MadMattDog Posted April 9, 2010 Share Posted April 9, 2010 I wont be able to download FOOK, sorry. But, I thought of something you could do: Rather then add loads of new armors(a few would be nice), why don't you do thisHelmet-Should come with Head Lamp, Night Vision, mine detection and increase perception, a few others I cant remember right now. I mean, there's loads of things hanging off the sides of it, give them a use.Suit-Provides power for above perks. Link to comment Share on other sites More sharing options...
Nadin Posted April 9, 2010 Author Share Posted April 9, 2010 Too bad. And yes, some of the above stuff WILL be implemented. Link to comment Share on other sites More sharing options...
MadMattDog Posted April 9, 2010 Share Posted April 9, 2010 I can still design seperate esp's with customised default weapons. I have a few good ideas. I just cant do meshes and textures. So, if you need a few original guns, ask away. Link to comment Share on other sites More sharing options...
MadMattDog Posted April 9, 2010 Share Posted April 9, 2010 Good to hear about the power armor. I though I was onto a unique idea, appears not, so long as it gets done.I can still design seperate esp's with customised default weapons. I have a few good ideas. I just cant do meshes and textures. So, if you need a few original guns, ask away. Link to comment Share on other sites More sharing options...
TehBuddha Posted April 9, 2010 Share Posted April 9, 2010 Is this based on FOOK or the FOOK2 beta? Also, ive just about figured the GECK out... just need to learn quests and texturing, then im sorted(-ish). Link to comment Share on other sites More sharing options...
Tony the Wookie Posted April 9, 2010 Share Posted April 9, 2010 Fallout modelings alo more complicated that tw modling... Nifskope doent have half the things that the tutorial says it should have. :mellow: Ill try again some other time. You don't model in Nifskope... Link to comment Share on other sites More sharing options...
TehBuddha Posted April 9, 2010 Share Posted April 9, 2010 I guess your right :rolleyes: I was following this Tut - http://www.theengineeringguild.co.uk/fallout-3-using-model-and-texture-resources And now, ive found this one - http://www.fallout3nexus.com/articles/article.php?id=26So yeah, Ill have a go later... :happy: Im busy Putting random un-owned homes throughot the wasteland for me to loot :teehee: Link to comment Share on other sites More sharing options...
Khet Posted April 9, 2010 Share Posted April 9, 2010 Just want to throw this out here. Whose definition of realistic are you using? Ponder, a moment, if you would. Before the bombs dropped, the world was in a state of what we would call Alternate Reality. That is, it was identical to our world in the far past... except that the 1950's view of technology is the one that was used, rather than OUR version of technology. This is why we have robots that look like they're from a 50's movie, why we have laser weapons that hardly look like weapons at all... and why, after so many nukes were dropped, we still have standing buildings instead of a completely flat, ice-aged landscape. Why? Because they thought back then a nuke was going to be a really big bomb with some radiation attached to it, and that radiation would cause mutations. Reality? A nuke will flatten everything within in "immediate" vicinity... hundreds of nukes would literally destroy the world. And despite popular beliefs, we don't have radiation that causes ghouls. A few mutations, but no ghouls, sadly. Fallout timeline splits off from our own at about World War II (beginning or end, I forget which it is, exactly). That is why even after 200 years there's hardly any "real fallout" by our standards. I highly, HIGHLY recommend reading this links in their entirety if you wish to create a "real" fallout experience, because it sounds to me what you consider real and more true to the world of Fallout is farther from the truth than vanilla Fallout 3 is. Continue on the path you've chosen if you want, but you cannot say that it makes the world more realistic when in fact you forget that realistic for the Real World and realistic for the Fallout World are completely different. http://fallout.wikia.com/wiki/Fallout_world http://en.wikipedia.org/wiki/Worlds_Of_Tomorrow http://en.wikipedia.org/wiki/Golden_Age_of_Science_Fiction furthermore, this explains why we can have such a wonderfully Sunny DC only 200 years after the fact the world was blown to all hell and beyond. Not because Bethesda was lazy, or that it breaks immersion, or is not true to the Fallout World.. but because they (that is, people in the 1950's) did not KNOW of such a thing as nukes causing nuclear winter. Again, we cannot forget... the Fallout world