Jump to content

Kvatch/Anvil Map grass texture??


Jonsp

Recommended Posts

Hey guys. Im new to all this modding stuff. I got Oblivion for PC this morning. I've had it on PS3 since 2007 though.

 

Basically. Ive been downloading loads of random mods to try to imprive graphics and so on. I messed up one data folder so I moved onto the next and have made another back up. Whats wrong now is that my grass texture is a map of the Kvatch/Anvil area of Cyrodil, tiled all over the ground but only up to a certain distance. I'll get you a screenshot of the mods im using now to see if it's an obvious mistake i've made with one of the mods. I dont think I can get screenshots in game. When I tried, it just came out black.

Anyway, I hope you guys can help me and that my noobness doesnt bother you too much. :)

Thanks a lot.

Link to comment
Share on other sites

Usually when people report this problem they have a map of Tamriel all over the ground instead of a map of the Kvatch/Anvil area. The solution that usually helps them is reinstalling Oblivion. Before taking this drastic step, you would want to read up on how to preserve your savegames and mods so you don't lose anything important.
Link to comment
Share on other sites

  • 10 months later...

I just dealt with this MapGrass problem when I consolidated my multiple test worldspaces into

a new copy of Oblivion (vanilla,patched,load order OK). The MapGrass texture in my different worldspaces

was different depending on which worldspace and which quad I was in.

I was using Bravil as my portal point and it had Bravil's quad as MapGrass if I had LOD turned on.

Bravil had MapGrass even when I did not use any of my plugins and an old vanilla savegame.

I've seen IC's map when in IC's quad so I'd expect Kvatch's map when in that quad.

When I renamed the directory Data\Textures\LandscapeLOD\Generated to Generated.BAD

Bravil's MapGrass was solved.

I then recreated the LOD for the few of my worldspaces I cared about

and still no MapGrass. YEA!!!

It's possible that just getting rid of Generated\Partial would do the same goodness.

I read that once the LODs are all fully created, anything in Partial is no longer needed.

That seems to be true, as I've moved those files out of there so Oblivion can't find them

and have had no problems due to that.

So I'd try renaming Data\Textures\LandscapeLOD\Generated\Partial to Partial.BAD

first the next time I get MapGrass.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...