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Fellout and Ironsights Help


telleryev

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Recently reinstalled FO3 and slapped some mods into it. Been working pretty smoothly, except for a couple things that have been bugging me.

 

1) Using Ironsighs, I notice that sometimes while aimed the weapon will start slowly moving up or down my screen to the point where its either completely obfuscating my view, or is almost entirely out of sight and it looks like the barrel is coming out of my chest. What is causing this/ how to fix?

 

2) Before Fellout, I had installed Project Reality until I remembered that I preferred the adjustments Fellout made, so I uninstalled PR. Fellout is supposed to have dark nights, yet at nighttime its almost brighter than in the vanilla game. Now, I did install an ENB recently, however from my experience with New Vegas and Skyrim, they didn't interfere with nighttime darkness mods much if at all. I also tried some separate nighttime darkness mods for FO3, but these did nothing to fix the problem. Whats up?

 

My load order:

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
HairPack.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
FO3 Wanderers Edition - Main File.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
FO3 Wanderers Edition - Alternate Travel.esp
F03 Redesigned 2014 edition.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
hair_add_npc.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
RH_FWE_Bridge.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Wasteland Soldier Armor.esp
Fellout-pipboylight.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - PL.esp
AdjustedWeather_Anchorage.esp
AdjustedWeather_PointLookout.esp
AdjustedWeather_Main.esp
RH_WMK_Bridge.esp
Flora Overhaul.esp
Merged.esp

Total active plugins: 71
Total plugins: 71

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Some study and some merging processed shows clearly that RH_iron-sights needs to go underneath WMK files all of them.

 

How ever, there si a great deal of data in FWE not even touched By either of the other mods in a complete manner but rather in participial manner thus causing strange events. I can guess this is the source of compatibility bugs.

 

This study was done with foip's data included as you have it here. Also checked against other mods assets too. those don't even scratch whats here.

 

Boss is limited, understand? all it is ...is a static recommendation text or template that is downloaded and used as a map. there is no AI "artificial intelligence" in its functions, it uses a man made map. there seems to be a great deal of misunderstanding of some of these tools and how they are used and what they do.

 

But I can post some shots of the differences if you want?

kitty

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there is a selection I think for fellouts darker nights? I saw soemthing some where, it was in game and on the description page too........I did select the 3rd option in game under the pipboy for something about darker nights.

 

it is LOL pitch black and the pipboy light is useless.

http://s26.postimg.org/juez3p18p/dark_nights.jpg

Kitty

Edited by Purr4me
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Still not getting Fellout to work properly. Dunno what you mean about a Fellout options menu either. Also, apparently some weapons including the .223 pistol work fine without mods, but the second I put a mod on them they inflate to like 2-3x their normal size and become impossible to aim.

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Still not getting Fellout to work properly. Dunno what you mean about a Fellout options menu either. Also, apparently some weapons including the .223 pistol work fine without mods, but the second I put a mod on them they inflate to like 2-3x their normal size and become impossible to aim.

Huh?

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