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[REQ]Fear and Loethering in DAO


Modslave

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So I checked out Skip the Fade and I have to say that after about my eleventy-billionth run through DAO it really nipped a slogfest of a game section right in the bud.

 

But since I'm always replaying DA:O I look at it and wonder....home come someone hasn't closed up the Origins with a mod that basically lets you create your character and plunks you down at the end of the Imperial Highway, exiting Loethering with all potential levels, points, and items gained from Origin/Ostagar stories?

 

I mean I get that the origins are part of the replayability, problem is we've all played all the origins. Ostagar/Kocari/Tower of Ishal makes me want to gouge my eyes out every time I replay it and just when I thought it was all over with, its Loethering and its 'newbie" zone approach to teaching the player the basics of open world questing and its just once again eye gougingly boring at this point.

 

In fact the number one thing that keeps me from wanting to replay DA:O at this point is the Origin Story/Ostagar/Loethering corridor. Its literally 3 hours of really annoyingly boring game play at this point, seeing as we've all done it at least a dozen times now.

 

Would be interesting to see a way to basically create your character and get to the actual "gateway to the rest of the game" which is the end of the Imperial Highway at Loethering, without having to bother with all that stuff in between..cause at this point in the titles maturity, its whats really retarding the game's replay value, rather than helping it.

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The problem is that it would take far too much time to create a mod that skips until Lothering. With Skip the Fade I only had to get the exact amount of codex entries and experience but to skip Lothering I would need to add all items and every Origin story (this means I would need to play again all Origins stories and write down how many creatures and items I got)

 

If you have no problem with missing all these items, codex entries etc. then I maybe would create such a mod.

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Perhaps just the Kocari/Ishal, corridor then? Maybe keep the Origin story intact, finish that, arrive at Ostagar, level up, speak to Alistair, skip to after the joining, do the war council meeting, last meeting with Duncan, then skip to the Tower of Ishal/Loghain betrayal cinematic, and the overwhelmed by darkspawn cinematic, then plunk down at Flemeth's hut just after rescue? That would be a limited amount of items and codex entries, I'd think somewhat less than the Fade sequences actually.

 

And would basically kill off a large chunk of linear repetitive game play between the Origin and the actual less linear main game. Basically cutting from Origin to Loethering, which can be completed in about 20 - 25 minutes.

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Perhaps just the Kocari/Ishal, corridor then? Maybe keep the Origin story intact, finish that, arrive at Ostagar, level up, speak to Alistair, skip to after the joining, do the war council meeting, last meeting with Duncan, then skip to the Tower of Ishal/Loghain betrayal cinematic, and the overwhelmed by darkspawn cinematic, then plunk down at Flemeth's hut just after rescue? That would be a limited amount of items and codex entries, I'd think somewhat less than the Fade sequences actually.

 

And would basically kill off a large chunk of linear repetitive game play between the Origin and the actual less linear main game. Basically cutting from Origin to Loethering, which can be completed in about 20 - 25 minutes.

 

I would love to see that as well. After the first two or three times, I've grown to HATE the entire Ostagar/Korkari Wilds/Tower of Ishal segment. For me personally, the loss of items and codex entries wouldn't be that big of a deal, since I'm not opposed to using the console to get an edge in the game (it's more fun for me that way. Singleplayer game, I play the way I want for my own entertainment. So don't flame me for it, lol).

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