Liquid Ecstasy Posted March 29, 2010 Share Posted March 29, 2010 Hey everyone, its been a while since I've played oblivion and I'm a little behind on times when it comes to mods. What I'm looking for mainly is a good graphics mod, a mod to make the combat a little more interesting some quest mods and location mods along with some mods to increase the realism of the game. Thanks for the help everyone ;) Link to comment Share on other sites More sharing options...
Megatarius Posted March 29, 2010 Share Posted March 29, 2010 Allow me to present my top 25 Oblivion fix mods. These are mods that improve the game itself, make changes that should have been there in the first place, and might have been, if they hadn't rushed it for the XBOX 360 launch date. I'm not going to mention the really popular stuff, because people will do that anyway. 1. Better Music System http://www.tesnexus.com/downloads/file.php?id=26892The crown jewel of Oblivion mods. People say Deadly Reflex, with very good reason, but this is something much more subtle and awesome. Music is so important. The quality of the music in the game is very good. But whoever programmed it.... If you haven't gotten it, get it. Do we really need epic trumpets and battle drums for every f'ing wolf in the forest and crab on the beach? Really? Do we actually even need battle music at all? How can it not get annoying and immersion breaking? If you do like Battle Music, it can also seriously improve how that works. You can add music to other locations as well. I think it's a travesty that the namesake of the game, the Oblivion Realm, gets the standard dungeon music. Not anymore. This mod changes the game in ways not obvious at first glance. 2. Automatic Difficulty Increaser http://www.tesnexus.com/downloads/file.php?id=28589This little gem forces the difficulty slider to remain in a certain position that changes as you level up. Customizable in an .ini, but no longer can you break immersion by divinely affecting how strong everyone else is. Those Orc vampires in the Azura Shrine Quest are some bad-ass Samuel L. Jackson m---f---ers. Where's the satisfaction in defeating them if you weren't actually scared to death to face them? Also, 100 hits for a mudcrab just so you can farm your blade skill? Come on, do you really want to do that? Use the console if your character is supposed to be badass from the start. There's no shame in it. 3. Dark Dungeons http://www.tesnexus.com/downloads/file.php?id=8802Torches practically burn forever, they're all over the place and free, and you never even need them! Maybe for Namira's Shrine, but I wouldn't know because I was already using this mod before that. It's just plain more fun when everything you find has a real purpose, you know? 4. Actors have Torches http://www.tesnexus.com/downloads/file.php?id=11169This also adds a lot to dungeons. 5. Enhanced Quest Roleplaying http://www.tesnexus.com/downloads/file.php?id=12828Doesn't affect every quest, but basically you have more options now. No longer will your Thieve's Guild character who wants nothing more than to be the Gray Fox jump at the opportunity to help the nice honest working shopkeeps get rid of Thoronir. Now you can select "Maybe Later", instead of "Start from the beginning!", like you actually care :rolleyes: . It's a dog eat dog world you guys. Deal. This is just one example. It makes a lot of difference if you like role playing. 6. Stolen Horse Ownership http://www.tesnexus.com/downloads/file.php?id=4243Stealing a horse in Chorrol, riding it to Cheydinhal, getting off in front of the stable and guards, changing your mind, and getting back on, will no longer result in everyone psychically knowing you stole it. 7. Merchants Buy Stolen Goods http://www.tesnexus.com/downloads/file.php?id=7983You probably know about it, but here it is just in case. One of the most unrealistic parts of the game, merchants somehow knowing that you stole something. 8. Actors Can Miss Now http://www.tesnexus.com/downloads/file.php?id=17706Just a nice little mod that makes anyone shooting at you actually miss sometimes. 9. Denock Arrows http://www.tesnexus.com/downloads/file.php?id=9670Canceling your bow attack? Oh yeah, of course you'd be able to do that! It makes so much sense! This seems to be a German version, but it doesn't matter. It's just pressing the grab key. Nothing to read. 10. Reneer's Name Mod http://www.tesnexus.com/downloads/file.php?id=26369The man who fixed the guards also fixed NPC interaction in a very nice way. I can't remember the last time I knew a stranger's name before actually speaking to the person. 11. Spell Delete and Item Remove http://www.tesnexus.com/downloads/file.php?id=23069Get rid of those unwanted old spells and quest items just cluttering up your inventory. 12. Nirnroot Quest Mod http://www.tesnexus.com/downloads/file.php?id=2322The standard Nirnroot reward is not very exciting. Not to me anyway. This makes the reward a stat increase potion. 13. Rowboats http://www.tesnexus.com/downloads/file.php?id=6690Actually use the rowboats on the shore. It's a little clunky. Maybe could have been done better, but it's still very nice. But why use them though, when you can just swim across the bay with all your heavy armor? 