MeKuF Posted July 26, 2014 Share Posted July 26, 2014 (edited) Hey guys, I am pretty new to modding. After watching a few vids and reading some tutorials, i decided to give it a shot. I guess i got carried away because my mod list is quite large haha. Amazingly it runs pretty well. The only issue i am having from 20th century weapons mod are invisible and make no sound. Any help would be appreciated! GameMode=Fallout3Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1aHUD.esm=1DCInteriors_ComboEdition.esm=1CRAFT.esm=1CALIBR.esm=1xCALIBR.esm=1xCALIBR_20CW_v5.12.esp=1xCALIBRammo_FWE.esp=120th Century Weapons.esm=1FO3 Wanderers Edition - Main File.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1ArefuExpandedByAzar.esm=1Vault 101 Revisited.esm=1Alton, IL.esm=1EVE.esm=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century v5 ALIVE (SuperMutant).esp=1Mart's Mutant Mod.esm=1Enhanced Weather - Rain and Snow.esm=1Companion Core.esm=1RobCo Certified v2.esm=1Sydney Follower.esp=1FWE - Combat Overhaul_Core.esm=1RH_IRONSIGHTS.esm=1iHUD.esm=1DarNifiedUIF3.esp=1Overhead3PCamera.esp=1MetroCars.esp=1Megaton Reborn.esp=1Megaton Reborn1.esp=1Megaton House and Theme Overhaul.esp=1AltonAddon.esp=1Flora Overhaul.esp=1Mr Smith's Scrapyard.esp=1BlackWolf Backpack.esp=1BlackWolf Backpack - Vendor Script Replenish.esp=1BlackWolf Backpack - Blank's Container Patch.esp=1Raider Combat Armor.esp=1Raider Combat Armor Pitt.esp=1Raider HeadGear.esp=1UPP - Original Perks.esp=1UPP - Quest Perks.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Experience Perks.esp=1GNR Enhanced.esp=1Existence2.0.esp=1CONELRAD 640-1240.esp=1ArefuExpandedByAzar-Radio.esp=1Xepha's Darkened Interiors.esp=1Xepha's Darkened Interiors - OA.esp=1Xepha's Darkened Interiors - BS.esp=1Xepha's Darkened Interiors - PL.esp=1HZSmoothLight - FO3.esp=1Dree Perks.esp=1Dree Perks Anchorage.esp=1Dree Perks Pitts.esp=1Dree Perks Broken Steel.esp=1Dree Perks Point Lookout.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Requested by Fans .esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FWE - Combat Overhaul_Equipment.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1RH_FWE_Bridge.esp=1RH_EVE_Bridge.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_RemoveReticule.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - REBOOT.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=1Fellout-pipboylight.esp=1Sydney Follower - Load Order Fix.esp=1Dogmeat Leather Armor - no crafting.esp=1RandomEncounters.esp=1Companion Core DLC Addon.esp=1RobCo Certified v2 Zeta Addon.esp=1RobCo Certified v2 Version Updater.esp=1RobCo Certified v2 Mechanist's Edition.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1WMKAA12Shotgun.esp=0Bigpatch.esp=0Mart's Mutant Mod - FWE Master Release.esp=0Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=020th Century v5 ALIVE (TEST Container).esp=020th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=0FO3 Wanderers Edition - Optional Restore Tracers.esp=0merged patch.esp=0Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Tougher Traders.esp=0mergedpatcht2.esp=0patchy.esp=1 As you can see its quite the list! Edited July 26, 2014 by MeKuF Link to comment Share on other sites More sharing options...
M48A5 Posted July 26, 2014 Share Posted July 26, 2014 (edited) You need help with your load order. First, delete all the mods you are not using. Second, download and install B.O.S.S. http://boss-developers.github.io/ use it to sort your load order. Delete your merged patch before running BOSS, you will have to make a new one anyway. Edited July 26, 2014 by M48A5 Link to comment Share on other sites More sharing options...
