TotallyNotToastyFresh Posted April 17, 2010 Author Share Posted April 17, 2010 Well you're in luck, because I'm making a badass rifle which will sort of be an alien assault rifle, but made by humans. I hope that makes sense. Here's a pic of the gun I'm basing it off, the one at the very bottom: http://psytraxx.de/wordpress/wp-content/gallery/cg-digital-art/scifi_weaponry_by_xell.jpg Link to comment Share on other sites More sharing options...
Giggsy Posted April 17, 2010 Share Posted April 17, 2010 Hey! I've added the OMFG mod.So far, I've only gotten the Beretta M93R, and I have to say; whil the model is good, I don't like the texture very much. It looks kind of cartoony and has a cell shading graphic look about it. You should do it in it's original model; brown handel and black gun. The texture looks TOO cartoony for my taste, and it kind of killed the immersion of my game, so I left it at my House in Megaton. The animation for changing fire rate is also kind of silly. It's the animation and sound for reloading a revolver. Looking forward to trying out the other Beretta and the other weapons. This game has no good, old pump shotguns. There should be added a decent shotgun that is pump action and some sweet animations to go with it (and of course the sound as well). I think you should add the "Taurus Judge" - it's a revolver that fires shotgun shells. Here is a link with a picture : http://www.tactical-life.com/online/wp-content/uploads/2008/03/taurus-judge-410-3-inch-2.gif Maybe you could change the model a bit or fix it up. It would be a sweet addition to the game :) Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted April 17, 2010 Author Share Posted April 17, 2010 Hey! I've added the OMFG mod.So far, I've only gotten the Beretta M93R, and I have to say; whil the model is good, I don't like the texture very much. It looks kind of cartoony and has a cell shading graphic look about it. You should do it in it's original model; brown handel and black gun. The texture looks TOO cartoony for my taste, and it kind of killed the immersion of my game, so I left it at my House in Megaton. The animation for changing fire rate is also kind of silly. It's the animation and sound for reloading a revolver. Looking forward to trying out the other Beretta and the other weapons. This game has no good, old pump shotguns. There should be added a decent shotgun that is pump action and some sweet animations to go with it (and of course the sound as well). I think you should add the "Taurus Judge" - it's a revolver that fires shotgun shells. Here is a link with a picture : http://www.tactical-...10-3-inch-2.gif Maybe you could change the model a bit or fix it up. It would be a sweet addition to the game :) The 'cartoony' edges are the product of a bad UV map, which I did not make. Estuine made the model, I made the texture. It can be fixed in some areas but it's very difficult to do the entire thing. The animation isn't a huge issue IMHO. I'll edit the script when I get a chance to make it look better. As for pump actions, I'd love to do a cool pump-action but I refuse to do any guns unless the reloading and fire animations work well with it. There is no pump-action animation in Fallout 3 so I can't make one. I've seen a model of that Taurus before. A simple edit of the .32 or .45 could pull it off easily. Link to comment Share on other sites More sharing options...
JimboUK Posted April 17, 2010 Share Posted April 17, 2010 Well you're in luck, because I'm making a badass rifle which will sort of be an alien assault rifle, but made by humans. I hope that makes sense. Here's a pic of the gun I'm basing it off, the one at the very bottom: http://psytraxx.de/wordpress/wp-content/gallery/cg-digital-art/scifi_weaponry_by_xell.jpg I do like the look of that. Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted April 17, 2010 Author Share Posted April 17, 2010 Alt-fires is what I'm working on at the moment so that's what I really need ideas on. I need alt-fires for the following weapons: Drone Cannon (MZ)Fat ManFlamerGatling LaserHeavy Incinerator (BS)Gauss Rifle (OA)Tri-Beam Laser Rifle (BS)MesmetronMicrowave Emitter (PL) Any ideas would be great, guys. Link to comment Share on other sites More sharing options...
RedVexHK Posted April 18, 2010 Share Posted April 18, 2010 Ok.. this is kinda like cheating.. but just to show a bit of OMFG I found... work on some variants of these.. they look very nice with a lace bra Satin thong and a case of ammo. http://www.online-multiplayer.com/bf2142/bf2142_weapons.php Link to comment Share on other sites More sharing options...
TotallyNotToastyFresh Posted April 18, 2010 Author Share Posted April 18, 2010 There is already a mod that adds most of those guns, I'm not making a duplicate of it. Link to comment Share on other sites More sharing options...
Giggsy Posted April 18, 2010 Share Posted April 18, 2010 Alt-fires is what I'm working on at the moment so that's what I really need ideas on. I need alt-fires for the following weapons: Drone Cannon (MZ)Fat ManFlamerGatling LaserHeavy Incinerator (BS)Gauss Rifle (OA)Tri-Beam Laser Rifle (BS)MesmetronMicrowave Emitter (PL) Any ideas would be great, guys. Alt. Fire ideas : Fat Man - Drop the Fat Man and make it into a Fat Man Proximity Nuke Mine. - Fly-By-Wire ; A camera controlled rocket which the PC can control. Flamer - Flamer fuel dump; make a flaming trail along the floor to function as a flame shield. Gatling Laser - Pulse explode; if you have a certain amount of ammunition you can use that amount (say 200) to make a giant pulse emitting explosion that destroys every enemy in a certain range (especially robots). Drone Cannon - Alien technology A; Consume an amount of life from the PC to fuel as ammunition for the weapon. Alien Techonolgy B; Fire through walls. Tri-Beam Laser Rifle - Magazine Discharge ; empty the entire magazine at the cost of all APs. - Charge-Up shot; a shot that is charged up, takes a little while to power up, and fires a huge laser beam that uses more ammo. Gauss Rifle : Burst Fire ; Fires of a 3 round burst. Mesmetron - Self mesmerize; use the weapon on one self, and with a high enough Science check, will grant the user some kind of SPECIAL boost (INT, END, CH) for a period of time. Heavy Incinerator - Flamer; alt. fire could be to use this weapon as a short-range flamer (flamethrower). Microwave Emitter - Galvanic gap ; use the Microwave Emitter as a magnet. A high ammunition is required to use this alt. fire as it sucks an enemy's weapon out of his hand, and into your hand ( depending on the PC's Science skill, and Big Gun/Small Gun skill). -magnetic salvation; like the gravity gun from HL2, this gun could function as a powerful magnet (sucking an item of metal), obtaining it in front of the gun, and with a second press of the button, fires it off into the enemy. Link to comment Share on other sites More sharing options...
Nihilisaurus Posted April 18, 2010 Share Posted April 18, 2010 Drone Cannon (MZ) Fat ManDouble Load. Place 2 Mini-nukes in the launcher at the expense of accuracy and reload speed. FlamerShoot a blob of fuel that forms an area of fire on impact Gatling LaserFire all 3 emitters at once, goes through ammo ridiculously fast (3 shots at once for 3 e-cells at a much lower accuracy and a reduced ROF) Heavy Incinerator (BS)blowtorh style close range sheet of flame in front of you, a la a less cartoony version of the Blowtorch from worms. For if anyone ever gets too close. Gauss Rifle (OA)overcharge,fires a more powerful shot at the expense of overheating the weapon, meaning it must cool before reloading. Tri-Beam Laser Rifle (BS)fire the whole MF cell. Shoots 40 beams. At once. Then needs a reload. Mesmetronit's a mesmetron... it enslaves people. Suppose it could do the robobrain mezzer's Head cripple thing... Microwave Emitter (PL) Link to comment Share on other sites More sharing options...
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