14. No Encumbered Swimming http://www.tesnexus.com/downloads/file.php?id=3331I love this mod. It unfortunately does not affect NPC's, but it's still leagues better. Water is almost like lava now, to certain characters. Now you have to locate a rowboat to get across, or even better, use a walk on water spell that actually means something now. Changing the value is kind of a pain, but I posted in the comments section how to do it. The readme is misleading. 15. More Staffs at Rendir http://www.tesnexus.com/downloads/file.php?id=16716You know that shop in IC Market that sells staffs? Me neither. 16. A Bloody Mess http://www.tesnexus.com/downloads/file.php?id=11182I'm guessing you're aware of it. But it bears mentioning just in case. Really adds to the game. Also, the cleaning rags are very hard to find. They aren't at nearly enough vendors. Just so you know. 17. Keychain http://www.tesnexus.com/downloads/file.php?id=3409Just something nice to reduce inventory clutter. 18. Natural Rings Limit http://www.tesnexus.com/downloads/file.php?id=8635Of course you don't want to wear all rings and become a god, but only one on each hand? 19. Third Person Animations in First Person View http://www.tesnexus.com/downloads/file.php?id=18617One of my favorites. I grew up with Doom and Duke Nukem 3D and all those old 3D games had way better first person. Oblivion's first person looks like a floating camera with a sword and shield glued to it. Combine that with the crosshair and I feel like I'm in an editor, not the game. Not compaitible with Deadly Reflex as it seriously breaks the 1st person skeleton when using the bash key. Ironically, I mostly play 3rd person despite my endorsement of this mod, and if you only fight in third person, Deadly Reflex is fine with this mod. 20. Improved No Crosshair http://www.tesnexus.com/downloads/file.php?id=2260If you turn off the crosshair, you can't see the other icons. This keeps those icons, but gets rid of the immersion breaking crosshair. I don't need it to aim a bow, and I certainly don't need it when walking around town or using a sword. Works with DARNified UI and Immersive Interface as long as you load this crosshair after installing those. 21. Hand to Hand Idle Stance http://www.tesnexus.com/downloads/file.php?id=24587Ever get tired of seeing your dainty female mage in an elegant silk dress putting up her dukes in the menu like she's spoiling for a bar brawl? This mod fixes the hand to hand "weapon drawn" pose to be the regular idle so you don't roll your eyes every time you press tab. As for actual hand to hand combat, small price to pay. 22. Perfect Working No Quest Markers http://www.tesnexus.com/downloads/file.php?id=8680The simplest of the No Quest Marker mods. Just a straight file replacer. It gets rid of the purple custom marker too, which is kind of a pain, but in a good way I think. There are other mods, but this is the one I use. The less .esp's the better. Now God will no longer tell you where to go. 23. Running Revised http://www.tesnexus.com/downloads/file.php?id=7484Nice little mod that allows you to sprint for short periods, as well as modify how the fatigue bar reacts to all running. I've tested it with two different fatigue mods, Tejon's Fatigue Effects, and Loup Sombre's Fatigue and Sleeping. 24. Side's Backpacks http://www.tesnexus.com/downloads/file.php?id=29120Another very nice addition. It should have been in the game already, even though some may disagree. From the maker of Better Music System himself, no less. I haven't had any big problems yet. One little nigling one, but it's alright. If you drop the backpack while it's equiped, it sometimes stays showing on your back, but this can be gotten around very easily by unequiping it first. Another problem you'll run into is, if you set the ini to make you not be able to run when you reach a certain weight (but still not your encumbrance limit) unless you're wearing the backpack, you'll find that you still don't run, even with the backpack on. To get around this, press the backpack hotkey, leave that screen, and then quickly unequip and reequip the backpack. If all that sounded confusing now, you'll know what I mean after playing with the mod settings for a while. 25. Cancel Attack http://www.tesnexus.com/downloads/file.php?id=25316Press Block in the middle of your attack animation to cancel it. It's of course realistic that you're wide open and defenseless while attacking, but combine that with Besthesda's oftentimes laughably slow attack animations and what do you get? Crappy fights, that's what. Well, no longer! Works with Deadly Reflex! Link to comment Share on other sites More sharing options...
Fonger Posted March 29, 2010 Share Posted March 29, 2010 consider that item 11 already includes what item 12 does. Link to comment Share on other sites More sharing options...
Megatarius Posted March 29, 2010 Share Posted March 29, 2010 consider that item 11 already includes what item 12 does. Fixed. Link to comment Share on other sites More sharing options...
JCP768 Posted March 29, 2010 Share Posted March 29, 2010 List of topics like this. Excerpt from my copy/paste in that topic:Mostly quest mods: http://kno.li/i My favorite quests are:Integration (my most favorite)Malevolent, Runied tail, Tears of the fiendWindfallThe Blackwood companyDremora CompanionServant of the DawnImperial Legion Faction I'm mostly a quest mod player and I recently posted a big rundown for most of them that I've played here and here. Link to comment Share on other sites More sharing options...
