Cyborg16 Posted April 21, 2006 Share Posted April 21, 2006 First: are mark and recall (or similar) in Oblivion? I haven't found them yet if they are. This idea is kind of a complement to mark and recall: teleporting objects to a marked location. I've had a little look at script effect (the scripted spell thing) and the functions available in the editor, and it looks like it would be fairly easy to make a scripted spell to teleport objects to another object (using MoveTo target). I was planning on having an invisible marker object which gets teleported to the player when a companion mark spell is used, BUT all the functions which move objects only seem to be able to move the object the script is run on, and I don't know how to run a script on another object. Anybody help here? An alternative would be to have global variables for the mark position and cell/worldspace name, but this would be harder (and I don't know if cell/worldspace names can be stored in variables). Another little problem: how to get the player's current magika and reduce it by the spell cost? (The idea is that the spell costs magika for each item teleported, if possible dependant on the object's weight, and the object is not teleported if the player doesn't have enough magika.) Getting the current magika is probably the easier part; I can't see any functions that are meant to reduce it like this. What do you think of this spell idea? Good, bad, unbalancing? I think it would only make sense to allow objects, not creatures or containers, to be teleported like this (teleporting creatures may work but would be very unbalancing: just teleport all your enemies away). Link to comment Share on other sites More sharing options...
forral87 Posted April 21, 2006 Share Posted April 21, 2006 wait let me get this right... do u want it to work like this: u mark a spot in the game with a spell and then use another spell on an object that teleports that object to where the mark spell was used? Link to comment Share on other sites More sharing options...
Cyborg16 Posted April 22, 2006 Author Share Posted April 22, 2006 Yes, that was exactly my idea. I don't know what people think about balance, but it would certainly make looting a lot easier (especially for mages with a low strength attribute). The spell could be either a touch or ranged spell with an area of effect (I'm hoping the MoveTo function will put multiple objects near each other rather than in the same place). I'm going to try to implement this myself, but was hoping that other people with more experience with the CS would be able to help with my above questions. Link to comment Share on other sites More sharing options...
SoulBlazer_87 Posted April 23, 2006 Share Posted April 23, 2006 Mark and recall are out in oblivion and in no less than 4 mods actually!!! Chck the mods section for them! I really like your idea but i can't help you with it. It would be better if it created a temporary chest or bag to teleport the items to your target I think... Link to comment Share on other sites More sharing options...
Myydraal Posted April 25, 2006 Share Posted April 25, 2006 They key to moving an object that that does not have the script attached to itself is by getting its refrence some how and storing that in a refrence variable. you then tke the variable and do commands like varaibleName.MoveTo someplace. Sorry if thats incoherant, and if my spelling sucks blame my parents. Link to comment Share on other sites More sharing options...
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