CAUSTICiiJETT Posted July 26, 2014 Share Posted July 26, 2014 (edited) Okay, so i downloaded a mod off of the nexus site for fallout 3 called "5x Faster waiting". When i downloaded it, the mod itself worked, but there is a problem. As found in the mod's comments, this mod has a bug that can make your character and any npc's run extremely fast. This happened to me, so i uninstalled the mod through nexus mod manager. When i uninstalled it, the problem persisted. I even tried some console commands such as: "SetGs fMoveBaseSpeed 77" and other console commands that have to do with speed. I also started a new game, and this didnt help. I pulled up FO3 Edit and checked for any other possible speed mod conflicts, but i could not find any. Please help, for i would much rather not uninstall and reinstall everything, for i have over 100 mods installed. Thankyou. Load Order: Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmProject Beauty.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmRH_IRONSIGHTS.esmAbbreviated Effects.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espFireLightFix.espBetterGamePerformance.espSGsUA - No Borders v.1.0-EN.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espno blur on hit.espCALIBRxMerchant.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espGNR Enhanced.espFollowers Allowed - The Pitt.espFollowers Allowed - Mothership Zeta.espFollowers Allowed - Point Lookout.espWeaponModKits.espWMK-RH IronSights.espEcho_UseBothGloves.espAutoGates.espsafe_regulator_hq.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espAll Companions Essential.espKillableChildren.espMZAllAccessPass.espShellRain.esplessviewdistance.esplessviewdistanceThePitt.espOAlessviewdistance.espdD - Enhanced Blood Main.espLevel50BrokenSteel.espClean-Deluxe GOTY.espOasisSafeWater.espmuzzle with no lightening.esphackrate.x6.espEvil Moriarty 1.4.espFollowersHire.espDC Moods.espNo UI Blur.espMiniguns Replacer.espOriginal Pip-Boy Color Lighting Green.espPointLookout Moods.espThe Pitt Moods.espPureWater-VeryClearNoRad-.espFireLightFix_rus.espZan_AutoPurge_SmartAgro.espRealisticBulletsWMKnoTracers.espWider street Lights.espComp_dont_steal_xp_hereticus.espJames Invisible wall bugs remove V3.5.espFastTravelIndoors.espCaustic's Merged Patch.espTotal active plugins: 86Total plugins: 101 UPDATE: I was in the chatroom and it was suggested that the reason for this problem has something to do with the game's in game time was somehow altered to be a "rediculus" amount, "for example -5". Don't know if this helps. Edited July 26, 2014 by CAUSTICiiJETT Link to comment Share on other sites More sharing options...
BlackRampage Posted July 26, 2014 Share Posted July 26, 2014 James Invisible wall bugs remove V3.5.esp Try disabling this plugin and see if that resolves it. Link to comment Share on other sites More sharing options...
CAUSTICiiJETT Posted July 27, 2014 Author Share Posted July 27, 2014 James Invisible wall bugs remove V3.5.esp Try disabling this plugin and see if that resolves it. Worked like a charm! Thank you very much! Almost deleted everything to reinstall.. Thanks again Link to comment Share on other sites More sharing options...
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