Rifler Posted March 29, 2010 Share Posted March 29, 2010 @Megatarius Very cool list o mods you've posted there. I agree that some of thoose mods are really great. But at least 6 of them are included in the UOP. Anyone should always first install the UOP before any other mod is installed. UOP stands for unofficial Oblivion patch and fixes, I think, more then 2.500 bugs coming with Oblivion. It also makes Oblivion a much more stable game. Make sure to get the Patch for Shivering Islands and the DLCs also if you use them. Find it here. And you should follow this thread, there are a copple of usefull links inside. Link to comment Share on other sites More sharing options...
Megatarius Posted March 29, 2010 Share Posted March 29, 2010 @Megatarius Very cool list o mods you've posted there. I agree that some of thoose mods are really great. But at least 6 of them are included in the UOP. Anyone should always first install the UOP before any other mod is installed. UOP stands for unofficial Oblivion patch and fixes, I think, more then 2.500 bugs coming with Oblivion. It also makes Oblivion a much more stable game. Make sure to get the Patch for Shivering Islands and the DLCs also if you use them. Find it here. And you should follow this thread, there are a copple of usefull links inside. Which on my list are part of UOP? I use UOP and all those mods.... Oh, and thank you. :thumbsup: Link to comment Share on other sites More sharing options...
Rifler Posted March 29, 2010 Share Posted March 29, 2010 Which on my list are part of UOP? I use UOP and all those mods.... Oups, sorry, I was busy answering a PM and writing in another thread while posting this. My failure, forgive. But some side notes. When using Darker Dungeons you should use Wrye Bash to import cells as it probably (it did so in my game) conflict with other mods and make them not working. For example I use drop lit torches, and mods that put stuff into cells conflict with this. Also T.I.E is bound to create conflicts with DD. Actors have Torches and Stolen Horse Ownership is part of OOO (a mod that's strongly recommenedet). Enhanced quest role playing also needs a bashed patch as it alters a serious amount of dialogue and quest setings in CS. Mods that do similar things will either crash or not work like supposed to. If you use Merchants Buy Stolen Goods, then why is there a reason for merchants ingame that deal with stolen stuff. Maybe regular merchants recognize stuff they sold to their customers? Denock Arrows and cancel attack are included in this mod by SCA... http://www.tesnexus.com/downloads/file.php?id=29831 Ha, thought so...Nirnroot Quest Mod is part of the UOP...:D Natural Rings Limit can be included with a bashed patch in Wrye Bash so no mod is needed. Third Person Animations in First Person View crashed the hell out of my game, though I'd have to agree it's a most brilliant mod. Link to comment Share on other sites More sharing options...
Megatarius Posted March 29, 2010 Share Posted March 29, 2010 Which on my list are part of UOP? I use UOP and all those mods.... Oups, sorry, I was busy answering a PM and writing in another thread while posting this. My failure, forgive. But some side notes. When using Darker Dungeons you should use Wrye Bash to import cells as it probably (it did so in my game) conflict with other mods and make them not working. For example I use drop lit torches, and mods that put stuff into cells conflict with this. Also T.I.E is bound to create conflicts with DD. I haven't had any problems yet, but thanks for the tip. Actors have Torches and Stolen Horse Ownership is part of OOO (a mod that's strongly recommenedet). I use FCOM and haven't noticed the effects of Stolen Horse Ownership. I've been using OOO for longer and don't recall it then. I do recall people "knowing" I stole a horse in an incident in the past, but that may have been pre-OOO for me. Enhanced quest role playing also needs a bashed patch as it alters a serious amount of dialogue and quest setings in CS. Mods that do similar things will either crash or not work like supposed to.I'm still kind of new on Bashed Patches. I used it for FCOM without knowing what I was actually doing. Should I rebuild the patch with EQRP in it? I may have put it in already if Wyre Bash had highlighted it as something that could be bashed, which it did for some mods. If you use Merchants Buy Stolen Goods, then why is there a reason for merchants ingame that deal with stolen stuff. Maybe regular merchants recognize stuff they sold to their customers? If you steal an apple in Leyawiin and try to sell it in Bruma, it won't appear on your list. How would they possibly know? It's unrealistic. It's also medieval times or thereabouts. They couldn't keep track of everything. As for the need of fences; nobody is stopping you from using them too. I see it like this: The Thieves Guild is an organization. If you want to rise up in their ranks, go to the fences. Otherwise just sell it to a regular person in another town. No problem. The only inconsistency this mod could make is, you could sell things right back to the person you stole from, but I see that as a small price for larger realism. Denock Arrows and cancel attack are included in this mod by SCA... http://www.tesnexus.com/downloads/file.php?id=29831 Hmm, interesting. Thank you. Ha, thought so...Nirnroot Quest Mod is part of the UOP...:D Wait a minute, what? The UOP only corrects bugs. Are you saying it completely changes the Nirnroot Reward? Natural Rings Limit can be included with a bashed patch in Wrye Bash so no mod is needed. Third Person Animations in First Person View crashed the hell out of my game, though I'd have to agree it's a most brilliant mod. Link to comment Share on other sites More sharing options...
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