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Armamentarium Complete 1-35. Trouble with artifacts


ImNotCrazy44

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I downloaded this great looking mod, but have run into a small problem. I checked off the ArmamentariumArtifacts.esp and the Artifacts - ArmaCompleteAddon.esp but I'm getting an error from the conflict detector saying that the esm master file that the Artifacts - ArmaCompleteAddon needs isnt there. When i try and start the game...it goes right back to my desktop. Any idea's about what I screwed up?
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ArmamentariumArtifacts.esp is part of Armamentarium Complete, it scatters some items from Armamentarium across Cyrodiil, and adds a merchant who has clues of finding those rare loots.

Artifacts-ArmaCompleteAddon.esp is actually part of Artifacts, although the plugin belongs to Armamentarium Complete. It adds items from Artifacts to leveled list, making them random loot.

 

Are you sure you unchecked these plugins? If you're using Wrye Bash, you have to rebuild your patch, I think.

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I mean when i check both of those .esp's off, the game doesn't work right. When I uncheck them, it works fine again. Don't I need both of them checked in order to get their benefits? I don't just need it sitting there in general do I? Oh, and I'm using oblivion mod manager and have BOSS for my load order, if that helps any.
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Oh, man...I actually completely missed the link when u first posted it. Sorry about that. I downloaded Artifacts 1.0 just now (didn't get to before as I've been swamped with work). The sheer amount of artifact related mods is confusing me still though. There's the ArmamentariumArtifacts.esp, Artifacts - ArmaCompleteAddon.esp (from ArmamentariumArtifacts) , Artifacts.esp, Artifacts.esm and the Artifacts bsa (from Artifacts 1.0)...and then theres the Artifacts 1-1 update which I have yet to get. From my understanding, these all get plopped into the data folder and checked off in OBMM and then I get to use the items from Artifacts 1.0 at the same time I use the items from the Armamentarium Complete mod. Am I making this way more complicated that it actually is? :huh:
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Oh, man...I actually completely missed the link when u first posted it. Sorry about that. I downloaded Artifacts 1.0 just now (didn't get to before as I've been swamped with work). The sheer amount of artifact related mods is confusing me still though. There's the ArmamentariumArtifacts.esp, Artifacts - ArmaCompleteAddon.esp (from ArmamentariumArtifacts) , Artifacts.esp, Artifacts.esm and the Artifacts bsa (from Artifacts 1.0)...and then theres the Artifacts 1-1 update which I have yet to get. From my understanding, these all get plopped into the data folder and checked off in OBMM and then I get to use the items from Artifacts 1.0 at the same time I use the items from the Armamentarium Complete mod. Am I making this way more complicated that it actually is? :huh:

 

Did you read descriptions and readme files?

 

Artifacts.esm - Master file which holds item records.

Artifacts.bsa - Resource files.

Artifacts.esp - Adds a new shop where merchants sell items from Artifacts.esm.

Artifacts - ArmaCompleteAddon.esp(from Armamentarium Complete) - Adds Artifact items to leveled list, making them random loot. You can find adventurers, bandits, marauders wear items from Artifacts. If you do not have Artifacts, do not use this plugin.

 

ArmamentariumArtifacts.esp - Belongs to Armamentarium Complete, has nothing to do with Artifacts. It adds some Armamentarium items as static loot, and also adds a merchant who has clues to those rare items.

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