yoyoguy678 Posted April 2, 2010 Share Posted April 2, 2010 Ok so just got done with The Pitt and during it I was fighting invisible trogs (which wasn't half bad since those things remind me of the mutants in pandorum), and other than that everything was fine but back in megaton in Moira's shop there are giant (!) signs everywhere. What is the best way to sort these mods? [X] Fallout3.esm[X] PointLookout.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] MyFOOK2 - No Rape Victims.esp[ ] Destruction.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[ ] FO3 Wanderers Edition - Alternate Travel.esp[ ] FO3 Wanderers Edition - Lvl 30 High Skills.esp[X] FO3 Wanderers Edition - Lvl 30 Balance.esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional No Fast Travel.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional Free Play After MQ.esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp[X] FO3 Wanderers Edition - Optional Harsher Wasteland.esp[X] FO3 Wanderers Edition - Optional Worn Weapons.esp[ ] FO3 Wanderers Edition - No Drug Visuals.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - No Corpse Flies.esp[ ] Mart's Mutant Mod - No DLC Increased Spawns.esp[ ] Mart's Mutant Mod - No Floaters.esp[ ] Mart's Mutant Mod - No Geckos.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[ ] Mart's Mutant Mod - No Size Scaling.esp[ ] Mart's Mutant Mod - No Skeleton Decay.esp[ ] Mart's Mutant Mod - No Wanamingos.esp[ ] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Increased Increased Spawns.esp[ ] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] WeaponModKits.esp[X] WMKAA12Shotgun.esp[X] EVE.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Operation Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[ ] FO3 Wanderers Edition - UFP Support.esp[X] FO3 Wanderers Edition - FOOK Support.esp[X] FWE - FOOK DLC Support.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - FWE with EVE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - FWE Optional Worn Weapons.esp[X] WeaponModKits - FOOK.esp[ ] Destruction - Main.esp[ ] Destruction - DLC.esp[ ] Destruction - Main - Statics.esp[ ] Destruction - DLC - Statics.esp[ ] Destruction - CP - Fellout.esp[X] RH_IRONSIGHTS.esm[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] Enhanced Weather - Rain and Snow.esm[X] Abbreviated Effects.esm[X] Sharing and Caring Companions.esm[X] StreetLights.esm[X] 20th Century Weapons.esm[X] RRCompanionVault.esm[X] RR5MoreMales.esm[X] RR5MoreFemales.esm[X] RRGuards.esm[X] Hairday.esm[X] CrossModData.esm[X] FOOK2 - Main Level Up Fix 1.3.esp[X] FOOK2 - DIK Level Up Fix 1.3.esp[X] ZL-SVD-CALIBR.esp[ ] Combat Enhanced-Tactics.esp[X] AdvancedReconGear.esp[X] SShop.esp[X] 1alexscorpionsnipergear.esp[X] kikaiEquipment.esp[X] Tsurugi2handed.esp[X] krax-cannibal.esp[X] Lawbringer Boutnies Ver1.1.esp[X] Dinnerblaster.esp[ ] GreenWorld.esp[X] 20th Century v4 ALIVE (TEST Container).esp[X] 20th Century v4 ALIVE (Vendor).esp[X] Targeter.esp[X] 20th Century v4 ALIVE (NPC_Settler).esp[X] 20th Century v4 ALIVE (Raider).esp[X] NoKarmaCannibalism.esp[X] 20th Century v4 ALIVE (RivetCity).esp[X] CRAFT - Activation Perk.esp[X] CALIBRxMerchant.esp[X] AsharasBatmanItems.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] 3EFdrgplate.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Tailor Maid Black Retex.esp[X] sunglassescollection.esp[X] InvisArcadeIndustries_SweetSneak.esp[X] NoInvisArcadeIndustries_SweetSneak.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-pipboylight.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] 2nd Home at Tenpennys [Engl].esp[X] BlackWolf Backpack - Blank's Container Patch.esp[X] BlackWolf Backpack - Vanilla Big Guns Fix.esp[X] BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp[X] BlackWolf Backpack - Zeta Drone Cannon Fix.esp[X] KH_223EX.esp[X] KH_FWE Fixes.esp[X] KH_FWE Tweaks.esp[X] KH_NoAmmoWeight.esp[ ] KH_MMM override.esp[X] ZL-SVD.esp[X] MTC Wasteland Travellers.esp[X] Tactical Weapons by gRs Frederyck.