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Recipes


dretcher2

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Nothing terribly complicated, just looking for a cheat mod FOR AWAKENING that gives you all the recipes for everything.

 

Tired of starting to make a line of runes, seeing that I have the paragon recipe, and realizing half way through making them that I don't have the freaking expert recipe. Trust me, it happens more than you would think.

 

 

Honestly, I don't care if you include ALL recipes for everything you can make in the game.. If you just did this for runes, I would be fine.

 

Thank you!

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Nothing terribly complicated, just looking for a cheat mod FOR AWAKENING that gives you all the recipes for everything.

 

Tired of starting to make a line of runes, seeing that I have the paragon recipe, and realizing half way through making them that I don't have the freaking expert recipe. Trust me, it happens more than you would think.

 

 

Honestly, I don't care if you include ALL recipes for everything you can make in the game.. If you just did this for runes, I would be fine.

 

Thank you!

anyone? I wouldn't think this would be that hard.

 

 

If it is just a matter of changing something in the toolset, if you could explain to me how to do it, that would be awesome, too.

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From my experience, going around and buying every single recipe from the merchants at Vigil's Keep was sufficient (especially after that one dude gets a new stock, Yuriah I think.) But if that's not enough for you, I think you're going to have to wait a while for a mod like this, since the Awakening files aren't in the toolset at the moment afaik.
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Here's a script:

#include "utility_h"
#include "wrappers_h"
#include "plt_YOUR_PLOT"

void main()
{
 event ev = GetCurrentEvent();
 int nEventType = GetEventType(ev);

 switch (nEventType)
 {
   case EVENT_TYPE_MODULE_LOAD:
   { 
     if (WR_GetPlotFlag(PLT_YOUR_PLOT, YOUR_PLOT_FLAG) return;
     UT_AddItemToInventory(R"your_item1.uti", 1); //for instance gxa_im_upg_run_ar1_arm.uti
     WR_SetPlotFlag(PLT_YOUR_PLOT, YOUR_PLOT_FLAG, TRUE);
   }
 }
}

To find the item names open the designeritems.erf with the toolset (C:\Program Files\Dragon Age\packages\core_ep1\data or C:\Program Files\Dragon Age\addins\dao_prc_ep_1\module\data). Minor things like adding items are no problem, only when you want to modify e.g existing Awakening scripts, you will have to wait for a toolset update.

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