thither Posted August 11, 2014 Author Share Posted August 11, 2014 I've grabbed the fixed files from wghost and verified that they fix the problem in OS/X as well, so once the next release comes out that bug should be fixed. I also talked to johnnylump; for beta 14 they are planning to release LW as a zip file, which should reduce dependencies for mac users. They are cranking away on b14 right now and don't want to deal with managing a between-betas bugfix release, so it's probably best just to wait until b14 comes out (and don't buy sawed-off shotguns in the meantime). Once thing I've noticed is that I get pretty consistent CTDs on launch if I don't have very much free RAM, presumably from memory allocation failures. Closing a few dozen browser tabs works wonders for stability. Link to comment Share on other sites More sharing options...
wghost81 Posted August 11, 2014 Share Posted August 11, 2014 Unfortunately, you won't be able to buy all the other weapons too. Or at least all the class-limited weapons, if I remember the old code correctly. Research weapon fragments (or what equivalent there is in LW) and try to manufacture scopes to check if this is true for Mac too. Link to comment Share on other sites More sharing options...
wghost81 Posted August 12, 2014 Share Posted August 12, 2014 Linux LW is out, you can use fixed upk files from there to fix CTD bugs. Link to comment Share on other sites More sharing options...
robdamanii Posted August 12, 2014 Share Posted August 12, 2014 New bug: Trying to produce ANYTHING from engineering causes a CTD now. Any one experienced the same? End of April, if that matters, right after "friends in low places" mission. Link to comment Share on other sites More sharing options...
thither Posted August 14, 2014 Author Share Posted August 14, 2014 Ok, my installer is reasonably feature-complete and documented (no GUI yet though). If anyone on a Mac could try it out and let me know how it works, I'd be grateful. https://github.com/timgilbert/long-war-unix-installer robdamanii, this is the same sawed-off shotgun bug as above. I'll try to package up the Linux fixes with my script and send them to johnnylump as an official release, but that probably won't be ready for a while. Link to comment Share on other sites More sharing options...
ostrandj Posted August 14, 2014 Share Posted August 14, 2014 (edited) Ok, my installer is reasonably feature-complete and documented (no GUI yet though). If anyone on a Mac could try it out and let me know how it works, I'd be grateful. https://github.com/timgilbert/long-war-unix-installer robdamanii, this is the same sawed-off shotgun bug as above. I'll try to package up the Linux fixes with my script and send them to johnnylump as an official release, but that probably won't be ready for a while. Just FYI, I made use of the installer last night on my mid-13 MBP and it worked just fine. There were a few hiccups, but I would put that more to my novice level terminal abilities than anything else. Have played through the first month or so of missions with no issues. Edited August 14, 2014 by ostrandj Link to comment Share on other sites More sharing options...
Argusnox Posted August 14, 2014 Share Posted August 14, 2014 this weekend I'm going to re insall the mod to try your installer Thither Link to comment Share on other sites More sharing options...
thither Posted August 15, 2014 Author Share Posted August 15, 2014 Good news! I tweaked my script enough so that it produces a .dmg file with the script and the installation files on it, and I've produced a bona-fide OS/X distribution. The install should be somewhat simpler and you won't need to have innoextract installed any more. The distribution is the same as Beta 13, plus the fix for buying weapons that wghost81 has in her Linux distribution. I have PMed the file to johnnylump for upload to the site, and updated the docs on github to reflect how you install from a .dmg file. In the interim, you can still use the script to install from a .exe file as before: ./LongWarInstaller.py --install ~/Downloads/Long-war-beta-whatever.exe I'll probably be offline for a few days, but will check back here to see if anyone has any trouble. Link to comment Share on other sites More sharing options...
robdamanii Posted August 15, 2014 Share Posted August 15, 2014 Ok, my installer is reasonably feature-complete and documented (no GUI yet though). If anyone on a Mac could try it out and let me know how it works, I'd be grateful. https://github.com/timgilbert/long-war-unix-installer robdamanii, this is the same sawed-off shotgun bug as above. I'll try to package up the Linux fixes with my script and send them to johnnylump as an official release, but that probably won't be ready for a while. Is there a way to simply get the .upk files from the linux distro and replace the ones currently in the OSX directories? Would that be the bug fix we're looking for?As it is, I can't really build anything, which puts the arc thrower out of reach.... Link to comment Share on other sites More sharing options...
thither Posted August 15, 2014 Author Share Posted August 15, 2014 Is there a way to simply get the .upk files from the linux distro and replace the ones currently in the OSX directories? Would that be the bug fix we're looking for?As it is, I can't really build anything, which puts the arc thrower out of reach.... Sure. 1. Download the Linux installer (it's a .zip file)2. Unzip it3. The three files you want are in LW-EW-Linux/install-files/:localization/int/xcomstrategygame.intcookedpcconsole/xcomgame.upkcookedpcconsole/xcomstrategygame.upk4. Copy the upks to XCOMData/XEW/XcomGame/CookedPCConsole5. Copy the .int file to XCOMData/XEW/Localization/INT6. Also copy it the .int to "XCOM Enemy Unknown.app/Contents/Resources/MacOverrides" I don't think you need to wipe out your Feral Interactive directory after this (if you do see above). Link to comment Share on other sites More sharing options...
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