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp[ ] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] Project Beauty.esp[X] RRWastelandPosters.esp[X] 20th Century v4 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v4 ALIVE (Vault 101).esp[X] 20th Century v4 ALIVE (Chinese Ghoul).esp[X] 20th Century v4 ALIVE (SuperMutant).esp[X] CrossModData.esp[X] KH_FWE Hellfirefix.esp[X] S.T.A.L.K.E.R. MOD.esp[X] RR_Refurbished.esp[X] Akira - Simple Silenced SMG.esp[X] Alien Armor.esp[X] Makes Sense Bounty Hunter 0.91.esp[X] Stealthboy Recon Armor - CRAFT.esp[ ] ActionPoses.esp[X] ZetaAlienSuits.esp[X] 20th Century v4 ALIVE (Talon_Regulator).esp[X] Fellout-SOTD.esp[X] Spartan Armor.esp[X] Star Wars Mod.esp[ ] F3UmpaAnimation.esp[ ] The Groovatron.esp[X] NAPA.esp[X] Owned!.esp[X] MPammo.esp[X] CrossRepairArmor.esp[X] VashDeagleV5.esp[X] Moshman's Wasteland Ambiance.esp[X] 18inchCSLatinMachete.esp[X] ColtM4Carbines.esp[ ] CRI-Squad-new.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 2, 2010 Share Posted April 2, 2010 Check the MMM page for a fix for the invisible Trog problem. Link to comment Share on other sites More sharing options...
Fonger Posted April 2, 2010 Share Posted April 2, 2010 What is the best way to sort these mods?http://www.fallout3nexus.com/downloads/file.php?id=10193 will do it for you. Link to comment Share on other sites More sharing options...
yoyoguy678 Posted April 2, 2010 Author Share Posted April 2, 2010 What is the best way to sort these mods?http://www.fallout3nexus.com/downloads/file.php?id=10193 will do it for you. ok tanks mans Link to comment Share on other sites More sharing options...
Nadin Posted April 3, 2010 Share Posted April 3, 2010 Dude. What. The. HELL.You have more than 300 mods in that load order, including every major overhaul I've seen on nexus, with ESM's thrown all of the place between the ESP's, and you ask us why there are glitches?(sigh)Alright. First of all, load all the esm's before esp's. ALWAYS. That alone is enough to break your game.Second, I'm sorry, but you are going to have to drop about half those mods. There's no way for you to have that much data in a stable way. Remove anything that isn't entirely essential.You're running FWE plugins that conflict with each other. As I recall, the readme said in big, bold letters, DO NOT USE THESE TOGETHER. CHOOSE ONLY ONE.So, drop either vats realtime or halftime, the free-play after MQ, the basic follower's enhanced, either optional travel or no travel, and get FOIP.Actually....Re-organize everything here until the esms are correct and the esps are in the right order. Look at the readmes for the things you downloaded to figure it out. Then download any new patches. After that's done, run each file through Fo3edit, then make a merged patch. After all that's done, if you have any issues, you're on your own as this gives me a migraine. Link to comment Share on other sites More sharing options...
Fonger Posted April 3, 2010 Share Posted April 3, 2010 [ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional Free Play After MQ.esp[X] FO3 Wanderers Edition - Optional VATS Realtime.esp Dude. What. The. HELL. You're running FWE plugins that conflict with each other. As I recall, the readme said in big, bold letters, DO NOT USE THESE TOGETHER. CHOOSE ONLY ONE.So, drop either vats realtime or halftime, the free-play after MQ, the [x] means its selectedthe [] means its turned off Link to comment Share on other sites More sharing options...
Nadin Posted April 4, 2010 Share Posted April 4, 2010 Oh. That's embarrassing.In that case, move any ESP's you aren't using to another folder. Having excessive unused plugins makes it glitchy, oddly enough. Link to comment Share on other sites More sharing options...
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