The_Vyper Posted August 31, 2014 Share Posted August 31, 2014 The problem is not caused by switching from first to third person, but rather with using the script as provided. Using ScriptEffectStart and ScriptEffectFinish doesn't work very well with wearable items. Use this instead: scn GhostEffectObjectScript Begin OnEquip Player ;this will run when the player equips the object saa 0.01 pms ghosteffect end Begin OnUnEquip Player ;this will run when the Player unequips the object StopMagicShaderVisuals ghosteffect saa 1.0 endAlso, this script needs to be set as an Object type script and needs to be applied to the base object, rather than an enchantment. Link to comment Share on other sites More sharing options...
Xyco1 Posted November 26, 2016 Share Posted November 26, 2016 I tried this script... scn GhostEffectScript2begin ScriptEffectStart saa 0.01 pms ghosteffectendbegin ScriptEffectUpdateendbegin ScriptEffectFinish StopMagicShaderVisuals ghosteffect saa 1.0end ... didn't work, then this script, which made more sense to what I was making... scn GhostEffectObjectScript Begin OnEquip Player ;this will run when the player equips the object saa 0.01 pms ghosteffect end Begin OnUnEquip Player ;this will run when the Player unequips the object StopMagicShaderVisuals ghosteffect saa 1.0 end ... and it didn't work either. I've search all over the forums and the net and can't find any answer to how to get this to work. My goal is to make a ring that turns the character into ghost form. Once that is accomplished, make other rings that do different effects by just changing the effect in the script. I even tried making an enchantment with the script effect. I know about setting the script to Object for objects and Magic Effect for spell/enchantments. I'm running the lastest version of Construction Set, but not the Construction Set Extender, as I've got Oblivion installed in the default directory and am not about to reinstall just to use it. I've got 17gigs worth of mods installed. It's bad enough I have to do the "plug in a mic" trick in order to create new topics for npc dialog :( I really would appreciate the help, my mod has taken a nose dive since I hit these obstacles. Link to comment Share on other sites More sharing options...
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