h4n4 Posted July 28, 2014 Author Share Posted July 28, 2014 (edited) hm stuck animation is back with full force -.- i will disable download for nowhappens after saving/reloading with lanterns in your inventory. They dont trigger the attached script ok the function i used is apperently bugged since release. Ill find a work around UPDATE: Ok Fixed "animation stuck"(for real this time) + Fixed "Lights stay on after removing from mounted Horse" + Lighting tweaks Edited July 28, 2014 by h4n4 Link to comment Share on other sites More sharing options...
h4n4 Posted July 28, 2014 Author Share Posted July 28, 2014 ALPHA V2.2 is up! Fixed the "torchposition" bug for real (complete new script)Fixed Lights stay after removed from mounted hors (feel free to add/remove Lantern from your horse while riding it)tweaked the light a little Link to comment Share on other sites More sharing options...
h4n4 Posted July 28, 2014 Author Share Posted July 28, 2014 Ok. MCM Menu is done. For now it only has a feature to set autotoggle on/off and you can set the hour of day for the autotoggle. If you guys hav an idea what ther option (different lantern positions are not coming with beta sorry) are needed pleas tell me. Link to comment Share on other sites More sharing options...
h4n4 Posted July 29, 2014 Author Share Posted July 29, 2014 (edited) - Fixed a bug that deactivated autotoggle after a loadingscreen. Lanterns can now be purchased from the following general goods stores: Markarth - Arnleif and Sons Trading CompanyRiften - Pawned PrawnSolitude - Bits and PiecesWhiterun - Belethor's General GoodsWindhelm - Sadri's Used Wares Or crafted for 1 iron ingot and 2 leather strips at any forge these damn bugs kill me -.- ill release beta in a few hours since im 99% sure i fixed every thing now. Edited July 29, 2014 by h4n4 Link to comment Share on other sites More sharing options...
h4n4 Posted July 29, 2014 Author Share Posted July 29, 2014 (edited) Fixed bug - cant equip Lanterns in inventory Alpha is over!Beta will be out later today! Edited July 29, 2014 by h4n4 Link to comment Share on other sites More sharing options...
h4n4 Posted July 29, 2014 Author Share Posted July 29, 2014 (edited) http://i.imgur.com/VX6u8od.png LOHS BETA RELEASEDhttp://www.nexusmods.com/skyrim/mods/56474/?If you upgrade from Alpha: please uninstall alpha first, load save game, save again, install Beta from Nexus and play i will take a nap now... apperently the titlebar of the creation kit and firefox burned into my LCD (TIL yes that can happen)have fun guys Edited July 29, 2014 by h4n4 Link to comment Share on other sites More sharing options...
mastabenja Posted July 31, 2014 Share Posted July 31, 2014 Working on dropable lanterns and sleeves right now. Should be finished in a few hours. Just having too much fun with havok^^ Link to comment Share on other sites More sharing options...
h4n4 Posted July 31, 2014 Author Share Posted July 31, 2014 Working on dropable lanterns and sleeves right now. Should be finished in a few hours. Just having too much fun with havok^^wrong account... dont ask why i have two, i dont even know oO Link to comment Share on other sites More sharing options...
h4n4 Posted July 31, 2014 Author Share Posted July 31, 2014 Version 0.2 is out. Please update your version- Lanterns can now be dropped and picked up again. Same for sleeves.- Adjusted the size of the candle flames, candle glow and the positioning.please check Nexus page for update info (just install and overwrite if asked...)http://www.nexusmods.com/skyrim/mods/56474/? Link to comment Share on other sites More sharing options...
mastabenja Posted August 12, 2014 Share Posted August 12, 2014 THIS THREAD WILL NOT BE CONTINUEDPlease visit the new LOHS thread Hey guys.I wasnt able to maintain the mod for the last 7 days since I received a 7 days ban from the Nexus for having 2 accounts. I had my normal account on the Nexus page and used another one for the forum since I thought I had to register for the forum seperatly. I asked the mods to soften it so i can comment here or at least that they would post here so that you guys know I cant comment but they didnt answer...I did not work on the mod in the past week as the mod does not do as well on the Nexus as I hoped it would be (guess you need more titts and 6k texture...).I will now continou maintaining the mod here but I dont think I will add all the features I came up with in development. Multiple lantern positions will happen at some point. I thought about the paper lantern but I think there is some copyright issue. While it would be no problem to add the lantern to the mod, I think im not allowed to make it available in the vanilla version of the mod. So I think if I add it I need to make sure that only people with the dragonborn DLC can obtain it.Im also not sure if I will change the script structure of the mod. I designed it so that it would be possible to automaticle add lantern to all horses in Skyrim (so NPCs would have lantern on their horses) but I didnt figure out how to check if the horse has a saddle and someone is riding it, similiar to what "immersive NPCs in the dark" does (if you know how please message me). It would streamline the scripts more if you would only be able to manually add lantern to horses. I will see.Also i really dont know what else to do with the system. Like i can add any item to any NPC in the game but i dont think there is anything to add^^. There is allready Cheskos Lantern mod,mods for every addition to the player character and so on...Right now im not to motivated to continou the mod since the Nexus staff doesnt seem to care about mod aouthors that mutch and the reception is mediocre. I will fix up some stuff but it might take some time.Sorry Link to comment Share on other sites More sharing options...
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