MarhaCz Posted July 18, 2014 Share Posted July 18, 2014 (edited) So i want to play a bit with costs/time of gene mods. I have managed to get into XComStrategyGame.upk via UE Explorer. I have found class XGTechTree and inside Function BuildGeneTechs wich say this: function BuildGeneTechs(){ BuildGeneModTech(1, 53, 240, 15, 50, 4); BuildGeneModTech(2, 47, 144, 10, 20, 20); BuildGeneModTech(3, 51, 240, 15, 20, 28); BuildGeneModTech(4, 44, 72, 8, 15, 155); BuildGeneModTech(5, 13, 72, 4, 10, 30); BuildGeneModTech(6, 13, 72, 4, 10, 38); BuildGeneModTech(7, 58, 168, 10, 25, 42); BuildGeneModTech(8, 50, 240, 10, 20, 148); BuildGeneModTech(9, 46, 168, 12, 20, 50); BuildGeneModTech(10, 48, 168, 15, 30, 45);} So i guessed that 3rd number is time. So i used View Buffer and see that there are 3 times Char H that represent Byte 72 . So i guessed that i need to change that, but now iam lost... I opened XComStrategyGame.upk in HxD and tried to search up that chains, but i cant find them. So I tried to open XGTechTree.Class only (that i extracted before),yet it was different too. So what iam doing wrong? I think that it is different because its hex file inside of hex file that is inside of hex file? :D I did simple hex editing before, like save games and stuff, this is kind of complicated -.- BTW : This really doesnt have much to do with Long War,but that i use it, so numbers are different from vannilla. EDIT: Ok i got it. IDK where i was looking all the time, because it was sitting just there. Post can be locked/deleted. :smile: Edited July 18, 2014 by MarhaCz Link to comment Share on other sites More sharing options...
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