is different from ours in many ways, but there are some similarities, yes. That's always why cars blow up in little mushroom clouds... because they're fission (or is it fusion? I forget) powered... meaning they have teeny tiny miniature nuclear reactors in their engines. Boom. Although, I'll admit, the fact that they only had four or five different models throughout the entire world IS a bit... lame. For the modelers that wish to help you, have them look deeper into the science fiction from the 1950's. Remember, THAT'S what you want to recreate. Science fiction or technology today mean nothing in Fallout. But if we're talking 1950's science fiction? Definitely. It definitely belongs. Enough rambling for now, I suppose. The more I say the more chance someone else has to come along and rip apart a few minor flaws here and there of what I've said. I can't say I'm a fallout "scholar" or anything of the sorts so I'm probably a bit off on a few things... but just remember, Fallout 3 is based off of the 1950's view of technology... not ours. Of course, none of this explains why, after 200 years, I can still find an ungodly plethora food, cigarettes, drink, medical supplies and ammo every four feet. Link to comment Share on other sites More sharing options...
Nadin Posted April 9, 2010 Author Share Posted April 9, 2010 I have to say, I agree with you. If I were to make fallout at all realistic, you would probably play as a microbe swimming in a pool of lethally radioactive water on an earth that has been reduced to little more than a charred rock.As stated, this mod is realistic and logical when it's fun and convenient. Which means that we ignore the realistic stuff like DC being entirely leveled and people always dying from radiation rather than turning into ghouls, but we WILL try to fix the unrealistic stuff like the cars and all that. So, in short, we're going with the idyllic 50's sci-fi view of the apocalypse, because it's awesome. It won't be EXACTLY the same, but close. @MadMattDog, Please, make the custom weapons. Don't over-power them too much, but I could surely use them. @TehBuddha, does that mean you're good at building interiors?Because that would help. A lot. Also, to anyone who reads this, is there some way to randomize decals on certain enemies like they do here:http://wiki.blackmesasource.com/index.php/Security_GuardI realized that all the powered armored soldiers are for to impersonal. For the post apocalyptic remnants of the military, they seems less like people and more like machines. I also noticed that MMM featured creature randomization, so it would be neat if, randomly, the soldiers would have one or more of the following: Scarves/gas masks/gloves/Possible locations where the armors been damaged, such as duct tape on this should or gears sticking out here or a panel missing thereGeiger-counters, PDA's, maybe even pip-boys50's pin-ups-- say a small bomb Betty on the shoulder-plate or something like thatHolsters, ammunition cases, first aid kits, oxygen tanks, and other practical itemsKill counts And you get the picture. If that could be implemented it would give them a lot more character and realism without having to create a hundred different textures. And, of course, it could applied to other things too. Glad to see this is finally getting noticed! Link to comment Share on other sites More sharing options...
Khet Posted April 9, 2010 Share Posted April 9, 2010 Again, I raise the question of whose realistic are you using? Remember, our realism and Fallout realism are different when it comes to the bombs. Maybe I'm just nitpicking, who knows. As for your random decals... yes and no. You would have to creative items with each of the differences you want. Say we take the typical T-45 (I believe it is?) power armor that the Brotherhood uses. Now we want to add a couple of dents, maybe rip a shoulder piece apart. That would have to be a separate model and item in the game added to the list that the Brotherhood NPCs spawn with. Since NPCs use lists you have a list for armor, for weapons, for items, for helmets, etc. Then when the character is spawned, each list is processed and they get one (or no) item from each list, and then it's equipped. This is how you get the semblance of "randomness" in the spawns. So yes, it's possible to do what you've asked, but every single difference in detail would have to be a completely separate item in the game, which is why you don't see many mods that add a "full" version of power armor, and also a "damage" version of power armor. Hope that makes sense? So, like you said... you'd have to create a hundred different textures. Link to comment Share on other sites More sharing options...
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