MeKuF Posted July 26, 2014 Author Share Posted July 26, 2014 Thanks for the Help. I did as you said. Cleaned up unused mods and ran Loot (new BOSS). Game runs fine. Some weapons textures are working now. However a few are still invisible. eg (remington M1858 .32 pistol for vault dweller start) GameMode=Fallout3Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1Alton, IL.esm=1DarNifiedUIF3.esp=1aHUD.esm=1AltonAddon.esp=1CRAFT.esm=1Enhanced Weather - Rain and Snow.esm=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1RandomEncounters.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=120th Century Weapons.esm=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Vault 101).esp=1FO3 Wanderers Edition - Main File.esp=1UPP - Quest Perks.esp=1Fellout-Anchorage.esp=1Flora Overhaul.esp=1Fellout-BrokenSteel.esp=1BlackWolf Backpack.esp=1BlackWolf Backpack - Vendor Script Replenish.esp=1BlackWolf Backpack - Blank's Container Patch.esp=1iHUD.esm=1Enhanced Weather - Weather Sounds in Interiors.esp=1Raider HeadGear.esp=1Raider Combat Armor.esp=1GNR Enhanced.esp=1Mart's Mutant Mod.esm=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod.esp=120th Century v5 ALIVE (Chinese Ghoul).esp=1Mart's Mutant Mod - Master Menu Module.esp=1MetroCars.esp=1Megaton House and Theme Overhaul.esp=1DCInteriors_ComboEdition.esm=1FWE - Combat Overhaul_Core.esm=1FWE - Combat Overhaul_Equipment.esp=120th Century v5 ALIVE (Slaver).esp=1EVE.esm=1Fellout-Full.esp=1ArefuExpandedByAzar.esm=1Xepha's Darkened Interiors.esp=1Fellout-pipboylight.esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Vault 101 Revisited.esm=1FO3 Wanderers Edition - DLC Anchorage.esp=1HZSmoothLight - FO3.esp=1Dree Perks.esp=1xCALIBR.esm=1xCALIBRammo_FWE.esp=1Overhead3PCamera.esp=1Sydney Follower.esp=1Dogmeat Leather Armor - no crafting.esp=1Companion Core.esm=1RobCo Certified v2.esm=1RobCo Certified v2 Zeta Addon.esp=1Mr Smith's Scrapyard.esp=1RobCo Certified v2 Version Updater.esp=1Sydney Follower - Load Order Fix.esp=1UPP - Experience Perks.esp=1UPP - Pack 2.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Raider Combat Armor Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century v5 ALIVE (Containers).esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Fellout-Zeta.esp=1Megaton Reborn.esp=1Megaton Reborn1.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1Mart's Mutant Mod - DLC Zeta.esp=1WeaponModKits - BrokenSteel.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=1xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1RH_IRONSIGHTS.esm=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1WeaponModKits - OperationAnchorage.esp=1Xepha's Darkened Interiors - OA.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1Existence2.0.esp=1Fellout-PointLookout.esp=1RH_IronSights_Vanilla_NewWeapons.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Raider).esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1WeaponModKits - ThePitt.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1xCALIBR_20CW_v5.12.esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1RH_FWE_Bridge.esp=1RH_EVE_Bridge.esp=1Dree Perks Point Lookout.esp=1Dree Perks Requested by Fans .esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1Xepha's Darkened Interiors - BS.esp=1Xepha's Darkened Interiors - PL.esp=1RH_IronSights_PL_NewItems.esp=1ArefuExpandedByAzar-Radio.esp=1CONELRAD 640-1240.esp=1Dree Perks Broken Steel.esp=1RobCo Certified v2 Mechanist's Edition.esp=1Companion Core DLC Addon.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Anchorage.esp=1Dree Perks Pitts.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=120th Century v5 ALIVE (TEST Container).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1Patch.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted July 26, 2014 Share Posted July 26, 2014 Your load order is such a mess that it is a wonder the game will even load. You have .esp files mixed with the .esm. You have compatibility patches scattered throughout the list along with .esp files in no logical order. You still have a problem, so the game is not running fine, unless having the missing textures are acceptable to you. Please, go and read the suggested load order on the FWE page. It will give you an idea of how a proper load order should look. Link to comment Share on other sites More sharing options...
