9/12/2014 at 12:54 AM, dubiousintent said:

 

  On 9/11/2014 at 12:04 AM, jellyrollsoul said:

My word that was a lot of output! I'm so sorry for clogging up the board!

You (and only you) can easily fix it. Just edit that post and put that output inside "spoiler" tags. As shown here (which is inside "code" tags so the actual code isn't interpreted):

 [spoiler]
 text
 [/spoiler]

-Dubious-

 

 

Thanks for the advice, dubiousintent. And sorry again for making a mess!

 

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Hmm, the weird thing is that I don't see any .upk files in there (which are some of the game files that need to get modified in order to apply the patch). Did you actually launch the game and get to the main XCom menu, or did you quit from the little launcher application?

 

 

Thither, I opened the game to the XCOM main game menu. Should I run it again and start a game do you think or would that be a waste of time?

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  On 9/13/2014 at 11:11 PM, jellyrollsoul said:

 

Thither, I opened the game to the XCOM main game menu. Should I run it again and start a game do you think or would that be a waste of time?

 

Uh, you might as well, yeah, and then put the output on pastebin and post a link. Maybe try starting a new game this time, and then quit from there.

 

I suppose it's possible that the app store version of the game has buried the UPK files and so forth in all those Mac plist files and frameworks somewhere, or exploded them onto the filesystem or something, in which case installing the mod is probably going to be very difficult.

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