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Overwriting and finding saved mods.


WhiteLama

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I've just started using the "The Elder Scrolls Construction Set" tool for modding Oblivion, and I've learned alot about it in the last few days, but still have two questions that I need answered.

 

1. How do I go by to overwrite a save to a file I'm modding... feels kinda dumb to have to make a second addition of a mod only because I changed a mod to have a bear with a different name than the original.

 

2. And also, where does my mod-files go? They are not in the Program/Bethesda/Oblivion/Data folder, so with a little help from my friends (the intarwebz) I thought I might get some useful answers.

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1. Just save it as the same name, or just click the save button.

2. What OS are you running? If its Vista then that's your problem. Download and install OBMM, and when running it, it should ask to move files from the Virtual Store(or something like that) answer yes, and your mods will be moved back. To prevent this from happening every time you should install Oblivion anywhere other then the Program Files because Vista won't allow any changes to anything installed there unless you click and drag it there yourself.

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1. Just save it as the same name, or just click the save button.

2. What OS are you running? If its Vista then that's your problem. Download and install OBMM, and when running it, it should ask to move files from the Virtual Store(or something like that) answer yes, and your mods will be moved back. To prevent this from happening every time you should install Oblivion anywhere other then the Program Files because Vista won't allow any changes to anything installed there unless you click and drag it there yourself.

 

1. Yeah, but it says that I cant save because it's the "active file" or that it's a "master file". But it still feels weird that I have to change an entire downloaded mod just because I want to change the name of one pet in it.

 

2. Yeah, I'm on Vista, so I guess I'll reinstall it in some other place if OBMM doesn't work.

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1. Just save it as the same name, or just click the save button.

2. What OS are you running? If its Vista then that's your problem. Download and install OBMM, and when running it, it should ask to move files from the Virtual Store(or something like that) answer yes, and your mods will be moved back. To prevent this from happening every time you should install Oblivion anywhere other then the Program Files because Vista won't allow any changes to anything installed there unless you click and drag it there yourself.

 

1. Yeah, but it says that I cant save because it's the "active file" or that it's a "master file". But it still feels weird that I have to change an entire downloaded mod just because I want to change the name of one pet in it.

 

2. Yeah, I'm on Vista, so I guess I'll reinstall it in some other place if OBMM doesn't work.

 

That's because you didn't set an active file. When loading a mod (the one you want to work with) click on Set Active and then when you save it'll save to that mod.

 

As for Vista... either reinstall or disable UAC completely.

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1. Just save it as the same name, or just click the save button.

2. What OS are you running? If its Vista then that's your problem. Download and install OBMM, and when running it, it should ask to move files from the Virtual Store(or something like that) answer yes, and your mods will be moved back. To prevent this from happening every time you should install Oblivion anywhere other then the Program Files because Vista won't allow any changes to anything installed there unless you click and drag it there yourself.

 

1. Yeah, but it says that I cant save because it's the "active file" or that it's a "master file". But it still feels weird that I have to change an entire downloaded mod just because I want to change the name of one pet in it.

 

2. Yeah, I'm on Vista, so I guess I'll reinstall it in some other place if OBMM doesn't work.

 

That's because you didn't set an active file. When loading a mod (the one you want to work with) click on Set Active and then when you save it'll save to that mod.

 

As for Vista... either reinstall or disable UAC completely.

 

Ah, guess my tutorial didn't talk about set active file, or I'm just blind. Thanks for all the help you two :D

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