MeKuF Posted July 26, 2014 Author Share Posted July 26, 2014 Hey thanks for the feed back. I feel like loot is the reason the order was so messed up. Here is my new load order. Does this seem more fluid? I tried to follow the FWE guide as close as possible. GameMode=Fallout3Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Alton, IL.esm=1DCInteriors_ComboEdition.esm=1ArefuExpandedByAzar.esm=1xCALIBR.esm=1EVE.esm=1Vault 101 Revisited.esm=1Companion Core.esm=1RobCo Certified v2.esm=1aHUD.esm=1iHUD.esm=1RH_IRONSIGHTS.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=120th Century Weapons.esm=1FWE - Combat Overhaul_Core.esm=1Enhanced Weather - Rain and Snow.esm=1DarNifiedUIF3.esp=1AltonAddon.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=1Fellout-pipboylight.esp=1Flora Overhaul.esp=1RandomEncounters.esp=1BlackWolf Backpack.esp=1BlackWolf Backpack - Vendor Script Replenish.esp=1BlackWolf Backpack - Blank's Container Patch.esp=1UPP - Quest Perks.esp=1UPP - Experience Perks.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1GNR Enhanced.esp=1CONELRAD 640-1240.esp=1Existence2.0.esp=1HZSmoothLight - FO3.esp=1Xepha's Darkened Interiors.esp=1Xepha's Darkened Interiors - OA.esp=1Xepha's Darkened Interiors - PL.esp=1Xepha's Darkened Interiors - BS.esp=1Raider Combat Armor.esp=1Raider HeadGear.esp=1Raider Combat Armor Pitt.esp=1Dree Perks.esp=1Dree Perks Anchorage.esp=1Dree Perks Pitts.esp=1Dree Perks Broken Steel.esp=1Dree Perks Point Lookout.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Requested by Fans .esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_PL_NewItems.esp=1RH_FWE_Bridge.esp=1RH_EVE_Bridge.esp=1Megaton Reborn.esp=1Megaton Reborn1.esp=1Megaton House and Theme Overhaul.esp=1MetroCars.esp=1ArefuExpandedByAzar-Radio.esp=1Mr Smith's Scrapyard.esp=1Dogmeat Leather Armor - no crafting.esp=1Overhead3PCamera.esp=1BottleRefill.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FWE - Combat Overhaul_Equipment.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1RobCo Certified v2 Mechanist's Edition.esp=1RobCo Certified v2 Zeta Addon.esp=1RobCo Certified v2 Version Updater.esp=1Sydney Follower.esp=1Sydney Follower - Load Order Fix.esp=1Companion Core DLC Addon.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (TEST Container).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=1xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1xCALIBRammo_FWE.esp=1xCALIBR_20CW_v5.12.esp=1patch.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted July 26, 2014 Share Posted July 26, 2014 That looks like it should work, except for Fellout - pipboy light. For some reason it should load before the rest of Fellout. Also, FWE-Alternate Travel is an .esm with a file extension of .esp and should load after the other .esm. RH-FWE Bridge should load after FWE. All compatibility patches should load after the last file they are patching. Use only one Restore Tracers, not both. You are using a lot of mods. Did you add them one at a time and test in the game to ensure there were no problems? Also, you should have the FO3Edit Training Manual. http://www.nexusmods.com/fallout3/mods/8629/? Hope this helps! Link to comment Share on other sites More sharing options...
MeKuF Posted July 26, 2014 Author Share Posted July 26, 2014 Thanks for all of your help! I made the minor tweaks you mentioned. I also ditch the 20th century weapons pack. I figure its better to play the game instead of tearing my hair out try to fix a mistake i made with the install. Cheers! Link to comment Share on other sites More sharing options...
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