Daynox Posted April 3, 2010 Share Posted April 3, 2010 heya all :biggrin: i have dabbled with the GECK to change item stats, and add tables and stuff to certain mods for personal use only.. This is the first time i was using the tes construction set, i added a few more tables to the display room, added some lighting aswell as i found it a bit to dark to see all my Loot. :tongue: I also added more light to the Main hall with the big fire. What i want to do is add houses to the courtyard as its just a big empty space, i have no idea how to do interiors and such..but i just want a few houses to be there, but...i have the Hoarfrost esp as the master like i did for the tables and lights but there is no Exteriors list so i cant place things in the courtyard :confused: can anyone give me some help? Link to comment Share on other sites More sharing options...
Daynox Posted April 4, 2010 Author Share Posted April 4, 2010 A little checking here and there...Tamriel world space..cells -1,33 -1,32 and -1,31...is where i wanted :thumbsup: I just cant decide what style of houses i want there now :tongue: ..kinda snowy...Bruma maybe?.. I figured it out anyhow :geek: see....a little practice and things get done :yes: Link to comment Share on other sites More sharing options...
Megatarius Posted April 4, 2010 Share Posted April 4, 2010 I did the same thing a while ago. Much as I love this mod, the castle courtyard looks like prison yard. The chapel, which doesn't blend in with the architecture at all, is tucked away in the corner unceremoniously, and the stable, which couldn't look more different, is right next to it like they're equals. And then the castle walls are just bland grey stone. Is this a palace or a fort? And then there's this giant rock on the hill above, with a big fat snowbank clinging to it sideways. I spent about 3 hours playing around with different things and I improved it immensely. I put the chapel in the center of the far wall from the main palace. It's medieval times. Church was important. They would make the chapel center stage over there, not tuck it in the corner.I rotated the stable 90 degrees, and put it up against the wall to the left of the main entrance when you first walk in. Stables, unlike chapels, should be tucked into the corner.The spot where the chapel used to be had all this black texture where the corners were. I just put snowy rocks over that and it gives that corner of the courtyard a nice park-like feel.I deleted the giant snowy boulder on its side and replaced it with a non snowy boulder. I grew up in the mountains, and that just does not happen. That boulder looks completely wrong. I kept expecting the snow to fall into the church.I put several of the Cheydinhal mansion models on the roof, cleverly placed so they look like part of the main building behind the battlements up there. It looks way better. By the way, do what you like of course, but Bruma houses wouldn't fit. The castle already uses Cheydinhall towers, and the Cheydinahall houses work perfectly with it. Also, if you're going to move the Church like I did, be sure to move the subspace around the tower top. It's that blue box thing. Very important. It defines the top of the tower as being part of the chapel interior worldspace. Same thing with the castle towertop. I moved that upwards, so I had to move the subspace upwards, along with everything up there. Link to comment Share on other sites More sharing options...
David Brasher Posted April 4, 2010 Share Posted April 4, 2010 And then there's this giant rock on the hill above, with a big fat snowbank clinging to it sideways. Hoarfrost Castle is a great mod with lots of story and quests. The rock was about the only flaw I really found. Link to comment Share on other sites More sharing options...
Daynox Posted April 5, 2010 Author Share Posted April 5, 2010 I moved the stable, added 3 Cheydinhall style houses to the lower part of the courtyard, couple more towers to the top of the keep and added some nature..grass bushes and stuff...and it looks awesome :biggrin: not bad at all for a first time edit..i left the church cause i dont know how to move that box space above it. I saved everything then tried to edit out that big rock with snow...didnt work to well :blink: kinda made it look like the Nothing from never ending story :ninja: now my Hoarfrost castle has a small village inside :biggrin: ...maybe ill dabble with Interiors sometime, and give those houses to my companions :yes: Link to comment Share on other sites More sharing options...
Megatarius Posted April 5, 2010 Share Posted April 5, 2010 Moving that box around it is not done in the normal way. I forget how now. :teehee: Getting rid of the big boulder is easy. Just select it and press delete. Post a screen shot. I'd love to see it. I'll post mine. @ David Brasher: I love this mod. I hope I didn't come across as dogging on it. If I didn't love it so much, I wouldn't have taken the time to spruce it up a little. :biggrin: Link to comment Share on other sites More sharing options...
Daynox Posted April 5, 2010 Author Share Posted April 5, 2010 not the greatest shot but.. im having fun trying out different things..im figuring out most of the CS keys on my own, though i do have the keys maps somewhere. I also got rid of that rock that was about to fall on the church..dont know why when i did it before it just left a big black space... Link to comment Share on other sites More sharing options...
Megatarius Posted April 5, 2010 Share Posted April 5, 2010 Looks good. But can you go inside inside them? :wink: Link to comment Share on other sites More sharing options...
Daynox Posted April 5, 2010 Author Share Posted April 5, 2010 Looks good. But can you go inside inside them? Not yet. :tongue: still gotta work on that..might take some time. Still got a bit more to add to the exterior aswell, gonna add lamps and lights to the fronts of the houses. gotta get that church moved a little aswell, as soon as i figure out how to move the subspace up there :ermm: Link to comment Share on other sites More sharing options...
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